Most notably, I hate when people complain about spawn camping and snipers dominating.
There are assholes I really hate though. Getting boarded by a galleon crew who spawn killed us repeatedly on our sloop, without ever sinking our ship, in Sea of Thieves
When a project is developed for a while, a lot of initial design decisions can become invalidated as business needs evolve. New features have to be added, and in many cases they go against original assumptions about how the project would be used. At that point you have to start making hacks and kludging new features in. This creates a lot of special cases and surprising behaviors making overall project brittle and hard to maintain. That’s what’s known as tech debt.
In an ideal world you would have time to do proper redesign to accommodate new features, clean up problems as you go, and so on. However, in reality there’s usually just not enough time to do any of that so people just pile on features at the cost of overall development becoming harder and more error prone. This is a great discussion on the subject incidentally medium.com/…/the-generation-ship-model-of-softwar…
It also covers shortcuts you take to go faster while acknowledging it’s not the correct way and you’ll have to pay that debt later on. Like if you took a loan
I have a couple times.
My favorite was as a Katamari - Was standing in a giant Hoberman sphere on a rolling cart. The structure was covered in a sheet and the sheet was covered in whatever junk I could find that would fit, but especially stuff from the game. Even had a life size Prince of All Cosmos trailing behind it
All of them. Even the ones I would do differently does not mean I am not proud of the effort and character it took to achieve. There are a few times in particular though. All revolve around standing up and doing the right thing, even when it was small. Those after school specials are corney but it does take a lot to go against the crowd and go with what seems right.
kbin.life
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