Yes. Program REAL anti-cheat, which is done ON THE FUCKING SERVER. If the player shoots as if they know where the enemy is behind the wall, then BAN them.
What I meant is if you can ALWAYS tell where the enemy is behind a wall (to start shooting in that direction), and you’re sniping (footsteps are too far to be heard), there’s some fishy business going on.
If the game is designed so bullets can go through walls then one would expect situations where the player can intuit the location of the enemy.
Imagine a tall wall which blocks all vision of anyone standing behind it. Imagine most of of the wall is knocked down flat but some remains standing just enough to hide 1 standing player. Suppose you see a player walk behind that wall and not come out the other side. It’s reasonably to deduce you can shoot that wall to damage that player.
Suppose the surroundings are quiet and you can hear footsteps of enemies you can’t see in a building. In knowing the area you can deduce where the enemies are depending on sound of footsteps on glass or on wood. Most games probably have directional sound which helps too.
~That helps a bit, but if you watch the video, you can see that the cheats have become so sophisticated that even a server wouldn’t be able to track them. Stuff like offloading display output to a 2nd computer, identifying enemy players and spoofing a mouse’s inputs via a microcontroller to move your mouse to the enemy as if it were a “real” player.
Anti-cheat in general is simply unable to monitor systems at that level of physical complexity, server or client.
IMO, the issue is social, rather than a technical one. Competitive games, especially ones that can make people a lot of money through cosmetics, prizes, even just social capital (“high skill” players are the ones that dominate streaming platforms, after all) all provide a real, tangible benefit to the cost of cheating.
Consider the games where legitimate players suffer the most impact from cheating: MOBAs and competitive FPS. Consider games that have limited to no cheating problems: Indie games, single player experiences (duh), cooperative games.
One reason I’ve put 100s of hours into Deep Rock Galactic (ROCK AND STONE!) is because I can get the same multiplayer experience but without the stress or suspicion of competing with others. This might be obvious, but if you think about it the draw of many of these competitive games isn’t just the competitive aspect, but the cooperative aspect.
You could easily play 1v1 on many of these games (Rocket League, CSGO, Valorant all have popular 1v1 modes) but the largest playerbases always exist on the team side of these games: There’s a real draw to working cooperatively towards a common goal.
PvE and Co-op is a massively underlooked gaming paradigm that is thankfully coming into its own after the last few years. DRG, It Takes Two, CoD Zombies, Minecraft, Overcooked etc. all have incredibly dedicated communities and I don’t think that’s a coincidence.
Couch/online Co-op totally counter the problems faced by competitive, player-vs-player toxicity and cheating. I know it sounds like a reach, but does it surprise you that gaming genres that emulate capitalism (competition and individualistic profit-seeking) are facing many of the same problems of capitalism (cheating against “legitimate” participants, toxic cultures of “the grind” and many others). Maybe competition, at least in a direct sense, can be a curse to your game from the beginning?
Hey folks, just curious, is it a bad idea to switch between different versions of proton-ge? How does it apply fixes related to the prefix creation on a game that already had a prefix?
I don’t know about your second question, but with almost every proton-ge update I’ve gone into Steam and switched over to the new version with no issues so far.
Maybe that’s a no-no for some games but, again, no issues so far.
EDIT: Same goes for wine-ge whenever I have games I bought through GOG and play through Lutris.
Thinking about it, using a new version of proton/wine-ge on lutris does show a setup dialog similar to the one that shows when you first run it so I would assume wine refreshes things on a new version.
I’ve noticed all my streaming videos are stuttering since the last NVIDIA driver, I would use the open source drivers, they work much better for almost everything…
Yeah you’re right. I didn’t care that much since i was ready to be surprised as it seemed way simpler than the other options to install. You don’t even need a GUI Application, since the daemon also starts a webserver on localhost:11987 which looks like this: https://feddit.de/pictrs/image/60856ce1-183b-4d16-9e49-d912cb219722.png
I think the 8Bitdo controller has a button layout like a switch pro controller. Try going to steam settings - Controller and change “Use Nintendo Button layout”
It’s not clickbait. The Linux version of Steam consisted of a binary, as well as a script called steam.sh which could be used to launch Steam. There actually was a line in that script with a comment above it saying # Scary!. The script was not supposed to rm -rf the entire hard drive, but if something went wrong, exactly that happened.
No one said they couldnt ship windows, but IMO its kinda scummy that 9 out of 10 brands will force you to buy windows keys over and over every time you get a new device. AyaNeo just joined em, again.
Yeah I don’t want to insult the KDE folks but I miss Gnome as well.
It is embarrassing as hell that the Gnome folks haven’t merged that commit after this many years. They also don’t have any concrete steps laid out to the contributors to get it merged. It feels like they just don’t give a shit about section of their community and it’s pretty disrespectful to the original contributor to give them no path forward. End rant.
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