I’ve had about 1000+ tabs open before, but I’ve gotten better at keeping them under control. It’s very normal for me to hit a couple hundred, once in a while, though, before I go through them all and weed out the ones I’m done with. Right now I only have 24, but 19 of them are my pinned tabs that are used all the time.
most expensive hoise in seattle on redfin is 25 mil
5 car garage, so fill that up with a rimac nevera, a singer 911, some sort of koenigsegg, some kind of bugatti, and a sensible daily like a turbo gt taycan wagon if they ever make one
a few watches from the insane seven-figure watch brands like richard mille, jacob & co, whoever the fuck else
not even halfway to 100mil and I’m already tired of this thought experiment. yacht and jet i guess
Yeah, exactly. This would have to be a Genie using the “Brewster’s Millions” rules, not the ones in the tweet. In that case, they wouldn’t be able to own anything bought with the 100M at the end of the month.
So they were developing the game by sharing zips of their versions? OMG. There should be a tutorial of minimum Dev knowledge for wanna be new developers. They have very cool ideas, but the way they program…
For example Shadows of Doubt. Was running super bad last time I checked out. I think that too much accessibility to game Dev tools is lowering the quality of a lot of games (in resource hungry sense).
It is still in early access and optimising the game is their current goal according to the road map, though as the whole concept of the game is about simulating every NPC properly at all times it’s always going to be really heavy game to run.
And you are right about accessibility making resource hungry games more common - they allow indies to make projects and use concepts that would have been scrapped as technically non-viable by a publisher before. Shadows of Doubt started development back in 2015, which would have meant reducing the scope of the game until it ran on a PS4. Being indie, they could just do whatever instead, and now it’s going to be enough if they can make it run acceptably on a PS5.
I think you’re reading more into the statement than is there. Their studio was founded the same year this game released, with only one of the two founders described as a programmer. I’m pretty sure they mean “we” as in “the two guys that founded the studio”.
Why? I was the programming director of a game dev club in university and so many people didn’t know how to use git and I had to teach them. The number of university or early hobby projects that have been lost is probably essentially uncountable.
lmao your brain is so fried that you cannot understand that people making a game for the first time 10 years ago might’ve not understood the importance of proper version control and backup.
My favourite game off all time, Homeworld, got remastered years ago. Its fantastic follow-up, cataclysm could not be included in the renaster. The reason? Lost source code. No backups, studio got bought, diveded, merged, shut down and nobody thoight it prudent to safeguard that what they bought; the code and ip.
Then tell me: what else could the reason be? Why make people deliberately think you’re stupid? What’s the advantage?
And yes, this is a thing that happens literally to thousands of people every day. Almost everyone has a “I didn’t make backups” story. Humans aren’t born perfect - they make mistakes and learn from them. How many doctoral theses do you think are lost every day due to missing backups? Or how much art, how much data in general?
Instead of assuming some evil genius agenda hiding behind their stupid stated reason, you could just try to accept that people make mistakes. But you surely don’t ever make any, so why would anyone else?
That would be a worthwhile idea if any evidence pointed towards it (e.g. any public documentation about legal communications).
Without any evidence, it’s a useless accusation for an explanation that:
has happened in many documented cases, both bigger studios as well as indies
happens to many people every day with similarly important data (just search for new people trying to recover their incredibly important data - it’s a very common occurrence)
is especially likely to happen to fresh developers, which they were
I can accuse you of any number of horrible things, and I’d have the same amount of evidence you have for your accusation. What would this add to the discussion?
Might be personal bias, but I see “you’re inexperienced” as “learn some more and come back later” and “you’re incompetent” as “get out of my sight and never come back”.
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