I just don’t play games that don’t work on Linux. I use Linux for other reasons, gaming is just the cherry on top. I have 100 or so games on my wishlist and hundreds of unplayed games in my library that all work fine on Linux, so I’m not hurting for choice.
Nah, it doesn’t work because the developer doesn’t want it to. EAC works really well on Linux, the developer just has to enable it, which takes literally less than 10 seconds.
That’s mostly true, but they also need to support it, which is a completely different ball of wax which involves QA testing, training support people, etc, perhaps with some dev work to ensure the experience is decent. It’s extra work, and many devs don’t want to deal with it.
Sometimes no support is better than poor support from a business perspective.
That number is listed in game as a total available, and how much is used by the graphics from that. So…no. I found the way that solves it, and now it displays the full amount, though.
What a tool. Fortnite generated $6 billion in 2022. He could throw hundreds of programmers just at Linux compatibility and it would still be obscenely profitable.
Performance is worse than alternatives, and there are some features that work on Windows but they have said they won’t support them on Linux. So, AMD is still unrivaled on Linux.
Also I seem to remember doing the same on my Deck a while back, possibly he also did it there but forgot about it since this is a do once and never again thing.
It’s funny because when you described your problem I also knew immediately what the issue was since I remember turning that setting on for my gaming PC back when steam play was new (been gaming on Linux exclusively since 2016).
But for the life of me I can not remember turning on that setting on my steam deck. I must have since it works with all games but I really can’t remember switching it on.
It probably should be at this point. The opposite made a ton of sense when Steam Play was new and most games didn’t work, but now the opposite is true (at least in my experience).
I think the reason it’s opt-in is so that people don’t feel like they’ve been ripped off/lied to when they buy a game thinking they are getting a native experience
Yeah, makes sense. However, that could be easily solved with a popup or something when you first launch a game that says, “This title has not been verified by Valve to run properly on your platform, do you want to continue? [ x ] Don’t show this again.”
Which is even funnier because a lot of the times the native builds run worse, if at all, and it is typically recommended to just use Proton. Native clients unfortunately mean jack shit if they aren't properly supported and maintained by the developers, which is why I'm not too fazed whenever people were warning that Proton will cause fewer native titles. Like, have you seen the Linux gaming market pre Proton? It was not pretty, not even with Wine, but especially with just native titles only. Can't tell me they would rather go back to that instead of the current situation.
No. But Apple has built an alternative, although devs need to do some work to get their games running. That said, Mac gaming is even less popular than Linux Gaming, so don’t expect a good catalogue.
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