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Cornelius_Wangenheim ,

The original XCOM is the source of grid based inventories.

Star Control 2 is the first RPG that did the standard dialogue interface where you talk to someone and choose from multiple replies.

kratoz29 ,

Please people, help me out with this, which game popularized any modern game to be a huge ass open world action RPG?

My best bet is that it is The Witcher 3’s fault.

PunchingWood ,

First thing that came to mind are the Dragon Age games before, at least Inquisition was sort of action RPG.

Before that in a lesser extent the Assassin’s Creed games, although they were more action than RPG.

That said, I greatly enjoyed all these games, including Witcher 3.

tfw_no_toiletpaper ,

Probably any Bethesda game

Cornelius_Wangenheim ,

GTA3 is the one that started the trend.

kratoz29 ,

Hmm, it lacked the RPG part though… GTA San Andreas on the other hand 😀

Cornelius_Wangenheim ,

I wouldn’t call most of the modern ones real RPGs either.

9point6 ,

The first RTS is an obscure Japanese game called Herzog Zwei,

Westwood studios then made Dune 2 and Command & Conquer which basically polished and popularised the genre for the rest of the world.

Pretty much every RTS that followed took at least some inspiration from how those games worked

RootBeerGuy ,
@RootBeerGuy@discuss.tchncs.de avatar

Warcraft came a year before Command & Conquer and improved on many concepts that Dune II introduced.

makr_alland ,

Spacewar! was a F2P PvP game with no microtransactions and no battle pass. Although it’s hard to quantify exact player numbers (it precedes Steam charts), for a while it was the most played videogame in the world.

Its real-time graphics and multiplayer combat were very influential, and widely copied by many other games.

sneezycat ,
@sneezycat@sopuli.xyz avatar

It also popularized the “mechanic” of online matchmaking through steam for pirated and abandoned games. Thank you Spacewar, very cool.

rimjob_rainer ,

Ocarina of Time is the mother of modern 3D gaming with Z-targeting.

dumblederp ,
@dumblederp@aussie.zone avatar

WASD + mouse aim in FPS. Wolf3d, Doom1 and Blakestone used the arrow keys, spacebar and Ctrl back in the day. The arrows were turn, not strafe too.

I reckon it was some friends of mine in the 90s in Box Hill, Melbourne, Victoria who were the first to use WASD/mouse aim. Share house above a shop at the end of a tram line.

Anticorp ,

Warcraft started an entire genre of games. Blizzard took that concept and created StarCraft, which spawned million dollar tournaments.

Pea666 ,

You mean RTS games? Warcraft is from ‘94, two years after Dune 2 was released.

rimjob_rainer ,

I think he means Mobas or Tower Defense games

RootBeerGuy ,
@RootBeerGuy@discuss.tchncs.de avatar

Yeah, however before Warcraft there was Dune II. But I am not sure which one was more popular at the time and I think Dune II came way before Warcraft.

I think why Dune II is more notable though is that the first Dune game was more of an adventure style came, not a strategy game. Then they changed the game with its successor and introduced the asymmetrical factions that each had a few unique units with differing strategies.

Warcraft took that concept further of course. But even there its rather Warcraft II that really had a big breakthrough.

plumbercraic ,
@plumbercraic@lemmy.sdf.org avatar

I wonder what the source of the RTS conventions was. Ctrl num for making groups. Double press to centre on group. X for scattering units. A to stop them. Pretty sure these predate C&C but the only one before that I can think of is dune.

Lemminary ,

The Sims for the scrub-the-toilet mechanic.

cyberpunk007 ,

Souls games. Popularized invasions.

RightHandOfIkaros ,

Metroid, which spawned more than half of all indie games.

cyberpunk007 ,

More than half seems bold, otherwise I agree

RightHandOfIkaros ,

It sure feels like more than half of them label themselves as some blend of metroidvania, as long as it isnt a cardbattler or a roguelike, its 100% going to label itself a metroidvania.

cyberpunk007 ,

I guess I just look at it as you’re saying FPS, MMO, RPG, RTS, etc are less than half.

PunchingWood ,

Battlefield 1942 always stands out to me as the one that popularized large scale online battles on big maps with vehicles. At the time it was revolutionary in online gaming.

Command & Conquer: Renegade came out around the same time as well, with similar features. I kinda wish that game had a sequel as well.

Another gameplay feature that comes to mind is the exclamation/question mark above NPC characters for quests. I remember it first from WarCraft 3, but I think it really kicked off with World of WarCraft to get adopted by many more games.

gibmiser ,

Was it the first to allow you to look on the map to choose where you respawn, specifically on teammates?

PunchingWood ,

I don’t remember being possible to spawn on teammates in BF1942, but definitely remember it as a first to select spawn points on map like Battlefield always did.

Pea666 ,

Battlefield 2142 had that, don’t know it that was the first one to do that though. Might’ve been BF2.

MossyFeathers ,

I can confirm that you could pick spawn points in BF2 and BF2142.

breadguyyy ,

dark souls

witty_username ,

Which game popularised the now household mechanic of being shut down after a couple of years?

wcSyndrome , (edited )

Maybe cheating a bit but there are several genres of games that are named after the games that popularized their mechanics such as roguelike/roguelite, souls-like, metroidvania

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