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loops , in Developer claims Steam is rejecting games with AI-generated artwork

Not surprised with Open AI (and others I presume) being sued for their data collection practices. I doubt steam wants to be close to that in any way.

Phroon , in Riven - Infos about the remake by Cyan

Riven is quite possibly my favorite game ever. I had so much fun just wandering around immersing myself in the world.

gadabyte , in What are the best games for connecting with old childhood friends (casual gamers) that have drifted apart?
@gadabyte@beehaw.org avatar

if you grew up during the era of scorched earth, shell shock live is good for this.

gus , in What game do you think came closest to being "perfect"?

Metroid Prime has to be pretty far up there. It was a bold step forward for an established franchise that could have gone wrong so many different ways, but holy cow they nailed it. The controls are probably the only weak part, but to be fair dual analog controls hadn’t really caught on yet. Every area of the map has character. So many of the boss fights are memorable, from Omega Pirate being fueled by raw Phazon and destroying its own soldiers, to Thardus whiting out the whole arena, to Meta Ridley wrecking the shit out of the Artifact Temple. The music is great, bringing back bangers from previous games, subtly remixing in other motifs from the past as well to give the game a familiar feeling, while adding beautiful new ambient music of it’s own. The plot progresses forward with only a limited amount of cut scenes and dialog. It combined two genres in an innovative new way that 20+ years later still hasn’t really been recreated yet.

And then once you’ve finished playing everything and finding every last thing as intended, there’s still more fun to be had in learning some of the more basic glitches to get items way earlier than intended. Giving the devs the middle finger by getting items the first time around without taking a long backtracking trip later to come back and get it. Speeding through areas and blasting through boss fights with equipment and weapons you’re not supposed to have yet. It contributed in large part to the birth of the modern speedrunning scene as people came up with more and more creative ways to get around formerly impassable obstacles.

20+ years old now, and it still holds up (as long as you play Primehack or Remastered to get more modern controls).

IcedCoffeeBitch ,

The only thing I feel could’ve been done better in Prime 1 is the map. I don’t think it aged well in that aspect, but you couñd argue that’s a nitpick

thingsiplay , in Valve won’t publish games that feature copyright-infringing AI assets | Engadget

Valve was also the company to ban games from Steam, that made use of NFT and Crypto Currencies. While at the same time Epic Games publicly defended NFT and said they can publish their games on their platform. I wonder if the same will happen with AI asset flip games.

I’m just worried how to detect AI assets.

Schlock , in What game do you think came closest to being "perfect"?

I would interpret “perfect” as “i can’t find anyhing negative to say about this game”. So for me the candidates are:

  • Portal 1&2
  • Factorio
  • Outer Wilds
  • FTL
  • TowerFall: Ascension
  • Dishonored 2
  • Prey (the Arkane studios one)
  • Minit
  • and maybe Nidhogg
EmDash , in Far Cry's entire source code has leaked online

It’s very cool that we are slowly getting source code for some games! Both through leaks and decompiles. Have the source is so helpful for preservation and mods.

Steve , in Aonuma says Nintendo not thinking about classic style Zelda games at the moment. Does anyone think it likely they could use a third party developer again, like when Capcom made the Minish Cap ?

I would loooove if we could get top down Zelda games occasionally between BotW-style games. Like how we get 2D and 3D Mario games. I definitely don’t need an Ocarina of Time type of Zelda anymore though. That version aged and doesn’t hold up very well anymore IMO.

alehel ,

Interesting. OOT is the only one I’ve continued to return to.

TheyHaveNoName , in What game do you think came closest to being "perfect"?

My vote goes to Shadow of the Colossus. The story, the mood, those damn creatures. Just enough frustration to keep you going and enough variation to not make it boring.

ProfessorGrizzly , in Stray is one of the best short games I've ever played.

It was a short game but it did more in 8 hours than I’ve seen some games cover in 60 and I’ve never felt that invested in wanting to make sure the protagonist is okay

takeda , in What game do you think came closest to being "perfect"?

Witcher 3. They very well combined open world with story telling, with tons of side quests, many of which affect the story. The characters aren’t one dimensional. For example Bloody Barron is a low life, but also draws sympathy as he pays for his sins from the past. The world is also unforgiving, many times you have to make a decision between shitty option and even shit tier option. The graphics and characters are also very detailed. All of that creates a great atmosphere.

If you haven’t played it, you should give it a try.

cyd , in What game do you think came closest to being "perfect"?
@cyd@vlemmy.net avatar

Chrono Trigger. It’s basically the evolutionary peak of the NES-era console RPG. Every aspect, including the story, art, game mechanics, and music, are best-in-class, with no obvious room for improvement given the technical constraints of the time.

crius ,

I have great expectation in Sea of Stars exactly because I loved Chrono Trigger suo much.

Cityshrimp ,

Had the same expectations for I am Setsuna, but from what I saw in gameplay and reviews, it was disappointing. Hopefully Sea of Stars will be a good one

ludwig ,

Setsuna had a lot of cool throwbacks to Chrono Trigger, but ultimately, it was just okay.

I found myself more excited for what would be the next reference, rather than the game itself.

iamak , in What game do you think came closest to being "perfect"?

Control seems pretty good at what it wants to do. Nice graphics and soundtrack, fluid movement in combat (closest description I could think of) and cool, intriguing story. It also has one of the best video game quests I’ve played: Ashtray Maze

Skyrim (despite the numerous bugs) is another one I will say is close to perfect. Really good game and the community is pretty great as well.

somefool , in What game do you think came closest to being "perfect"?
@somefool@beehaw.org avatar

Hollow knight. The gameplay, the smoothness of the controls, but also the universe, the atmosphere, the fantastic music. Absolutely wonderful game.

veganzombeh ,

Hollow Knight is the best game I’ve inexplicably never finished

tulwinn , in What game do you think came closest to being "perfect"?

I think I would have to go with Stardew Valley. It has something for any mood I’m in.

I can spend my time on the farm, looking after the animals, crops, reorganising. I can go and be social with the neighbours, help them out, do some work towards the community centre. If I feel adventurous I can go explore the mines fighting monsters.

Where I’ve done all that I can start again on a new farm and try a different strategy, I can even play with friends and work together. Its just cozy fun.

m3adow ,
@m3adow@feddit.de avatar

Don't forget the rich modding possibilities and the exhaustive mod landscape.

tulwinn ,

I couldnt speak to them as Ive never tried the mods. They look cool though.

I first got Stardew, on my switch, during my university days. My wife and myself spent a couple of weeks over christmas playing everytime we could. I have purchased it on PC but not really played it.

I mainly play it now on my phone, its a perfect stress reliever, I can nip on for 5 minutes and still achieve something. Neither support the mods!

One day I will get into the mods! oh yes

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