What a terrible interview. The interviewer literally repeatedly asks questions that theyâve already answered and shows pretty clearly that they havenât bothered actually researching or trying AI art technology. They certainly seemed to have read plenty of articles about how bad AI is, but didnât even bother scratching the surface of how itâs actually used.
It reads like a hit piece coming from someone who only reads what comes up in their feed.
Anyone else notice how many Russian devs just kinda ⊠disappeared over the past year? Iâm kinda hoping the guys working on Pathologic 2 are still like ⊠alive. The game is unfinished.
Russians sometimes do some really good work in game development. Itâd be cool if they were free to kinda get back to it.
You have a government who has a history of getting rid of dissent. And in industries that rely on creativity - that can be a issue for said government. Artists, musicians, authors, and game developers. If they donât actively pledge allegiance to Russia, then Russia may one day go, âYour sci-fi game about space does not line up with our thinking and now you are in prison.â
I have a few coworkers who were formerly Russians and bailed asap because of that.
What frustrates me about that is Pathologic is a really dark, gritty, sometimes miserable experience. It fits the âhardâ Russian worldview very well. Additionally, itâs well regarded as an extremely artistic game, really pushing boundaries in what kinds of experiences we put into gaming in general. âDoes a game have to be âfunâ to be âgoodâ?â is Pathologic in a nutshell. You could make an argument for it being high art.
This much respect and admiration should be a cultural victory for Russia. They shouldâve given those guys medals and put them up in a fancy studio so they could make the project as good as possible, to bring respect and accomplishment to Russia.
Instead they probably got drafted, shipped to the front, and got a grenade dropped on their heads from a quadcopterâŠ
Honestly I think I just got myself worked up over Ice Pick, since I like Pathologic. I think was subconsciously doing that thing where the quickest way to get an answer on the internet isnât to ask a question, but to make an incorrect statement.
edit: Someone else did point out that Ice Pick is still around too.
Anyone else notice how many Russian devs just kinda ⊠disappeared over the past year?
Itâs not the elderly, nor the kids, that are sent to war. What do elderly people, when they are oligarchs, is to send future generations at war: if they live in a less younger nation, the nation is more adapts to their elderly status.
Youâd be making a mistake there. AI elements canât be copyrighted, but human-created elements can. Thereâs also a line somewhere at which point AI generation is used as a tool to enhance hand-made art rather than to generate entire pieces wholesale.
Like, letâs look at this Soul Token for my Planescape themed Conan Exiles server (still in development).
I went into GIMP, drew a simple skull based on a design I found on google image search, slapped it on a very simple little circle, and popped it into NightCafe for some detail work. The end result is something I composed myself, with the most significant visual elements created by hand and spiced up a bit essentially using a big complicated filter. The result saved me hours and gave me one of many little in-game items to mod into my server that I never would have had the resources to produce in bulk otherwise as an independent developer.
Who owns it?
Well, I drew the skull after training myself on google image search data, but presumably my hand drawing of a fairly generic object still belongs to me. I drew the circle that makes up the coin itself, but NightCafe added some nicely lit metallic coloring, gave it a border, and turned my little skull into a gem. This, of course, requiring some prompt engineering and iteration on my part.
So is adding a texture and a little border detail enough to interfere with my ownership? Should it be? If I didnât hand-create enough of the work to constitute ownership, surely thereâs some point at which a vanishingly small amount of AI detail being added to the art doesnât eliminate the independent creation of the art itself. If I were to paint an elaborate landscape by hand and then AI generate a border for it, surely that border shouldnât eliminate the legitimacy of my contributions.
At some point, the difference between the use of AI and the use of a filter in an image editor becomes essentially non-existent. Yes, an AI can create a lot more from scratch, but in practical terms itâs much easier to get it started with a bit of traditional art than it is to spend hours engineering prompts trying to get rid of weird extra eyeballs and spaghetti fingers.
Iâd love to see a more elaborate discussion on this topic, but so far all we get is some form of âAI bad!â and then some artists dropping a little bit of nuance without it really seeming to go anywhere.
This technology has the potential to elevate independent artists to the sort of productivity that only corporations, with their inherent inspiration-killing bureaucracy, could previously achieve. Thatâs a good thing.
Seems like even if someone could in theory legally reuse some aspect of AI generated/assisted art, it would be prohibitively difficult or impossible to separate it out from the manually created components or know exactly where the line is legally, so it would be completely impractical to use.
Artists arenât lawyers and donât want to be. Except for the ones that are. But that isnât most of us.
Artists make art. If you want to look for the people who like to make policy, look to the jackasses in suits who sit around having meetings about meetings all day to justify scalping the work made by actual artists. The same kinds of people who fund stories like this blatantly uninformed hit piece.
Fuck them and the horse they rode in on.
At some point the line will have to be discovered, because the use of AI for art isnât going away. Suits can whine about it all they want. Art doesnât really care.
I bought the game for science cause it was the only game so far using all major features of UE5 and is a good reference to see how they manage asset, etc to keep the game running at 60fps with provided spec.
I think it does have potential, the mechanic is tight enough(the kbm default binding is not good, needs some rebind to make the combat flow more fluid), frame pacing is smooth majority of time(you have jitter mostly when it switch between cutscenes<->game), pretty much checked all the boxes and doesnât feel lacking when playing the game.
BUT, it does have poor marketing plan and kinda bad luck in releasing window. Itâs a good âalt shooter gameâ IMO.
It also requires EA's always-online DRM like the recent Star Wars Jedi games. Steam needs to make that notification bigger so I know not to buy that sort of trash.
You mean denuvo? I think itâs a money sinker now so might as well remove it at this point. But itâs EAâs call. Also, yes I have to download EAâs launcher as well.
And EA's launcher requires an active internet connection. Try playing Jedi: Fallen Order on a train, because I sure did, and it doesn't work. There may be a way to sidestep the launcher, particularly on older games like this one that had the launcher retrofitted into it after launch, but regardless, it tells me to stop buying EA games.
I generally avoid denuvo and EA. I literally break this stance just to see what they did with UE5 but ended up enjoying the game as well. It sucks cause denuvo means I canât hook up RenderDoc and see how they render a frame compare to stock UE5. The movement reminds me a lot of original Quakes(very close to Q3) where you can have lots of control mid air and really snappy movement speed with their mechanics(blinks and grapples). But yeah, if this game doesnât have this âuse all UE5 latest techâ tag I will probably not even know or touching it cause I donât play shooters after like Battlefield 3. Cause I am old and I like fast arena shooter not modern slow pace CQB/battle pass shooter, I was quite disappointed after trying Halo Infinite. But, that said, any shooter fits my criteria, would probably fail in sales. ^^;
lol, I go take a look, yep, battlefield 3.(note, I have no idea when I added crysis, itâs probably from a bundle or something and it redeems directly. I had high hope when crysis 2 released. ) And yes, I did played 2042 open beta cause we had a company game day that picked the open beta.(and yep I donât like it. )
Like which type of shooter is your thing?? For me itâs the quick arena/team shooter, my good shooter example would be Q3 and Tribes 2. I think itâs really satisfying when moving quickly and shoot people with actual projectiles, rocket/disc launcher in my examples. (not a fan of hit scan type)
Not quite Quake speed, though I enjoy Quake just fine too. For me, the sweet spot was stuff like Halo, 007, Metal Arms, Half-Life, Crysis, that sort of thing. But yeah, everything these days is an online-only, live service battle royale or extraction shooter.
Thatâs a tough decision to make, especially in todayâs gaming marketing, but I applaud them for stepping back and recognizing what they had wasnât good enough to sell. Blizzard made that decisions years ago with Starcraft Ghost, the Blizzard of today wouldnât make that same call any more.
Because deleting your account doesnât solve all your problems. Itâs a solid bet still have all your information and data, which can be monetized, stolen or otherwise abused. And mentioned in article iirc, there is a current class action from parents about lack of protection for minors.
I donât know what all the problems you have are.
Discord has had a perpetual license grant for as long as I remember, so deleting your account would have no expectation of the data youâve submitted being removed. Itâs the same idea as Reddit and most social media, when you submit content, but remains yours, but you grant them a license to it forever. With some you grant copyright as well, but that doesnât appear to be the case with Discord.
If your issue was them profiting from your content, that has been a problem probably since day 1, and this TOS update doesnât change that. If your problem is with arbitration (e.g. youâd want to be a part of a class action lawsuit), then deleting your account signals to them that this change isnât okay.
Like it engages in scrappy flights? I guess thatâs one way to frame fighting with discord but Iâd personally see them as fairly comparable weight classes.
Or did you mean scraper like vacuuming up data* off of everyone who visits?
Like it sucks time from your life, siphoning precious time out from your life without even realizing it? I guess thatâs one way to frame browsing Polygon but Iâd personally view it as a pretty tame example compared to sites like YouTube or Lemmy.
Or did you mean data like the site is harvesting information off your service when you click the link?
Steam suspicously absent from this conversation, but Iâm willing to be patient and see.
Itâs a positive attitude for Spencer to take, but would have to see it in practice to be able to make judgment on if he really stands behind those words or if he is simply making a strategic business decision whose real motives are simply masked by these words.
The latter is par for the course for corporations, so we donât have a lot to lean on in favor of him truly holding these values, sadly. One can hope, however, that miracles can and do happen.
I think Valve in particular has more incentive to make a console-esque PC that runs Steam than they do to make a storefront on someone elseâs console.
Thatâs not where Valve makes their money from though. Their money primarily comes from store purchases, so anything to expand Steamâs reach is better for them. Plus, keeping Steam as relevant and ubiquitous as possible will in turn promote sales of the Steam Deck. The Xbox and Steam Deck cater to fundamentally different use cases anyways.
I can hardly think of a better example of âthe lady doth protest too muchâ than the responses that would get fired back at Anita. Completely unable to mask just how close to home the criticism hit them.
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