Some indie mobile games are great (Nameless cat, Zombie catchers (before being aquired by DECA), Simon Tatham’s puzzles, foss fdroid games (Simple Solitare), Cookie clicker, etc.
This really upsets me and periodically bums me out. I used to like trawling through the top lists to see the various games that were on mobile. This is back in like 2011-2013. Typically monetization was either a free/premium version split, or an energy system. Now it’s beyond 99% garbage with 99% of the last 1% being ports. The 1 of 1? Slice and Dice, that game rocks.
Dicey Dungeons is an example of a game that I think is actually BETTER on mobile (cheaper too). Awesome game, and the touch controls really streamline it.
Good mobile game = ports from PC games and emulators
miHoYo games could be so much more if they are PC/Console games instead of mobile.
The only truly mobile game that I can think of that I can say is good is Pokemon GO, and I don’t even like it but is the only game that truly uses the uniqueness of the mobile platform as a game feature.
Genshin is more your traditional singleplayer Gacha with MMO elements in my opinion. Also the first successful open-world Gacha so it gets some brownie points for that.
Well, it is kinda true. Many old games I had on my phone that were free and didn't have ads, in the last few years have received updates to do literally nothing, but include ads. So "these days" is the case for some.
It was in the early days of the Apple App Store. Games were 59p to buy. No in-app purchases and were generally good indie titles. “Helsing’s Fire” comes to mind. Miss that game!
I played the original Plants vs Zombies back in the day and thought it was pretty good. I got a new tablet recently and decided to try out the latest version - and holy fuck it is significantly worse. Rather than trying to be a good game, every possible aspect has been monetized.
So yeah, I’d say the early 2010s was a time where you could at least find some good stuff that wasn’t ruined by enshitification.