It doesn’t work natively on Windows without stressing even the highest end machines. I guarantee if you try to emulate it, the result will be even worse than the already terrible native experience.
API call translation is often very inexpensive and, particularly in the case of DXVK for graphics calls, sometimes actually results in faster code if the underlying API implementation is more performant than the original Win32 equivalent – see Elden Ring launch day performance on Linux vs. Windows for an example of this.
I really hope it runs on Proton well at some point in the near future, if not on release. I've been eyeing a reason to upgrade my gaming rig and CSII feels like a good enough reason for me to go for it (once they iron out some of the performance stuff)
Ok its because of my trust on the fedora after redhat closing up their source code and making it paid and they’re adding telemetry in fedora 45 and up so that’s why i have left fedora
Redhat isn’t closing their source code – it’s open to customers. And unless you need to use RHEL for some reason, it shouldn’t have any impact. Fedora is upstream from Redhat, not the other way around.
The telemetry Fedora is adding is extremely sensible, and also opt-in. So not sure what the concern is there.
But regardless, that has nothing to do with rolling versus stable releases. There are plenty of other stable distributions not based on Fedora.
I’m not understanding why you’d prefer software that’s more likely to be buggy or broken for your gaming rig over a stable distribution. What’s the motivation?
Depends on your hardware – but to be blunt, that question alone tells me a rolling release would be a headache for you.
Have you Googled your hardware and “Fedora wifi drivers” to see if there’s a fix? Because that’s the sort of thing you’re likely to need to do with a rolling release as bleeding-edge drivers get pushed to your system and things stop working.
Now I can be called a constant string of the most vile racial slurs and killed repeatedly by dudes in heavy armor with AKs on Linux, just like in Windows.
From my very non-scientific tests on an AMD 6800U device, running steam via Bazzite + distrobox gave me a 0-2fps boost versus running steam on uBlue Kinoite with Flatpak. Mangohud was slightly easier to manage with Bazzite’s distrobox setup. I did not test power consumption between the two for mobile gaming.
Another poster mentioned more conservative defaults, which certainly doesn’t help compatibility.
There’re also issues with any non-free software that might be a dependency of the game you want to run.
And finally Debian has a focus on stability, so it takes much more time for software updates to filter their way through the debian ecosystem before they’re released.
Roll all of that together and you’ve got a system that’s anywhere up to a year or two behind the released versions of things your games need to run, and isn’t necessarily motivated to improve the situation.
Flatpak Steam and similar systems should be mostly fine, until you need a fix that’s just recently been rolled into the Linux kernel or your DE or your GPU software stack. If you want the most compatible gaming system you really want to chase current releases of everything in the kernel/library/DE/GPU driver stack and that’s just not feasible on Debian unless you’re building a ton of your own packages on top of Sid. I did that for a while and eventually just switched to Arch instead.
I’ll be moving to the testing branch soon, so I’ll get more frequent updates but the errors I’m getting don’t seem to be related with outdated or missing dependencies.
Little something from me: I’m using Arch Linux (linux-zen) with KDE and AMD GPU and for now it’s the best experience i had with linux distributions. Everything works so good, with obviously some configurations and etc. Already played Minecraft or Red Dead Redemption 2 with no problems and also i felt in love with pacman.
I was using Manjaro, Ubuntu, Mint but finally ended up on Arch. Maybe i will give a shot to Fedora or openSUSE in a future :D
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