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lemmy.world

GrammatonCleric , to memes in Graffiti's quality of art and sentiment has fallen in the modern era
@GrammatonCleric@lemmy.world avatar
DONTBANTHISACCOUNT ,

TY... I was getting irritated by how many upvotes this post was getting...

Like hate speech on wall isn't the same thing as graffiti... Tagging your block cause you in a gang is also not really a graffiti ...

Anyways... Thx again

Godric OP ,

Believe it or not, I posted this meme to make a joke, not because of my enduring, seething hatred for grafitti as an artform

victron ,
@victron@programming.dev avatar

The meme community disappointed you with its lack of scientific accuracy?

Godric OP , (edited )

Oh yeah, some people make really beautiful art with graffiti!

VanillaGorilla ,

Both are wrong. Ancient graffiti looks like this:

alternative_factor ,
@alternative_factor@kbin.social avatar

Graf is probably better than ever now, shame it's not as long lasting was in Rome. Hopefully some of the best artists pick up sculpting so people in the future might have a little taste.

FartsWithAnAccent , (edited )
@FartsWithAnAccent@lemmy.world avatar

Digital pictures of their work last indefinitely, just saying

Edit: To everyone mentioning that digital photos aren’t guaranteed to last forever, yup: That’s what indefinitely kinda means. There is no guarantee. Could last another day because the medium the only copy was stored on failed, or it could last for thousands of years because it was properly backed up in a lossless format.

adriaan ,

Things stored digitally are sadly anything but everlasting, a lot is lost to time already

FartsWithAnAccent ,
@FartsWithAnAccent@lemmy.world avatar

You have to take measures to preserve and back it up, it’s definitely not guaranteed.

Gold_E_Lox ,

physical printed photos of these digital images may last /s

FiskFisk33 ,

good luck with that

andthenthreemore ,
@andthenthreemore@startrek.website avatar
rumbleran ,

Not where I live.

fer0n , (edited ) to memes in Lots Of Love

I feel like there have to be real text exchanges similar to this, but I always assume they’re fake, because they’re just too easy to fabricate. I wonder how many of them were actually real and I just didn’t believe it. Would’ve made them way more funny (not saying it’s not funny if they’re not, but still)

_haha_oh_wow_ , to aww in Right time, right place
@_haha_oh_wow_@kbin.social avatar

"I AM A GOLDEN DOG!"

-Dog probably

dingleberry , to lemmyshitpost in built different

You know that Hasan guy had quite a different story on how this fella lost his eye.

StealthToad ,

I’m quite curious what this story is

BarrelAgedBoredom ,

Didn’t he accidentally shoot himself while drunk and fucking around with a gun or was that the oathkeepers guy?

thefartographer ,

Yeah, that’s the oath keepers guy who was arrested, not the Texas rep who deserves to be arrested.

BarrelAgedBoredom ,

Ah. Potato potato

quicksand ,

Tomato tomato

BarrelAgedBoredom ,

No u

independantiste , to lemmyshitpost in it's inevitable
@independantiste@sh.itjust.works avatar

what’s happening with .world? I didn’t follow the news

Sethayy ,

blocked all big piracy communities, is trying to move to discord for all announcements.

Too add my personal opinion like why the fuck, they gain nothing from the discord thing and the piracy thing has been proven pretty safe from email servers operating similarly

theangryseal , to memes in Graffiti's quality of art and sentiment has fallen in the modern era

1998, bathroom wall.

PERFECTUS WAS HERE, DONE TURNED HIMSELF QUEER for a good time call 867-5309

MystikIncarnate , to mildlyinfuriating in So much for that dream.

That was the dream… Now it’s…

Holy shit, someone get this man a charging cable.

Tangent5280 ,

Now it makes sense. The dream of universal access to knowledge was actually the iphone’s - and it was because the phone was dying, and seeing death visions, like life flashing before it’s eyes.

TheFerrango , to memes in Lots Of Love

Based grandma.

Targy , to games in Madden should not be 70$
@Targy@lemmy.world avatar

No game should be 70$ if you ask me

13esq ,

New releases used to be £40 when I was a kid (twenty years ago), given inflation, £70 sounds not too bad.

MrNesser ,

That $40 included plastic packaging and a disc both of which largely don’t exist anymore.

matt1126 ,

And a complete game!

ShittyRedditWasBetter ,

Never was a significant cost. So complaining, you are never going to get you 50c of plastic to burn down the planet to spite publishers.

dandroid ,

Those cost pennies. They were never part of the cost.

MrNesser ,

Absolutely agree with you. However it’s what’s been said to people for years to justify the cost

dandroid ,

I guess I just have never heard that before. 🤷

FlyingSquid ,
@FlyingSquid@lemmy.world avatar

40? I remember when they were 20. Hell, I remember when you could get slightly older titles for 10. I used to go to Egghead and buy slightly older games with my allowance.

ShittyRedditWasBetter ,

No you don’t. You are just imagining. At no point ever was $20 typical for a new game.

FlyingSquid , (edited )
@FlyingSquid@lemmy.world avatar

It absolutely was in the 1980s.

Edit: Here. Even cheaper than I claimed.

https://lemmy.world/pictrs/image/f5d1d454-4f39-498f-b87d-397c4c3314c8.png

acosmichippo ,
@acosmichippo@lemmy.world avatar

more importantly they sell way more units now. It takes virtually no more effort or cost for gaming companies to sell 20 million units vs 1 million.

13esq ,

If they’re selling 20 million more units than they used to, then $70 clearly is not too much and outs this post as nothing more than a moan.

Kecessa ,

Games should not follow inflation at all?

N64 games were 50$ in the 90s, more limited releases (Ogre Battle 64 for example) were 60$.

Games pricing has stagnated, that’s good for the consumers but bad for smaller developers…

Selmafudd ,

Surely the difference in overheads involved in physical vs digital would mean profits are increasing at a higher rate then sale price

Kecessa ,

Maybe, development cost hasn’t gone down though, not one bit!

billiam0202 ,

Not really.

Optical discs are dirt cheap. This old answer from Quora says physical media (disc, case, artwork, inserts, etc) accounted for $2-$5 of the cost of a game.

nomnomdeplume ,

And selling on steam costs 30%

IronKrill ,

IIRC 30% was also the standard box store cut. Steam just carried it on.

Selmafudd ,

So that’s like a 2.5 - 7% margin on a $70 game… an extra 7% profit margin at the high end is pretty significant

billiam0202 ,

Yes, if you’re selling millions of units. But if you’re buying just one, $2-$5 probably isn’t going to matter to you. Not many people would buy a game at $68 they wouldn’t buy at $70.

Hunter2 ,
  1. The medium games came in were more expensive
  2. The gaming audience was much smaller
  3. Games were only sold in stores
  4. If you add all the season passes you’re paying the same or even more with further microtransactions
  5. Games in general now have a longer shelf life

AAA games in my country have been 69,99€ since the PS3 launch and now they’re asking 79,99€. It’s true development costs have ballooned, but I just don’t think that’s a good price/time ratio and rarely do I buy games over 15€. I really don’t mind waiting a couple years.

Kecessa ,

Bad price/time ratio? I don’t know many hobbies where you’ll spend that kind of money for 100h+ of enjoyment…

Hunter2 ,

You can buy musical instruments for that price software or hardware synthesisers, for example.

But that’s exactly the point, I’d rather pay double, triple, quadruple for something I know I’ll use for hundreds of hours (a monitor, a new keyboard, a Steam Deck) than 80€ for a game that will last me 12 to 30 hours (I only play offline story-based games).

Even if I considered game X, there are decades worth of games availabe for under 10€ that I would rather get now or buy a Humble Bundle while waiting for a sale.

The issue becomes of all publishers start to follow Nintendo’s model and not dropping the prices much.

WereCat ,

If you’re going to count in inflation then I’m going to count in the poor quality of those games

Kecessa ,

Rose tinted glasses.

WereCat ,

K

FoxBJK ,
@FoxBJK@midwest.social avatar

Tears of the Kingdom was $70, and I honestly feel like it was worth it because it’s quite an entertaining and enthralling experience.

“Pro football video game v. 34” is probably not in the same caliber though.

Targy ,
@Targy@lemmy.world avatar

TofK could be the best game ever made (and I don’t think it’s too far fetched given how good it is) and I still wouldn’t justify anything bigger than 50€, 60€ being generous.

Spacecraft ,

I dunno. Baldurs Gate 3 has a truly unbelievable amount of content in it. $70 for it is almost unfair when you consider how far $70 gets you in almost any other hobby.

Targy ,
@Targy@lemmy.world avatar

Someone told me something similar about Tears of the Kingdom and my answer is the same: BG3 could be the greatest game ever made with content from here to eternity, but 70$ is still too much for a game. Specially considering who ends up benefitting the most from the sales.

Spacecraft ,

That makes zero sense. Explain why BG3 is not worth $70. Give me real data showing that. How much should it cost considering how many people worked on it and how much was spent developing it?

It takes 75 - 100 hours to beat the game, and that’s just one play through and that one play through can take even longer depending on play style. This is the kind of game people can get several hundred or thousands of hours out of. Show me any other hobby where you can spend $70 one time and get hundreds of hours of enjoyment.

Hell, even if you sped through the game as fast as possible and spent 50 hours (made up number, not sure what a speedy play through takes), that’s still a LOT of time for the money spent. Take an uber out to a movie with friends, then go to a restaurant, then uber back home and you’ll have bought at least two copies of BG3, yet you got a few hours of entertainment.

There are next to no other forms of entertainment that give give you that many hours for your money.

berg ,

Depends on the playtime you get out of it. 140hrs+? Great value.

Targy ,
@Targy@lemmy.world avatar

I have devoted that amount of hours or even more to some games and still think the 40-50€ that costed me each one of them when I bought them is too much.

Entertainment shouldn’t be that expensive. Period.

berg ,

I don’t agree. Development costs money and I’m willing to pay for it. I usually compare it to other daily things, such as nice restaurant visits or such. Things costs money.

Just because I’m curious, what would you feel to be a fair price for one of those games?

Targy ,
@Targy@lemmy.world avatar

Except most of the revenues from the sales of the games don’t go to those who actually develop the games. We all know gamedevs aren’t paid enough and sometimes do a lot of crunch, specially in big studios. We can’t ignore that fact.

Imo I could excuse a maximum of 50€ (or dollars in this particular case), and the ideal would be something between 30 and 40.

berg ,

Depends on the studio of course, but I bet in the general case they wouldn’t be payed more if the price was lowered. It’d be fun to investigate the margins but I don’t care enough to do so.

The games I play the most are actually from reputable studios and/or indie devs whom I don’t mind supporting. Except football manager, but I don’t buy new revisions and have clocked enough hours to feel ok with the price.

Milan ,

If you were fine paying $50 15 years ago then I don’t see why you would complain about paying $70 now. That’s just inflation.

Arsenal4ever , to mildlyinfuriating in So much for that dream.

Facts are behind a paywall and bullshit flows for free.

notabird ,

There is a reason for it, isn’t there? Bullshit is motivated to manipulate, and spread propaganda. While, truth based journalism needs professionals to do due diligence. While we can argue for better journalism, wishing for everything to be free ain’t gonna work.

Unless we are okay with… Ads. We won’t tolerate that either, would we?

chicken ,

NYT has a lot of bullshit tbf

Arsenal4ever ,

This is why we can’t have nice things.

GandarfDeGrape , to programmer_humor in History repeats itself

OK. Query.

Rebase or merge into current?

I personally never rebase. It always seems to have some problem. I’m surely there’s a place and time for rebasing but I’ve never seen it in action I guess.

NatoBoram ,

It only matters if you want to be able to use the commit tree and actually find something. Otherwise, there’s no harm in using merges.

Blamemeta ,

What you do is create a third branch off master, cherry pick the commits from the feature branch, and merge in the third branch. So much easier.

BabaYaga ,

I’ve definitely done this before…

JDubbleu ,

This is actually genius. Gonna start using this at work.

GigglyBobble ,

If your cherry-pick doesn't run into conflicts why would your merge? You don't need to merge to master until you're done but you should merge from master to your feature branch regularly to keep it updated.

Blamemeta ,

Git is weird sometimes.

yogo ,

That’s called rebasing

fiah ,
@fiah@discuss.tchncs.de avatar

for some reason it’s easier than normal rebasing though

yogo ,

Have you tried interactive rebase (rebase -i)? I find it very useful

Blamemeta ,

Yeah, but then you deal with merge conflicts

gedhrel ,

rerere is a lifesaver here.

(I’m also a fan of rebasing; but I also like to land commits that perform a logical and separable chunk of work, because I like history to have decent narrative flow.)

dukk ,

You can get merge conflicts in cherry picks too, it’s the same process.

atyaz ,

That is absolutely not what rebasing does. Rebasing rewrites the commit history, cherry picking commits then doing a normal merge does not rewrite any history.

yogo , (edited )

I’m sorry but that’s incorrect. “Rewriting the commit history” is not possible in git, since commits are immutable. What rebase actually does is reapply each commit between upstream and head on top of upstream, and then reset the current branch to the last commit applied (This is by default, assuming no interactive rebase and other advanced uses). But don’t take my word for it, just read the manual. git-scm.com/docs/git-rebase

atyaz ,

“Reapply” is rewriting it on the other branch. The branch you are rebasing to now has a one or multiple commits that do not represent real history. Only the very last commit on the branch is actually what the user rebasing has on their computer.

yogo ,

Cherry picking also rewrites the commits. This is equivalent to rebasing:


<span style="color:#323232;">git branch -f orig_head
</span><span style="color:#323232;">git reset target
</span><span style="color:#323232;">git cherry-pick ..orig_head
</span>
dukk ,

Merge commits suck.

My biggest issue with GitHub is that it always squashes and merges. It’s really annoying as it not only takes away from commit history, but it also puts the fork out of sync with the main branch, and I’ll often realize this after having implemented another features, forcing me end up cherry picking just to fix it. Luckily LazyGit makes this process pretty painless, but still.

Seriously people, use FF-merge where you can.

Then again, if my feature branch has simply gone behind upstream, I usually pull and rebase. If you’ve got good commits, it’s a really simple process and saves me a lot of future headaches.

There’s obviously places not to use rebase(like when multiple people are working on a branch), but I consider it good practice to always rebase before merge. This way, we can always just FF-merge and avoid screwing with the Git history. We do this at my company and honestly, as long as you follow good practices, it should never really get too out of hand.

GandarfDeGrape ,

Sounds like I just gotta get better with rebasing. But generally I do my merges clean from local changes. I’ll commit and push, then merge in, push. Then keep working. Not too hard to track but I’ve found it’s the diff at MR time that people really pay attention to. So individual commits haven’t been too crucial.

GigglyBobble ,

Merge commits suck.

My biggest issue with GitHub is that it always squashes and merges.

You are aware you're talking about two different pieces of software?

dukk ,

Yeah, I am. However GitHub, being the biggest Git hosting provider and all that, makes you use merge commits. FF-merges must be done manually from the command line. While this definitely isn’t a problem for me, many people out there just don’t care and merge without a second thought (which, as I said in my comment, results in having to create a new branch and cherry picking the commits onto there).

themusicman ,

You should check out the repo options on GitHub. It most definitely supports rebase merges, and you can disable other merge types if desired.

risottinopazzesco ,

Rebase. Merge into current leaves merge commits in the dev branches.

atyaz ,

Always merge when you’re not sure. Rebasing rewrites your commit history, and merging with the squash flag discards history. In either case, you will not have a real log of what happened during development.

Why do you want that? Because it allows you to go back in time and search. For example, you could be looking for the exact commit that created a specific issue using git bisect. Rebasing all the commits in a feature branch makes it impossible to be sure they will even work, since they represent snapshots that never existed.

I’ll never understand why people suggest you should default to rebasing. When prompted about why, it’s usually some story about how it went wrong and it was just easier to do it the wrong way.

I’m not saying never squash or rebase. It depends on the situation but if you had to pick a default, it should be to simply merge.

h14h ,

I try to structure my commits in a way that minimizes their blast radius, which usually likes trying to reduce the number of files In touch per commit.

For example, my commit history would look like this:

  • Add new method to service class
  • Use new service class method in worker

And then as I continue working, all changes will be git commit --fixuped to one of those two commit’s hashes depending on where they occur.

And when it’s time to rebase in full, I can do a git rebase master --interactive --autosquash.

dukk ,

This is the way! Small commits with descriptive commit names, then just fixup into a few feature commits. Makes rebase a breeze.

rookeh ,

I’ve always merged. Rebase simplifies the history graph, but realistically I can’t think of a time where that has been important to me, or any of the teams I’ve worked with.

Maybe on some projects with a huge number of concurrent branches it becomes more important, probably less so for smaller teams.

lowleveldata , to memes in Lots Of Love

No anime girls no life

moosetwin , to lemmyshitpost in it's inevitable
@moosetwin@lemmy.dbzer0.com avatar

one of these things is not like the others

bstix , to memes in Before Google maps

At least the horses had better automatic driving.

dulce_3t_decorum_3st OP ,
@dulce_3t_decorum_3st@lemmy.world avatar

Back then, they called AI: ‘Artificial Incitatus’*

*(Incitātus (Latin pronunciation: [ɪŋkɪˈtaːtʊs] (meaning “swift” or “at full gallop”) was the favourite horse of Roman Emperor, Caligula)

FlyingSquid , to mildlyinfuriating in When you go to a concert only to have an umbrella block your view
@FlyingSquid@lemmy.world avatar

I’ve never been to a rock concert. I’ve been to plenty of shows in clubs, but never a concert. It always felt like it wouldn’t be worth it unless I paid a ton of money for close up seats. And then I’d go deaf.

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