It's such a shame we don't get many modern indie interpretations of these single-screen racers. There's a clone on Wii U and Switch (and probably other platforms) called Rock 'N Racing Off Road DX which I played to completion even though it was buggier, uglier and less fun than Super Off Road just because I've already played SOR so much. The game crashed immediately after the final race and I promptly deleted it.
The last one I know that was really great was Konami's super underrated Driift Mania for the original Wii. Great handling, fun tracks and colorful visuals made it one of my favorite WiiWare games, which sadly today means you can't legally get it anywhere. The craziest feature was the 8-way multiplayer using four Wii Remotes and four Classic Controllers, so each player is tethered to another by the Classic Controller cable. Worth tracking down if you want to play a "modern" (14 years old, pff) single-screen racer.
Cool comparison. I didn't know it could be had so many ways.
I feel like a huge part of the arcade experience was the free spinning steering wheel controller. You just spun it hard and stopped it after your truck made it around the corner. No unwinding of the wheel or anything. As a kid that couldn't drive, that was the right amount of realism (untealism?).
As a child playing this, I got to be decent at the arcade version (biggest hint is to not use nitros, unless doing so would directly result in winning, because otherwise the computer starts speeding up because of them.), and would happily play for an hour on only a few tokens.
And, yeah, it was fun that steering was, "...and now go spin as fast as possible, and grab onto the steering wheel to stop when the truck has turned the correct direction."
It wasn't really accurate, but I liked Super Mario Kart (SNES) and Stunts (PC) for driving things, and a certain amount of unreality was part of what made them fun.
But this post was about the console versions of it, none of which I was able to get into, probably because of it not being like the arcade.
All the same, it's a bit of a white whale for Lynx, and I'd jump at the chance to own it for any moderately-reasonable price. Even though, obviously, I'd want to own four copies for the one random time when I had enough interested people together in the right place to play the game.
In the meantime I’ve been using Memmy for Lemmy. It’s pretty good especially given how new it is. I came over from Apollo as a reference point. Definitely vastly improved my experience and made me miss Reddit way less
Edit** also using Mlem which is still in text flight. Figured I’d see where they both land.
There’s no mystery here. Speech is uttered by bodies. Inhale, exhale, pressure starts high then drops. Muscles tense then release. A thousand muscles in complex patterns working together limits and shapes sound. That is the basis for underlying “rules”.
TICK tock. Your mouth tenses for the first, relaxes in the second.
lemmy.world
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