It’s kinda cool, but this code is at least 20 years old lol. Aside from a programmer who might read it and go “huh this is neat” there is no value to this at all
Slay the Spire is a classic, it’s all turn based, playing is easy but mastering it is a deep skill if that’s something you’re into.
Divinity: Original Sin 2 is a cool CRPG, the exploration is real-time and it switched to turn based for combat. Very big and large, and you can spend a lotta time running around learning lore rather than fighting if that’s what you like.
Persona 5 Royal is a dream, again turn-based fighting, cute characters and story, very anime. Also long (took me like 90 hours) but never feels drawn-out.
If you like board games, I’ve recently got the Aeons End digital adaptation, and that’s a lotta fun. It’s co-op, but you can play “two-handed” (aka control 2 people) and it works pretty flawlessly, and the app is very good. If you really wanna be ambitious you can even play up to 4-handed, but I feel like that’s too much brainpower for any sane person lol
For a game to be perfect I think it’s got to be absolutely pinpoint in achieving what it sets out to do. Doesn’t matter if it’s a small game, or an expansive open world.
I’m gonna go with Superhot. For my money it took an idea, and ran with it to its natural conclusion. It’s laser focused on that one core mechanic and pulls it off so well that I don’t think anyone else has even tried to replicate it.
Light hearted easy games that I would play would be things like:
Overcooked
Stardew Valley
Castle Crashers
Fall Guys
Crystal Crisis
My reasoning would be that they’re mostly (other than Stardew Valley) are quick and easy games. Not knowing what the other person is really into any more, it might be just an easy way to dip toes into the water.
Mobile games wise, while I don’t play many, I would recommend:
Subnautica does have freedom and fun modes letting you ignore food and stuff like that. But I will say skipping the crafting, it loses something. The gradual increase in depth and pressure you can take is really satisfying.
I like turning off food and water needs though. That’s just tedious
That’s not anarchy, that’s libertarianism. And to answer your question, at least going on People Make Games’s investigation of Valve’s culture, he does seem to be very libertarian.
He’s a billionaire who owns a company that has pulled some shady (and illegal) anti-consumer bullshit in the past, I’d say it’s pretty unlikely that he’s a anarchist - more likely, the flat management structure and use of FOSS software is simply profitable.
I would third control. I picked it up from the Humble female protagonist bundle and it was fantastic, loved everything about it.
Once you unlock all the powers the combat and exploration really open up, and the game still has a significant bit of story left giving you time to have some fun with them.
Also loved the environmental lore, all the notes and the vids with Dr. Darling are great. Highly recommend the game.
Amazing game, definitely one of my all-time favorites and the most fun I've had with a combat system. The atmosphere of the game is fantastic as well, pulling so much tension out of every new supernatural office space you discover. I'm absolutely thrilled they confirmed a Control 2 recently, I can't wait to get back into that world with all its lore to discover. I feel like I need to play Alan Wake now too since they're connected.
Alan Wake is pretty interesting from a female perspective, because it's a male hero but it's good a pretty good female supporting character in the Sheriff and the plot with Alice is really interesting in light of the idea of fridging. Also, the sequel will have a second playable protagonist that's a woman.
I feel like this is less of a big decision and more of a ‘duh’ sort of situation. To my understanding this isn’t saying that all AI art violates copyright, but that AI art which does violate copyright can’t be used.
Like if i took a picture of Darth Vader and handed it to NightCafe to fool around with, that still belongs to Disney. Steam is legally required to act if a valid DMCA is sent, and to adhere to the court’s ruling in the case of a dispute.
I feel like this is a reassurance that they intend to obey copyright law rather than a restriction of all AI art. Basically they’re saying that if you DMCA someone in good faith on the basis of derivative works, they’ll play ball.
Right, the phrasing is “copyright-infringing AI assets” rather than a much more controversial “all AI assets, due to copyright-infringement concerns.”
I do think there’s a bigger discussion that we need to have about the ethics and legality of AI training and generation. These models can reproduce exact copies of existing works (see: Speak, Memory: An Archaeology of Books Known to ChatGPT/GPT-4).
Sure, but plagiarism isn’t unique to LLMs. I could get an AI to produce something preexisting word for word, but that’s on my use of the model, not on the LLM.
I get the concerns about extrapolating how to create works similar to those made by humans from actual human works, but that’s how people learn to make stuff too. We experience art and learn from it in order to enrich our lives, and to progress as artists ourselves.
To me, the power put into the hands of creators to work without the need for corporate interference is well worth the consideration of LLMs learning from the things we’re all putting out there in public.
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