How else can they tell you about all the great deals and live streams they’ve been paid to promote? Won’t anyone think of the ads?!?!
Ps, Blizzard did the same shit with their battle.net client when they removed the ability to pop out the friends list like 3 years ago (or centuries, it feels like), forcing you to use the client just to communicate with friends. All so they could blast you with advertisements to other services they provide.
Funnily enough, you probably own plenty already, and that attitude will change as soon as there’s a game in your wheelhouse you want.
Everyone always says this, but it’s hardly every true. Too lazy too go through your comments to see if it’s true, but people say shit just for upvotes all the time. Probably the same here.
GOG is awesome, I do wish they had a native Linux client though, the only ones I’ve seen just package wine and run the windows version (also they use Snap 🤮).
I’ve been doing well with offline games so far. Personally, I think that there are so many, so, so, so, so, so many games out there, both free and paid, that obsessing over “that one game” makes little sense to me.
Everyone always says this, but it’s hardly every true.
Your use of “everyone” in this context seems to imply a broad generalization including more than one person.
And that’s rich coming from the person upvoting their own comments in a 3 day old post that’s dead….
Ooh baseless accusations, gotta love those, perfect thing to whip out when your arguments are weak and someone’s calling you on it. Doesn’t surprise me in the least darling. Also it’s quite rich coming from someone who posts the same post five times in multiple communities rather than using the cross-post function, a tactic commonly used by vote and post-count farmers, really not a good look on you bud.
Hate to jump in 4-5 days after you posting, but what are your Steam launch options?
I see on ProtonDB a lot of people are having to fidget with some Vulkan settings, and I myself can’t even get the game to launch as I get the “Graphics card does not meet minimum requirement” message when I have a RX 6700XT. Granted I’m not running the game through Steam and I’m trying to play via Lutris with wine-ge. If you’re wondering how I’m “not running the game through Steam”, let’s just say the waves were rough last night and creating a lot of torrents.
One thing I tried was editing the current build of Windows to be 11 and not 10, but that doesn’t seem to work. Looking at the ProtonDB page, there’s these following environment variables people here can try adding to their launch options (though don’t add all of them):
<span style="color:#323232;">ENABLE_VKBASALT=1
</span><span style="color:#323232;">AMD_VULKAN_ICD=RADV
</span><span style="color:#323232;">PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NAVPI=1 # note the user who supplied this said they had to downgrade their NVIDIA drivers to 525.x
</span><span style="color:#323232;">VKD3D_CONFIG=force_compute_root_parameters_push_ubo # the user who supplied this said nothing worked for them
</span><span style="color:#323232;">DISABLE_LAYER_AMD_SWITCHABLE_GRAPHICS_1=1 VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/radeon_icd.i686.json:/usr/share/vulkan/icd.d/radeon_icd.x86_64.json # if you have an AMD GPU
</span><span style="color:#323232;">DXVK_CONFIG_PATH=/home/niko/.local/share/Steam/steamapps/common/Starfield/dxvk.conf
</span>
EDIT: It seems like the following options get rid of the “minimum requirements” message, however now I get “your graphics drivers are out of date.”
<span style="color:#323232;"># Launch options if you're running the game in Steam
</span><span style="color:#323232;">DXVK_ASYNC=1 WINE_FULLSCREEN_FSR=1 WINE_FULLSCREEN_FSR_STRENGTH=1 AMD_VULKAN_ICD=RADV VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/radeon_icd.x86_64.json gamemoderun %command% --skip-launcher
</span>
This is with wine-ge-proton8-14, don’t know if GE-Proton8-14 would make a difference.
Although it doesn’t get many updates anymore, feels like it’s on maintenance mode. It supports installing both Linux and Windows versions of games and even launching the Windows version with Wine, although without any DXVK/VKD3D options, it’s kinda bare-bones, but for the generally simple indie games on the platform it usually works fine.
I’ve been having issues with GTA V on Linux too, with performance being heavily affected by a growing ram consumption that either just slows down the game, creates intense stutters, or just makes it freeze entirely by consuming every ram&swap available.
After trying a lot of different things, I have the following notes:
- Regarding FPS and/or stuttering
Using the Epic Games GTA V version, I’ve had very little success running it through Lutris (using the script for Epic Games available on their website), having severe problems regarding performance from what I assume were shader compiling shenanigans which caused constant heavy stutters, even in areas where shaders were supposedly being compiled/saved and shouldn’t keep causing stutters.
I couldn’t solve it there and instead just made a clean install through Heroic Launcher, which surprised me in not only having better performance for the game, fps-wise, but also not launching the Epic Store everytime you’d launch the game. Also no issues with shader compilation for me.
- Regarding ever-growing RAM usage
It seems to be an issue not only present in Linux, but also many forums I visited and videos on youtube I watched seem to point out that many users were affected by GTA V consuming ram endlessly, even in lowest settings, as if every area loaded is forever kept loaded into ram and swap even if they didn’t need to. This excessive usage of memory lead to slowdowns from swap being used (slower than memory) or complete freezes (not sure if it got this aggressive for other users, but it happened occasionally to me).
To workaround this, I’ve found out that a few videos on the Windows version of the game mentioned using the -memrestrict launch argument to limit how much memory GTA V could work with. Unfortunately, this is either outdated (as it’s no longer mentioned in Rockstar’s support page for the game as it’s available launch arguments) or simply does not apply on Linux.
However, that method make me think of limiting the ram usage of the whole game using some kind of Linux tool, and one exists already and has been working out for me. Using the systemd-run command, I was able to limit the amount of memory used and have a much nicer experience playing the game, even online, without exhausting RAM or SWAP.
In Heroic Games Launcher, I used it as a Wrapper as –scope -p MemoryHigh=4G -p MemorySwapMax=4G (my laptop has 8GB and a APU, so even with shared memory, this seems to work out ok, do try some other values for the limits as you see fit to your specs/situation)
MemorySwapMax works as a limit for swap.
MemoryHigh works as a limit for RAM.
For more information on usage of systemd-run and it’s arguments for resource control, refer to their [page](Specify the throttling limit on memory usage of the executed processes in this unit. Memory usage may go above the limit if unavoidable, but the processes are heavily slowed down and memory is taken away aggressively in such cases. This is the main mechanism to control memory usage of a unit.).
I don’t generally play single-player GTA V, but for Online my results have been an fps range of 38-60, depending on the area (Night clubs, got my eye on you), but mostly it stays in the 48+ range.
If it’s regarding Windows, I haven’t directly tested but found some YouTube videos regarding performance on the game for similar specs to my laptop’s (I play in 720p with FSR on) Example
Not exactly what you are looking for, but lutris does support itch.io. The way it is implemented, it won’t list the bundle contents, but only games that have been added to your collection from the bundles, to avoid cluttering your interface / hide other games you purchased.
Yeah, I guess whichever launcher makes the most sense really depends on which storefront you tend to use most.
I mostly use gog, itch and humble bundle, which lutris handles nicely. On the other hand, it isn’t as streamlined as heroic for other stores, you need to install the egs launcher for lutris to run games from that platform, as an example.
Yes thank you, that sounds about right. How do I use dkms? Also why did you link xpadneo when I use xone? I feel like I am missing something obvious here.
I agree. Are you installing it from the GitHub repo? It looks like the install script should automatically use dkms. The next issue is making sure that it’s actually being triggered when you install a new kernel, which should already be happening. If not, you can use the archwiki page as a reference for how to rebuild the modules you need.
DKMS is installed and I dont recall seeing any error message when I run the xone install script, but I would have to check when I have time to make sure I didnt miss anything
After checking again I see that I get the error “could not locate dkms.conf” when I run the install script. I am googling solutions but if you have any ideas I would be glad to hear them!
I’m not recommending it. I’m just saying there’s a business opportunity for the companies able to properly serve the type of user interested in that kind of service. Those users exist, as gamepass has proven with their gazillion subscribers.
I don’t know the answer to your question however if you can’t figure it out, I use a Guilikit King Kong Pro 2 which doesn’t require drivers and it works flawlessly on Mint (I assume any distro too)
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