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christov ,

Rogue for the rogue mechanic. Progressing in a game as far as you can until you die, then using some form of enhancement mechanic be harder faster better or stronger to go again.

That_Devil_Girl ,
@That_Devil_Girl@lemmy.ml avatar

Though it was used in a few games before, a Quake tournament and Half Life 1 cemented the use of WASD controls.

teft ,
@teft@lemmy.world avatar

ESDF is the superior keybinding

fargeol ,

Donkey Kong (1981) popularized having different levels in a game to progress a storyline. Until then, you would have the same level over and over with increasing difficulty

Timecircleline ,

Slay the Spire spawned a ton of deck builder roguelites.

Iceblade02 ,

Minecraft for the fully breakable/buildable procedural open world.

ampersandrew ,
@ampersandrew@lemmy.world avatar

Minecraft is far more responsible for the survival crafting genre that followed in its wake.

smeg ,

Mario 64 definitely paved the way for most of the 3D platformers of the 21st century

catalyst ,
@catalyst@lemmy.world avatar

I don’t know what game first came up with it, but Super Mario RPG was the first time I saw timed hits for attack and defense in a JRPG. While the mechanic isn’t exactly ubiquitous it has popped up in a handful of other games over the years and it always reminds me of that game.

Summzashi ,

I feel like Call of Duty 4 modernized and standardized the FPS genre on at least consoles. Every call of duty game still looks and feels exactly the same since CoD4 and every other first person shooter copied it’s control scheme because it was so firmly cemented.

harlatan ,

Bullet time was popularized in max payne.

simple ,

Dark Souls popularized the stamina meter and the “dropping all your money on death and having to go pick it back up” mechanic. Not to mention spawning a subgenre of similar games like Lies of P and Lords of the Fallen

Ageroth ,

The first Dark Souls was 2011. Diablo was released in 1997. World of Warcraft was 2004 and while you didn’t quite drop all your stuff and money you die you did have to run back to your corpse to keep from having all your stuff degrade and cost a bunch of money. The first Sonic was 1991 and getting hit makes you drop all your “money” and have to pick it back up.

Summzashi ,

Mechanic wise the first was Demons Souls in 2009. But your point still stands.

simple ,

It isn’t a question of who did it first, it’s a question of who made it popular. Look at how many games have a death run since DS came out. Hollow Knight, Nioh, Blasphemous, etc. It’s also not the same mechanic as losing your items on death.

Summzashi ,

They did spawn a sub genre, but the stamina meter being popularized is nonsense.

TheMinions ,

Assassin’s Creed and the Open World Gameplay design. It definitely existed before then, but after AC came out, it felt like every RPG switched to the open world map.

r00ty Admin ,
r00ty avatar

There have been "open world" games since the 1980s. Just of course, memory limited how big that world could be, and how much you could do in it. The genre as a whole is ancient.

TheMinions ,

For sure. AC just popularized it.

Ageroth ,

The first ones I can think of is legend of Zelda and final fantasy, but I think there was also Adventure for the Atari before those even. The first Assassin’s Creed was 2007, Adventure was 1980

smeg ,

Which Zelda games were open world (before BotW)? I’ve always found them annoyingly linear.

subignition ,
@subignition@fedia.io avatar

The original Legend of Zelda. You had a large open overworld to explore, and IIRC could do many of the dungeons in any order.

smeg ,

That’s cool, I haven’t played any of the 2D ones (as you’ve probably guessed!), are they worth playing now for someone with no nostalgia goggles?

MindlessZ ,

I would say the original Zelda isn’t, but link to the past definitely holds up. Honestly most of the 2d Zelda’s from link to the past onwards are good

subignition ,
@subignition@fedia.io avatar

It hasn't aged too badly, but it's from an era where you were not necessarily expected to figure everything out on your own -- talking about it with IRL friends or reading tips and tricks in a magazine (or on the early Internet/Usenet) were pretty normal. I would say give it a try but don't be hesitant to look for a guide if you get stuck or lost.

Summzashi ,

I feel like GTA planted that seed waaayy before that. I remember open world games being followed by “like GTA”. Assassin’s Creed was no exception.

TheMinions ,

Valid point. I forgot about GTA since that was one of the few banned games in my household.

delitomatoes ,

I think Spyro was the first mainstream game to standardise achievements, you could do random stuff in-game and it gave you a little pop up, carried over to Ratchet and Clank and now every game has official achievements

UndercoverUlrikHD ,

I think Spyro was the first mainstream game to standardise achievements, you could do random stuff in-game and it gave you a little pop up

Which one did that?

rekorse ,

I believe the very first one had skill points that unlocked an extended ending and game art.

sirico ,
@sirico@feddit.uk avatar

Arma 2-3 have been responsible for at least 3 major multiplayer genres.

rustyfish ,
@rustyfish@lemmy.world avatar

Don’t know if this counts, but Resident Evil 4 killed off the tank controls and single-handedly popularised third person cameras for survival horror games.

ampersandrew ,
@ampersandrew@lemmy.world avatar

Resident Evil 4 still had tank controls, but it moved the camera behind the back. Unlike dual analog third person shooters at the time, it did have one major innovation: it moved the character to the left side of the screen so you could more easily see what’s in front of you.

Cornelius_Wangenheim ,

The original XCOM is the source of grid based inventories.

Star Control 2 is the first RPG that did the standard dialogue interface where you talk to someone and choose from multiple replies.

ripcord ,
@ripcord@lemmy.world avatar

SC2 did (or did the first mainstream) implementation of a bunch of things, but I’m surprised it was the first for this.

mryessir ,

Idk, I think this game already had a grid base inventory: …wikipedia.org/…/Das_Schwarze_Auge:_Die_Nordland-…

April 1992.

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