Im confident that plasma Wayland worked before but for a couple weeks now plasma itself is black after i updated. but other programs do start up and can be seen but because plasma is black its unusable. im just looking for when it works again.
The symptoms I got was like when a Windows app crashes and does this “Solitaire” effect. It did that with the mouse pointer and everything else. Windows, taskbars and menus all displayed as outlines only with no icons or decorations inside. It was weird.
As others have said, prices should be mostly stable, especially for big names, but you still might see a few small devs who were like “Oh shit, its the summer sale, we should add a discount” halfway through.
Here are the super special keywords if you know what you’re doing with Wine: Wine 9.0+ (otherwise the newest MO2 doesn’t work), winetricks vcrun2022 dotnet48 faudio, install .NET 7.0 SDK manually with the exe. Set up a prefix with those components and you can run all the modding tools. Don’t bother with the convoluted MO2 installer script.
Synthesis was having issues compiling patches using the latest Kron4ek wine builds, so I started using the latest Proton-GE and that resolved it. I’m not sure if Wine-GE would have fixed the same problem, but Wine-GE is no longer being updated, and we need at least 9.0+. Install Proton-GE for Steam through e.g. ProtonUp-Qt, and then Lutris can select it as a runner option and will run it through the new UMU project.
I use Lutris to create and run the prefix, and I have an isolated copy of Skyrim that is patched with Goldberg emulator because I find that easier to manage so it’s not at risk of being auto-updated by Steam. If you use a Steam copy directly you probably just need Protontricks and do the same thing.
To capture NexusMods links to MO2, I made an application in my start menu and told Firefox to use it to handle nxm links:
Env Variables: WINEESYNC=1 WINEFSYNC=1 ‘WINEPREFIX=/mnt/Games/The Elder Scrolls V - Skyrim/Prefix/’
Arguments: ‘/mnt/Games/The Elder Scrolls V - Skyrim/Prefix/drive_c/Games/ModOrganizer2/nxmhandler.exe’ %u
Note that allowing the nxmhandler.exe call to start MO2 is bad because it won’t start with the special UMU launcher framework, but if MO2 is already running it’s fine.
Performance is great, and everything “just works” with MO2. My only issue is that Pandora and Synthesis (at least) sometimes do not seem to end their process appropriately after running, so I sometimes need to manually stop them via a process manager.
I used mo2 from this installer github.com/…/modorganizer2-linux-installer.
Both on Nvidia and AMD it’s been great. Older version had a bit laggy mo2, but now that is gone. Only issue I have is that ModOrganizer itself needs to be installed to main drive, otherwise it wouldn’t work, but maybe it’s also fixed now.
I use it for Starfield at the moment and it works okay. There's definitely some caveats though and it's still something that might require some tinkering / fixing. That said, the last time I tried Skyrim on Linux it also ran atrociously bad, the framerate was just not what I'd expect from my system and way worse than what I had on Windows with my previous system (which was much worse in). Similar experience when I tried Fallout NV. The performance dipped down into the low two digits and I didn't even really went into modding all sorts of stuff into either of them.
Starfield runs much better but I suspect it might still perform better in Windows. Not sure what it is but it seems that gamebryo just does not run well under Linux, or rather even worse than under Windows.
Maybe I try NV again at some point since I kinda want to play it before season 2 of the TV show. It's been a while since I tried so maybe there had been some fixes & improvements since then and I've seen some engine optimization mod too.
I'd still hope for a native mod manager for Linux though. R2Modman is kinda decent but does not support Bethesda games.
I’ve been playing Enderal (a Skyrim total conversion) with some added QoL mods on my Deck
Got MO2 working with Enderal on wine by using this. The script (and MO2 itself) is a bit janky but it does function. The only thing I couldn’t get working was the nexus mods URL integration thingie, had to download mod packages and add them manually.
The game itself runs like a charm on the Deck (after setting up a control profile anyway).
But there is the catch that being a Total Conversion mod that is available on Steam… Enderal itself points steam to SKSE on launch. Don’t know how it’d work if your starting point is Vanilla Skyrim.
I think there’s a “SKSE for Linux” you can download so that you get it in a separate launcher, but renaming the executable to whatever the original one is will result in that newly renamed executable getting run when you press the play button. This approach works for Skyrim and Starfield but probably others as well.
SKSE works in Linux. I manually install each mod. It’s a pain in the ass but I imagine still less of a pain in the ass than dealing with mod managers. I don’t know who’s teaching new programmers to make their side projects in such a way that it only works on windows but it’s stupid and lame. It’s not as bad as it used to be but there’s always outliers that pop up such as Starfield xedit. You can put your ui in an opengl window. You can use python with wxwidgets. Java has good gui stuff. There are a multitude of ways to do ui besides Microsoft’s bloated toolchain.
Proton/wine makes no security assurances, so it will be able to do anything that any other program you run is able to do. If a trojan or rat recognizes that it is running under wine, it can bring in some native Linux malware as well and it will execute just fine. forum.winehq.org/viewtopic.php?t=34573
I had this issue when I was using -F fsr, you could try disabling that if you’re using it. I also have to do ENABLE_HDR_WSI=0, since I have that enabled for MPV but setting it to 1 makes Gamescope break.
My current launch options are ENABLE_HDR_WSI=0 DXVK_HDR=1 gamescope -f -H 2160 --force-grab-cursor --hdr-enabled --hdr-debug-force-output --hdr-itm-enable – env MANGOHUD=1 %command%. I may also have ENABLE_GAMESCOPE_WSI=1 set as well, you could try that.
Using NixOS with Linux 6.8, Plasma 6.1, gamescope-wsi_git, and an RX 7600.
Looking at the Nix package, it seems like it just enables the Meson flag “enable_gamescope_wsi_layer” and adds the package “vulkan-headers” to the build inputs. Looking at the AUR package it uses vulkan-headers but idk what meson flags it uses.
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