Freedom requires sacrifices. I research if a game will run before buying it. I don’t but the ones that won’t, because freedom is more important to me.
This is why I’ll still use Win 11 as my daily.
I think your goal should be to do the opposite. Run GNU/Linux as your daily and switch to Windows only when you have to. Eventually you will become better at solving issues and will be able to run more games without using Windows. Maybe in a few years you will even decide that you no longer care about those remaining games that don’t run and ditch Windows entirely.
That won’t convince a lot of people
That’s fine. Most people don’t care about freedom, security and privacy, so they aren’t willing to spend the extra effort to get those things. But it also means that publishers don’t have a good reason to stop abusing their users with DRM and spyware, since people will buy those games anyway. They don’t have to publish for GNU/Linux, because people are fine with running Windows and not being in control of their computers.
You know, I haven’t revisited this game since switching to Linux. Now I kind of want to spin it up and see what happens. I’ll report back if fail or succeed.
I love it. It is the best purchase decision I made in years. I am lazy - I prefer to play on Steam Deck than on my gaming laptop.
However, yesterday I tried to play Remnant 2 on Steam Deck. I was not expecting fireworks, but at least decent 30fps. IMO Game is unplayable on SD. Barely reaches 30fps. Fan spins like crazy. It works great on my laptop.
The topic of market share, and ports and lack of them, are nuanced but I highly doubt Linux won’t overtake macOS even more each year unless Apple wakes up. Valve and Linux community are a force to be reckon with. There are other individuals in the scene as well, who are chipping away at improving the gaming ecosystem, such as System76, Redhat and Canonical.
Wait, why not? I’ve been doing this for a few games so I can play on Linux or boot to Windows and play there if I need more reliable remote play or better performance. I haven’t had any major issues, just annoying occasional proton reinstallation when I’m in Linux.
@MyFairJulia wait, you can run games from ntfs drives with linux? what ntfs driver is recommended for that? is ntfs3g broken? I'm asking because each time I try to do something like that, I do get permission issues, as you say. Worse, each time windows would make a file, the linux side would come up with a permission error when trying to access it. That's why, I don't use ntfs stuff anymore at all
I didn’t know that I wasn’t meant to run windows game off ntfs, didn’t have any issues but the drive did die recently (bad sector) I’m assuming this might have been the reason?
I symlinked the game folders from a NTFS drive to steamapps/common/ on my ext4 drive, and it works fine. Of course the compatdata and shader caches are on the ext4 drive.
Yes, high total throughout, but latency would be bad, no? So things like dynamically loading new areas would behave more like a HDD instead of a RAID or local SSD.
I don’t like playing with Bluetooth controllers. It’s not necessarily the amount of input latency but the inconsistency of it.
For having fun with friends Bluetooth is fine, but if possible go for a cable instead.
That said, there’s the XBox Wireless Dongle which uses the same protocol as an XBox. The latency is minimal like a cable, and it does support up to 8 XBox Wireless Controller.
Sadly the Linux support isn’t perfect but the xone kernel driver sees regular development.
I think it depends on your computer’s Bluetooth module. I haven’t noticed an input lag problem with my DualShock on either of two computers, but some people with different hardware have reported lag until they switched to a different Bluetooth dongle.
YMMV, though. I have no experience with Rocket League.
Ah I wish I read that sooner, when the ntfs3 driver was released I moved my games to an NTFS partition, i don’t remember precisely but some wouldn’t work, and then unlike my ext4 or btrfs partition which were unbreakable, a lot of things became unreadable and undeletable after a forced shutdown. Probably my fault, but in any case i think it’s not worth the hassle. I only had games on it fortunately so didn’t lose anything significant
…and now I’m planning on making a btrfs partition for my games and using winbtrfs to use it on windows as well, probably another bad idea but I wanna do it so badlybadly
EDIT: Yup, it was a bad idea, sometimes getting blue screens when trying to empty the trash on the btrfs
That’s the NTFS3 driver for you. Corrupter of partitions… I had so many hassles, and it’s still happening to others recently, I don’t know why that thing is included honestly.
I was doing the same with winbtrfs, and it’s pretty good overall but kind of a mixed bag sometimes. The biggest pain is file permissions since winbtrfs isn’t sane and use something like uid 1000. So when you write or alter files or you’ll get file permissions errors on the Linux side. It’s workable just changing the permissions back when in Linux if that happens
Yeah,performance overhead aside, in Windows it reads and writes fine because of that. Anything thqt changes in Windows however will write the uid of that file as the windows SID I believe, either way I was using regularly the chown -Rf commands to reclaim files back in Linux.
It’s mostly a problem with how steam handles updates downloading to temp folders, etc… It’s the sharing of steam libraries that this happens to most often if you’re back and forth between os’s
when the ntfs3 driver was released I moved my games to an NTFS partition, i don’t remember precisely but some wouldn’t work, and then unlike my ext4 or btrfs partition which were unbreakable, a lot of things became unreadable and undeletable after a forced shutdown
Did you symlink the compatdata folder?
now I’m planning on making a btrfs partition for my games and using winbtrfs
I heard that with winbtrfs, you run into permission issues where every time you boot back into Linux, you’d need to chown any files you’d created in Windows, which would be a PITA. Also, I heard winbtrfs in Windows isn’t as stable as ntfs3 in Linux. Neither solution is unfortunately perfect so you may need to try and see what works best for you.
In general though, I believe regardless of what filesystem you choose, it’s recommend to NOT share everything and instead maintain a copy of the library native to each OS, and just share the “common” and maybe the “download” folder, and let Steam discover the existing files when you proceed to install the game.
I heard that with winbtrfs, you run into permission issues where every time you boot back into Linux, you’d need to chown any files you’d created in Windows, which would be a PITA.
You can set up mappings between windows and linux users so that btrfs will automatically set the correct permissions for files created in windows: github.com/maharmstone/btrfs#mappings
Did you symlink the compdqta folder um don’t remember it’s been too long…
Also I heard winbtrfs in windows isn’t as stable as ntfs3 in Linux :(
I’m trying to share stuff between the os because I lack so much space (500 Go for Windows + nixos + my old fedora silverblue parution that still has data I have to clean) fortunately I’m soon upgrading to 1To but I’ll probably fill everything again in a fews months 😅
Winbtrfs has some really funky bugs (some apps like Aseprite will somehow make files which get padded up to a round KiB size on disk which breaks some file formats, even though it doesn’t do that on NTFS or FAT), is way slower on Windows (longer loading times, streaming asset delay, delayed audio on some situations like RPG dialogue, Skyrim mods are especially problematic, blah blah blah), the extra permissions make managing it annoying, and symlimks generally just don’t work on both Linux and Windows at the same time no matter the FS which can occasionally be annoying. I really wouldn’t bother with winbtrfs for games unfortunately
ah too bad, I thought I finally had a solution for the lack of storage… I’ll probably do it anyway just in case I need quick access to one Linux game but the rest of the time I’ll keep them on the ntfs
There were a lot of problems getting proton to work on NTFS, but that’s only because the COMPATDATA directory must not be located on NTFS. Worked fine the moment you symlinked COMPATDATA to your ext4 drive.
There was a time, where this problem got discussed almost weekly on reddit.
That mainlined ntfs driver is fast but occasionally drilles holes in ntfs so I have to chkdsk on Windows. Also NTFS is not mount & play, you need to configure it with right permissions etc.
Linux gaming often requires tinkering if there is no native port of the game, and that is unlikely to change in the near future or ever. If you are not the tinkerer type you should keep a Windows partition for games. I’ve been playing exclusively on Linux for the last two years and almost always the bigger AA games require some adjustment and “Googling” But if it is the cost of my freedom and system that I enjoy to use everyday then I accept it.
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