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c0mbatbag3l ,
@c0mbatbag3l@lemmy.world avatar

I will, the zombies mode is everything I’ve ever wanted it to be. Finally.

LucidLethargy ,

Ark: Survival Evolved is a Chinese developer. It’s the worst offender so far as I know.

EvokerKing ,

I swear ark survival evolved is a fucking zip bomb. There is no way that game is 350gb and has been for years. I had to install it on a second drive.

snugglesthefalse ,

I looked at some of the files in that game and experienced severe pain. Did you know the audio log objects take up like 7gb because the assets are copied in their entirety for each notebook page. So instead of sharing textures for the parts of the notebook each page has its own complete book material in unnecessary resolution. Also pretty sure the audio could be squished down more. Anyway that’s just one small part of it. The maps are insanely big in terms of disk size.

LucidLethargy ,

Studio Wildcard later identified SDE Inc. as its parent company. SDE Inc. has been described as an affiliate of Snail Games USA, the American branch of the Chinese video game company Snail Games.

Can’t blame Western developers on this one.

Smokeydope ,
@Smokeydope@lemmy.world avatar

When do people stop buying games based off their disk size? 100gb is my limit after that IDC what game it is or how good I’m not getting it. Mark my words if we dont tell these game devs to fuck off with huge sizes or at least get them to make lighter versions without 4k textures and compress the audio or something then we will see 1tb games soon enough

Isakk86 ,

This is what happens man. I started computer gaming with Rocky’s Boots (90kb), Tie Fighter (13mb), Doom (2.39mb), Wing Commander (5.1mb).

I had this same reaction when I saw a game that was 100mb, then 500mb (THAT’S HALF A GIG!), then a full 1 GB!

SheDiceToday ,

Wow, I never realized Tie Fighter was only 13 mB. Those tattoos alone would probably be images larger than 13 mB these days. I can’t imagine how large it would be now.

Isakk86 ,

I’ve off the greatest games ever made, not to mention Star wars games, IMO.

Had an awesome storyline.

Nahdahar ,

I absolutely do not care, storage is cheap. If it means the game has more & higher quality assets I’m all for it. An extra SSD or two never hurts.

chiliedogg ,

Except when you’ve got Microsoft making a deal with Seagate to have proprietary expansions at 150 dollars a TB.

Marin_Rider ,

storing 400gb is still nearly the cost of the game itself

supercritical ,
@supercritical@lemmy.world avatar

Not an opinion I agree with, but it’s total valid if those are your preferences.

Katana314 ,

It would be awesome if Steam could set up a store filter so games over a certain size are hidden from recommendations. I have that for the Roguelike tag.

Honestly, it’d be useful if the store could report to developers what the most common filters are, too, so they take that in their development considerations.

Zerush ,
@Zerush@lemmy.ml avatar

Postal 2 (10GB Storage, 128MB RAM, 32MB GPU)

Zerush ,
@Zerush@lemmy.ml avatar

I love The Dark Mod, it shows what it means to make a good Game, above it’s OpenSource and a game for years.

Official Trailer yewtu.be/watch?v=brJqHnXmpgE

DestroyMegacorps ,

that space required is bigger than my games collection and downloads and the family photos combined

Abnorc ,

I thought this was a joke at first.

Zerush , (edited )
@Zerush@lemmy.ml avatar

Games which needs a NASA computer and a half Google server to play it with more than 15 FPS are not necesarly better as some 15 years old games for Win XP, they only have somewhat better graphics.

Remembering old Games, like Black Messiah or Tomb Rider from 2013, which work at >30-50 FPS with a few Gigs HD and less than 4 Gigs RAM, apart of having very good graphics.

New games often also are badly optimized, needing way more min sys specs as needed for the quality they offer.

Someone remember the game kkrieger? A short 3D FPS in a single file with only 96 KB, that is art. It can still be downloaded (abandonware, Windows)

mlg ,
@mlg@lemmy.world avatar

War Thunder coming in being an 11 years old game and still needing a NASA computer to run with graphics that look like the PS2 era.

Zerush ,
@Zerush@lemmy.ml avatar

That what I mean. Companies often do not even bother to optimize the games, in order to sell them as quickly as possible. “Works? Ok, let’s start next, our CEO’s Ferrari needs a repair.”

EvolvedTurtle ,

To be fair Old games that have had a shit ton of updates usually get bogged down overtime Especially if they weren’t expecting anything large scale

flashgnash ,

Problem is companies don’t care about making their games efficient, they care about keeping production costs down

As long as it’s efficient enough to run on medium settings on the average consumer’s machine they won’t put any more resources towards improving it

Optimising them requires expensive developer time that probably won’t affect their sales proportionally (realistically do most people really not buy games just because they can’t run them on max settings?) And they’ve already got the eye candy for their trailers that consumers can technically achieve so they don’t bother

theragu40 ,

Man I haven’t thought about kkrieger in a looooong time. Thanks for that!

I agree though. I think it’s been happening for years. Hardware has gotten so fast compared to where we were a few years ago. But it hasn’t caused rapid innovation like everyone thought it would. It’s just made devs lazy and we get massive unoptimized piles of shit released that take hundreds of gigs of space, require 8gb of vram and 16gb of RAM and still run like trash.

I’d love to see another era where we have game developers truly innovating and really trying to get the most out of hardware but I wonder if things have gotten so complicated that those days are gone.

Zerush ,
@Zerush@lemmy.ml avatar

That is the point, there are a lot of crappy games in Steam and min sys specs of 8 GB RAM free, even for messi sidescrollers. Fortunately there are exceptions, mainly in somewhat older games, where the devs still had to score with quality and playability on the PCs of that time, such as the aforementioned TombRaider series at that time or the DarkMessiah, The Dark Mod that does not need to hide from many commercial games either, and others that prove that even a crappy laptop that cost me €350 can be used to play them with more than 30-40 FPS and without taking up more than a few Gigs.

Also a good source of free games is the IT Academy DigiPen, wich offers a huge catalogue with hundreds of games of any kind, the best works of the students as free download. Some of these also in Steam, search DigiPen there. games.digipen.edu

emberwit ,

kkrieger ironically is solely optimized for hdd storage space and quite inefficient regarding other specs, as all the resources not included readily in those 96KB have to be generated in real time by your computer instead of coming shipped with the game as usual.

Zerush ,
@Zerush@lemmy.ml avatar

Sure, but just like in this game, procedural generation is used in many other games. even currently. The art is to find a balance between space savings and system performance. This is not the problem, because too many times they overdo it, both one and the other, often using prefabricated models to complete it with new characters, environments and plots, which look more and more similar even though they are different. companies. Nice graphics but zero originality and linear plot. Optimize it? Why, when it works in their company computer? Fuck the user, if you want to play, buy a bigger PC, period.

Pharmacokinetics ,
@Pharmacokinetics@lemmy.world avatar

I FUCKING LOVE DEEP ROCK GALACTIC!

FOR SUCH A SMALL PRICE AND ONLY 5GB OF SPACE REQUIRED YOU GET INSANE AMOUNTS OF CONTENT AND FUN!

TheHolyChecksum ,

WE’RE RICH!

AllHailTheSheep ,

is it still worth getting into? it seems like something I’d like but I’ve never played it before and don’t have crazy amounts of time like I used to. should I still give it a go?

doggle ,

I played for a while and it’s fun. Definitely worth the price, and IMO it’s an easy game to drop for a while and come back to a month later. Helps prevent burning out. If you’re the kind of player that needs to 100% everything in a week or two you might find it grueling; there’s a ton of progression to do.

It’s nice that you can just go on a single mission and it only takes ~1/2 hour, so there’s hundreds (thousands?) Of hours of content, but it’s all broken into small enough chunks that most people could probably fit it into their schedule.

AllHailTheSheep ,

that does sound super nice. I’ll prob give it a go sometime soon, thanks!

VeryBald ,

Absolutely! I think you can have fun with it, no matter how much time you invest. It feels like the main focus of the game is just the player to have fun.

AnUnusualRelic ,
@AnUnusualRelic@lemmy.world avatar

It’s fun whether you play it alone or with others. It’s remarkably well balanced.

Dettweiler42 ,

I’ve been playing solo all weekend. Still lots of fun. I want friends to play with, but it’s absolutely enjoyable solo.

normonator ,

Valheim for the same reasons

supercritical ,
@supercritical@lemmy.world avatar

Risk of Rain 2 for the same reasons (~2 GB installed).

_dev_null ,
@_dev_null@lemmy.zxcvn.xyz avatar

Khassaki: HI EVERYBODY!!!

Judge-Mental: try pressing the the Caps Lock key

Khassaki: O THANKS!!! ITS SO MUCH EASIER TO WRITE NOW!!!

Judge-Mental: fuck me

tpyo ,

😂 Is that from bash.org?

_dev_null ,
@_dev_null@lemmy.zxcvn.xyz avatar

Yeah, it is. I was going to link directly, but sadly it just spins until it times out :(

End of an era.

DragonOracleIX ,

At least it’s partially archived on the wayback machine. I remember going through Bash after seeing quotes from there while playing Hacknet.

eupraxia ,
@eupraxia@lemmy.blahaj.zone avatar

god, what a cool game. Never got around to playing the dlc though

liquidparasyte ,

Damn, I can’t believe such a legend is gone.

FawkesGil ,
@FawkesGil@lemmy.dbzer0.com avatar

ROCK AND STONE

Dettweiler42 ,

IF YOU DON’T ROCK AND STONE, YOU DON’T GO HOME!

MonkderZweite ,

Do deduplicating filesystems do bit-level deduplication? Wouldn’t change unoptimized media, but still curious, what the difference would be.

pascal ,

Btrfs can do that, but the CPU load would be uncomfortable.

You999 ,

ZFS will do block level deduplication but requires a large table be stored in ram. The issue arises that the cost to increase your ram to keep up with that table size usually ends up being a lot more than just adding more storage.

I do believe most games have an inflated size due to uncompressed assets being included which a file system level compression could help with so long as you have the CPU to spare.

MonkderZweite ,

Thanks for the explanation!

RandomVideos ,

The only game i own that needs a lot of storage is gta5 online

I got it because it was free. I dont even have it installed because it needs too much space

Daxtron2 ,

I don’t get why modern AAA refuses to compress / distribute lower storage requirement assets.

Th3D3k0y ,

Requires effort. Also I’m thoroughly convinced hardware and software companies do it on purpose.

It’s like the whole wearing Nike as your sponsor, the devs are paid to make it badly optimized so customers are encouraged to buy new tech.

DragonTypeWyvern ,

Yeah, that’s a fairly harmless conspiracy to believe, I’m in.

doggle ,

It’s hard and it particularly slows down the asset production process which is already a disproportionately slow and expensive part of development. Way easier to let the artists go apeshit exporting everything at 8k and a billion polygons because storage is cheap in a production environment.

Compression could help in theory, but then you’d have to decompress assets on the fly which takes a significant amount of processing power. The industry is trying to reduce the latency of getting assets into memory, compression would be moving the other way from that.

If you’re conspiratorially minded then you might also conclude that it’s to prevent people from having another major live service game installed on base model consoles, making you more likely to keep playing the one you’ve already installed. A kind of walled garden effect.

Daxtron2 ,

I mean I get that decompression can be expensive, but there’s nothing stopping them from having a base version of the game with smaller lower quality assets and allowing players that want to download the huge assets do so with a free dlc. Many games have done this in the past.

SeekPie ,

Or like in mobile games (WoTB, PUBG) you have the option to download “HD-textures”.

Daxtron2 ,

Yeah that’s what I was trying to say, couldn’t think of a specific example of the top of my head tho lol

AnUnusualRelic ,
@AnUnusualRelic@lemmy.world avatar

Woah. That was a fine idea, but a free DLC? Management isn’t going to like that concept.

doggle ,

Nothing except the work of creating lower quality assets and splitting off the HD stuff into a separate download. Totally doable and I’d love to see it, but I doubt studios will commit the man hours unless they can be convinced that it will really make the game sell better.

tryptaminev ,

Why decompress on the fly? For a lot of things the crazy high-res textures aren’t needed or appreciated while playing. I downloaded some newer FTP Quake title. It had 30 fucking GB for like a dozen maps or so. It is a god damn arena shooter. You are way to busy jumping around, making fast paced shots and so on, to ever appreciate that the texture is still detailed, when you are pressing your virtual face against ist. And it takes so much more ressources because the texture needs to be loaded in the VRAM and then scaled down anyways because you aren’t pressing your face against it.

emberwit ,

Enough reviewers giving the ratings that influence sales of a game claim to care.

Blackmist ,

Isn’t that exactly what most PS5 games do?

ColdWater , (edited )
@ColdWater@lemmy.ca avatar

Better hardware make gamedevs more lazy, remember when they managed to squeeze a game with 3d+music into a CD? (Lego island) now 100+GB for a below average and unfinished game, back then if you have mid even low end PC you can still enjoy most if not all the games (1990-2009) ever released now devs just know everyone have high end PC to play their 10 minutes games before you got board and play solitaire instead

notepass ,

Tho shit has changed since then. The quality of audio and video has increased. Especially on the visual side this takes a lot more storage. More polygons and more pixels equal larger size.

Also, if I remember correctly, data is often stored in multiple places to make it more efficient to read it from BluRay or HDDs.

Tho, with SSDs now in everything, the second thing will probably die out.

ColdWater ,
@ColdWater@lemmy.ca avatar

True but they should have take more time and optimize their games

GreenMario ,

You can only optimize 4K textures so much that they drop right back to “FHD” or sub HD quality. 4K is big.

Perfide ,

This is already the case. Even the fastest blu-ray is like 40x slower than the internal SSDs on the PS5 and the XSeX/XSeS, and the largest capacity is only 100GB which isn’t even a single Call of Duty.

DroneRights ,

Tho shit has changed since then. The quality of audio and video has increased

That’s a bad thing and we can and should go back.

DumbAceDragon ,
@DumbAceDragon@sh.itjust.works avatar

remember when they managed to squeeze a game with 3d+music into a CD? (Lego island)

Back then a CD had about as much storage as your entire hard drive. Also, lego island isn’t really a AAA game. A AAA game from 1997 would be something like final fantasy 7, which came on two whole CDs. Drive capacity hit a boom around the 2000s and 2010s, and only recently have AAA games been catching up.

People always want to blame this shit on game developers being lazy, and they’re not wrong that a lot of AAA games are bug ridden messes designed to please shareholders. But games are getting more and more complex, and these developers are being forced to work under strict time constraints.

That doesn’t mean there isn’t room to improve. Maybe offering different download options depending on your storage needs should become a common practice (iirc some games used to do that back when internet bandwidth was limited).

pascal ,

Final fantasy 7 was 3 CD on PlayStation and 4 CD-ROMs for the windows version.

I know, I was there.

Karyoplasma ,

UT 2k4 was a seven CD box, just saying. Yes, 7.

pascal ,

Oh I remember that, the Linux installer was included on the CDROM, it was very unusual for that time!

Karyoplasma ,

Yeah, it was one of the few games that actually shipped with Linux binaries. Also after like 8 months, they released a huge update with some 10 new maps, new characters and a new game mode as a free download instead of calling it a “DLC” and charging money for it. Back when games were actually made to be played instead of being a marketing platform.

eclectic_electron ,

Some games still do AoE 4 has the HD assets as an optional DLC so you can decide whether it’s worth the drive space/download time.

RIP_Cheems ,
@RIP_Cheems@lemmy.world avatar

410.13 GB? ARE YOU SERIOUS?

ILikeBoobies ,

System req for the newest is 150gb, or half of that if you already have 2 other games installed

frauddogg ,
@frauddogg@lemmygrad.ml avatar

People really out here still giving away a half a hard drive nowadays to malevolent settler propaganda? Could not be me.

popcap200 ,

Lemmygrad, malding since fighting the Soviets in COD4.

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