I’m taking this as an opportunity to illuminate issues with particular games, since… well, play on easy if you wanna, naturally. So, for my recommendation: If you don’t use the mod that makes all weapons very dangerous, Mass Effect Andromeda. Without a mod to speed it up a lot, every fight becomes ages of tedium. There’s one weapon that can be made any good and even that doesn’t make fights bearable. You’re basically sitting for like ten minutes at a time hosing down foes with off-brand Super Soakers until they get frustrated and leave. It’s quite bad. Just play it on easy. Not just easy, the easiest easy. Whatever the lowest difficulty is, pick that one. There’s just no point in anything higher unless you’ve got infinite patience. And ammo. Bleeegh.
So, generally I play things on easier difficulties when I feel like anything higher will get tedious rather than interesting. The Mass Effect trilogy, I play on the maximum difficulty because that adds a bunch of mechanics that give me more to work around. Fighting armoured enemies should be done differently from fights against shielded enemies, that sort of thing. Enemies become more dangerous when they’re not shut down so there’s that encouragement to get them figured out before they bring out the scary attacks. Some games just increase health amounts, which… okay, just shoot them more? 😴 Boring.
tl;dr: Games like Mass Effect Andromeda where difficulty settings only increase tedium. Am never gonna want to crank up the tedium setting.
metacognitive myopia explained why people didn’t/couldn’t update their beliefs about the existence of “weapons of mass destruction etc”.
dogwhistling the threat of sexual revolution “comrade kamala” (i.e., he’s implying hypocrisy when he doesn’t understand what lenin’s use of the term “prostitute” meant).
playing the fool until you can’t (i.e., making his base feel insightful and “seen” as playfully serious, homophilically/mimetically charismatic; e.g., his base feels like their inference-making is being promoted based on linguistic sympathy through the aura of charisma).
from (3) somewhere in his administration they’re letting the would-be “fool” base do the grunt-work and creating cover; see “Optimal Team Formation Under Asymmetric Information”.
New stratagy…apply to the same company 400 times. With 400 different aliases. With 400 different disguises.
Exaust them with competition all looking for the same job. Which drowns out the 20 or so candidates. And then you just need to start a new life under your new name. Easy peasy.
Except not easy at all. It’s actually incredibly complicated keeping each character seperate, and remembering which accients to use, and then commiting to the bit for the next 60 years.
kbin.life
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