I like the reactiveness of RTS, but if they can somehow negate the need to be “FAST” about it, I’d enjoy it more. It’s the eternal struggle of, if pressing a button does a good thing, how do you avoid a meta that involves hitting 8 buttons a second.
Something that could have potential is putting an in-game “communications limit” that limits/punishes you for enacting too many Actions Per Minute, and encourages you to find ways to delegate broad tasks to your AI units. eg: “Please make a base at this spot, focused on building Archers”
If you'd zoomed out a little more you could've included Ibiza to the north, where the Mayans started out before expanding north towards disneyland, or the Azores to the west, the base used by the Polynesians to obtain sweet potatoes from the Ghanaians.
kbin.life
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