QL was our first game and although it was a big disappointment losing the source code it was lost at a time before we understood decompiler and auto-formatter software.
The time at which the source code was lost is irrelevant for decompilation, decompilation uses the binary files. Those are the files that are out there being played right now.
Until recently decompilers tended to produce rough and useless code for the most part, but I'm looking forward to seeing what modern LLMs will bring to decompilation. They could be trained specifically for the task.
You’re missing the point of the comment you’re replying to, which is that the devs don’t understand decompilers RIGHT NOW, and it’s formatted in a tongue in cheek way similar to their current comment about VCS
I’m all for AI, but there’s gotta be a better way for machines to become intelligent. Not just “training and predicting without any thought in the process.”
You're welcome to try other methods but LLMs seem to be working best so far.
With a decompiler it should be pretty straightforward to automatically check for "hallucinations," the compiled code is still right there and you can compare the decompiled logic to the original.
the next dev, Hey this obscure feature probably doesn’t work, should I fix it… No, I’ll just patch “temporary-fix-don’t-use” and let the next guy fix it properly.
OneDrive is the devil. It symlinks the file structure on Windows and then moves all your photos and such into their chosen directory. If you uninstall it, it makes a half-hearted attempt to move them back, maybe, but will just do a random subset and give up.
After removal, you have to edit registry keys (obscure ones) to break Windows’ connection to onedrive\pictures and such, or you end up with two pictures folders in your home dir.
So much more fail I can’t even remember right now.
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