But think about all the blockbusters you’ll miss out on - like Starfield, Halo MCC, Gears5 and the fan favorite Redfall!
Also don’t forget the value-added extra like EA play where you can play such gems as Mass Effect Andromeda, Anthem, Base version of Sims4 (DLC extra) and less! (EA Sports FC not included)
Eh, this is a case of them offering a better deal than actually ever made sense, because they expected the volume of subscribers to make up for it, but that never manifested.
Remember those ads long ago from Microsoft where everything was a to the edge display? And your taxi cab window was also a display? And the sidewalk was a display? And some random piece of plastic was also a display? And your fucking desk, surprise, is also a display but also one you type on! And so on...
I mean all of that looked cool I'm sure at the time, but all of that would be horrible to use, structurally unsound, and require device interactions unheard of.
Unfortunately, this patent is likely just an echo of a project that will never see the light of day
This patent is likely a "we would love to use this to sue someone remotely trying anything that might look like this, but isn't someone who has a legal team that could convince a judge to send us home with our tails between our legs." This kind of shit gets pulled by Apple, Samsung, Microsoft, et al all of the time. It's to ensure their continued ability to keep new entries in the industry away.
To me, the most unrealistic part of that ad is not the edge to edge displays, or the holograms emanating from them, or the overall inefficiency of it all, but rather just that you could never have a place that full of screens without ads being everywhere.
I remember first watching that video on my first smartphone and thinking “When will they ever make a phone without bezels?” And now they pretty much have, but my experience was not some artistic interface full of aesthetically pleasing data and art. It was a YouTube video completely surrounded by ad content.
I take issue with labeling this game as “hotly anticipated”. Literally did not hear about this game until now and from what I’m reading it seems like another boring ARPG with a new coat of paint slapped onto the same mechanics.
It’s the most impressive video game to come out of china, the first that seems poised to generate significant buzz internationally. Whether it will be any good I do not know, but early demos had been very impressive. So I’d say it is hotly anticipated, you were just late to the party. It may not be that original in gameplay but how many AAA productions are strikingly original nowadays? None that I can remember.
Ah sure I was afraid I might have forgotten something. Though again a very different category and not the kind of game I’d play. It would be more accurate to say I guess that Black Myth is the first game out of China that seems like it could make it big in the full price AAA single player action market. I can’t recall another Chinese game of this type that has held similar promise.
That may be true. I don’t play many games from China, not because of any reason its just the games that come from China usually don’t appeal to me. I mean sure, I am concerned about Chinese government spyware, but also I am not anyone that is important so them having my data is completely valueless. I have a lot of fun with Super Mecha Champions, but when I tried out Genshin I just stopped playing after the big controversy of Rosarias bust size getting nerfed and the ice area was added to the game. I just didn’t find the game much fun anymore, but it has made a massive amount of money.
Wukong looks like a fun game though, I look forward to its release.
The gameplay trailer has over 10 million views… The release date trailer has 3 million. What are you arguing about, really? Does “hotly anticipated” mean it has to reach GTA 6 levels of hype?
I give you that years ago IGN may have managed to generate a bit of hype but recent uploads on their own channel are anything but “hotly anticipated”. If that game was actually “hotly anticipated”, the hype would have persisted and not winded down to “mildly anticipated”.
No those trailer views don’t count because they’re not on the official youtube’s channel
People watch trailers in well-established channels rather than hunting for a new studio’s official channel. More news at 11. Who cares where views come from when you search “game trailer” and click the first thing in front of you? Do you get off being pedantic?
Search the game name anywhere and you will see a slew of popular articles and videos on it. But clearly you, the main character of the universe, never heard of it so it’s just not popular.
Yes, I’m a gamer and I’ve heard of actually anticipated games, even if a game might not be my cup of tea. One trailer had 15 minutes of fame three years ago. Amazing. Current anticipation is way down. They can’t even get 100k of YouTube subscribers.
Microsoft is getting a bad rep because they don’t want to let the Series S go. They are not handling these problems very well. The Series X should be the “cheap” platform and they should have a “Pro”, called Series XS (pronounced excess, you are welcome Microsoft), so they are the platform that people want and not the platform that’s holding back games.
The problem is the Series S sold a lot, last I read it was about two thirds of their user base. Microsoft also want to push platform independence using X Cloud, which solves their Series S issues, but with the feature parity requirement in the Series X and S, they keep hitting this issue.
That’s a very bad business strategy, it should be one or the other, X Cloud or in Console parity. The parity being the weak one. I would like to know the defense arguments for this strategy.
The thing is, if a game releases on Series X without any bonus bells and whistles like (pick one) 4K, 60fps, or ray tracing, it’s kind of failed the move to next gen. If it then cannot scale any of those things back for the Series S, then it’s failed at designing scalability.
The new consoles do not exist to serve programmer inefficiency.
Do developers still make different games for different consoles? I thought the Xbox X was just a stronger Xbox One. Does MS disable these high quality graphics options in the menus?
Xbox has a packaged release system designed for that. Since the Series S isn’t really meant to go over 1080p, developers are encouraged to only include smaller versions of textures since anything too detailed would be wasted.
PS5, by contrast, tends to have simplified video settings panels so gamers can prioritize what they want - be that raytracing, 4K, or 60fps. Often, just having the extra power doesn’t necessarily matter if the game is coded against taking advantage of it. (I think Bloodborne is infamous for this - it hasn’t gotten an update, so even on PS5, everyone must play it locked at 30fps).
Similar to how the PS5 had “8K” on the box; it’s only technically capable of that for the sake of videos, but most games tend to go a bit smaller resolution for practical rendering.
I mean…I think yes, at some point a marketing department made that claim, which is unfortunate because that’s ultimately far from reality and most people know it. The claims made of the Series X and PS5 are also usually exaggerated, because most salespeople can get away with prefixing any claim with the words “up to”.
I read that it has nothing to do with the hardware, and is in fact because of Sony having an exclusive deal to release only on their platform the first few months.
Sony no longer needs to convince anyone to give beneficial treatment to PlayStation because Xbox failed so hard. You can complain about exclusivity deals Sony made with a few publishers all you want, the fact is that only Microsoft is to blame for not developing any 1st party games people want. Xbox flat lined so hard, it’s a genuine “why waste money on porting and QA?” at this point.
Games like God of War drive platform sales. The few good games out of Microsoft are usually better on Windows anyway, so really no need to get an Xbox at all.
The problem is if Sony has a monopoly on the premium console market, they can charge any number they want and consumers have no other option. Less competition always means prices go up.
Sony’s practice of paying money not for exclusivity for their platform, just to stop developers from developing for Xbox for a period of time, is anti-consumer and needs to stop.
The problem is if Sony has a monopoly on the premium console market
“premium console” is such a weird qualifier to get around the fact that Nintendo Switch is the best selling console and Sony has no monopoly anywhere. Microsoft is the company that bought Activision-Blizzard, Bethesda, Minecraft, and more. They are the one with anti-consumer practices, scooping up everything with their money from their Windows and Office monopolies. You’re just bitter because you sank a lot of money into a bad system nobody likes. It really is not Sony’s fault that everybody wants God of War, Spider-Man, etc. and nobody wants mediocre games like Starfield, Redfall, Halo, etc.
Blame Microsoft for promoting the Series S to customers as being identical to Series X, other than games are just lower resolution and lacking a disk drive. It is Microsoft’s fault that the performance profiles of their two distinct consoles is that the Series S cannot play Baldur’s Gate multiplayer and that the policies prevented Larian to port their game to Xbox until they got a special exemption for feature disparity. It is Microsoft’s fault that the proclaimed 1440p system (Series S) needs further resolution, graphics quality, and framerate downgrades compared to Series X. It’s Microsoft who don’t even care that much about Xbox because all their games are better of Microsoft’s other platform (Windows) anyway.
Yeah, I’m leaning against it being a timed exclusivity thing, just because those are normally for much longer than just a month. I think it’s the S not having enough RAM causing problems.
“We’re excited for the launch of Black Myth Wukong on Xbox Series X|S and are working with Game Science to bring the game to our platforms. We can’t comment on the deals made by our partners with other platform holders, but we remain focused on making Xbox the best platform for gamers, and great games are at the center of that.”
Developed by Arkane Austin of Prey fame, Redfall looked like it had some promise in its initial marketing cycle, but the full game sadly fell far below expectations.
A general lack of polish flanked by uninspired gameplay saw Redfall struggle to stand out in a busy crowd, and thus, unable to find an audience.
Roughly a year after Redfall’s disappointing launch, Microsoft shuttered Arkane Austin, alongside Tango Gameworks and other Bethesda Studios, as part of restructuring efforts.
Incidentally, Redfall’s promised DLC plans were shelved, leaving users who had purchased season passes and associated content early with the game’s “Bite Back” Edition out in the lurch.
One user also informed me that they were able to work with Bethesda Customer Support to receive a refund for the physical version of the Redfall Bite Back Edition as well after submitting a ticket.
If you picked up the Redfall Bite Back Edition, keep an eye on your inbox for a refund, or drop a line to Bethesda Customer Support if you’re a physical version owner.
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