sell and depending on my economic status I would pay off debt by highest interest rate first, fund retirement, make improvements on my house. Pretty much in that order.
You have to collect them in each level to complete the game. You also need to collect gems as well since Moneybags charges you to learn new skills or open up pathways.
Capcom vs. SNK 2: The Groove system is one of the coolest dynamics to tailor the game to your playstyle. Is it balanced? Hell no, but I love this game casually.
The King of Fighters 2002: KOF fans will tell you either 98 or 02 were the absolute pinnacle. I side with 02 because it has Kula in it. Also note that 98 and 02 both have updated rereleases with an extended roster and rebalancing, but those are Windows-only.
Puzzle Bobble 1/3: You've probably played some flash game clone of this. IMO I think 1 was best for its simplicity, I'm not as fond of the garbage patterns introduced in later titles in an effort to give characters some asymmetry. But PB1 does not have AI opponents, singleplayer is only the stage clear mode, so if you don't have a human to play with try PB3 for the next best thing.
Soldam: The singleplayer modes are nothing to write home about, but it has one of the most unique versus modes I've seen in a puzzler. Shared piece queues are normally horrifying, but Soldam makes it work by giving P1 the objective to match red while P2 matches blue. So if you want to snipe pieces that are desirable to your opponent, that means taking pieces undesirable to yourself. Garbage is also based on how you clear lines, so crafting maximally disruptive garbage gets interesting. The catch, unfortunately, is that there is no AI. But if you can play this game with a human, do check it out.
Tetris: The Grand Master 1/2/3: The only good Tetris, do not @ me. Start with TGM2's Novice Mode, then once you can clear that go back to TGM1.
Twinkle Star Sprites: A versus shmup with a very unique format. Chaining enemies on your screen sends attacks to your opponent's screen. Hard to really explain, just give this a spin and feel it out for yourself. There are a lot of moving parts, screenwatching is vital, and feels like I've barely scratched the surface of the game's depth.
Vampire Savior: Aka Darkstalkers 3. This game is fast as hell and it's a blast. Like with any classic fighter, good luck keeping up with FightCade folks who really know what they're doing, but I love it casually.
Waku Waku 7: This game's mechanics are honestly borderline kusoge, you can't even cancel normals into specials. But I love the design and atmosphere so much. Tesse is really fun to play even in spite of the system mechanics.
NES:
Fire 'n Ice: A very rad little puzzle game.
Mike Tyson's Punch-Out!!: Just an absolute blast. I won't bother listing them seperately but also check out Super and Wii. Super's kinda the black sheep of the series, but it's still a good game, just not as good. Wii is an absolutely top-notch successor and I'm sad it didn't get any more sequels after that. The two arcade predecessors are honestly forgettable.
SNES:
Chrono Trigger: I am hesitant to recommend most JRPGs from this era if you did not grow up on them, because many of them haven't aged so gracefully. Chrono Trigger is the exception, this game is a fine wine. You may want to check out one of the rereleases though, or at least a retranslation patch, because the original translation was made on a rushed deadline and bound by heavy technical limitations.
Earthbound: A bit more of a slow burn in comparison to CT, but this game is carried by incredible writing. It's also required reading before playing Mother 3 next.
Kirby Super Star: Definitely the peak of the series, giving every copy power an entire moveset is a blast. Has an updated rerelease on DS with added extras, I do highly recommend this version, but DS can be awkward to emulate so SNES is fine.
Wario's Woods: The NES version is more well known since it was the system's last first-party title, and for whatever reason it's the only version Nintendo ever rereleases. But the SNES version is a notable upgrade, biggest thing it has is AI to play versus mode against. Versus mode is wild as hell, so if you've never seen it please check out the SNES version.
N64:
Dr. Mario 64: Best version, but can be notoriously difficult to emulate. If you have issues with it, SNES is a good alternative. Don't play NES.
Mario Party 2: Still the best in the series.
Paper Mario: Pure perfection. Many fans will say TTYD was better, and it's certainly a good game too, but I think 64 was peak simply because the pacing is so much better.
Super Mario 64: It's Super Mario 64. You do not need me to tell you that this game is good.
F-Zero GX: It's been over 20 years since the GOAT dropped and all we've had to show for it is that damn 99 game. Go play this and weep that we'll never see another like it.
Nintendo Puzzle Collection: The best version of Panel de Pon, but SNES is a close second if you wanna play on a device that can't run Dolphin. GBC is also kinda noteworthy for having a unique singleplayer to work around platform limitations - opponents have a lifebar rather than a board. Just don't bother with 64.
Tales of Symphonia: This game got a PS2 rerelease with some extra content, and the HD remasters are based on that version. But the catch is that they were downgraded to 30fps, and yes that includes the so-called remaster. So I still recommend playing the Gamecube original at 60.
Wii:
Puyo Puyo 20th Anniversary: The absolute pinnacle of the series (by which I mean it's all downhill from here, I will never forgive Sega for what came next ), crammed with a whopping 20 game modes. I really love the challenges where you have to chain under bizarre restrictions. I prefer the Wii version for its 480p assets, and it's the easiest to emulate, but if you care about story mode the translation patch only exists for DS.
GBC:
Game & Watch Gallery 2: Holds a special place in my heart as the first game I ever owned. Has the best lineup out of all the collections, with 3 and 4 you can kinda tell they had used up all the heavy hitters.
Mario Tennis: An incredible tennis RPG. And Mario doesn't even show up until the postgame as a bonus boss, which I find hilarious. Has connectivity with the N64 version if you can get that running, lets you transfer your RPG mode character and unlock more content on both titles.
GBA:
Boktai series: These games were so near and dear to my childhood, especially 2. Really though you want the Solar Sensor hardware for the full experience, but I love these games too much not to plug them anyway. Emulating them is worth it over not playing them at all. And for the third game, you'd have to pick between original hardware or the translation patch anyway.
Golden Sun 1/2: These games were way ahead of their time for how they designed a combat system that encourages you to use all of your tools and not just click basic Attack as if you gotta hoard your MP for a rainy day. Fantastic puzzles too.
Mother 3: Surely you have already heard of this game and do not need me to tell you to go play it. Have you not played it by now? Why not? Well, okay, if you haven't played Earthbound first, go do so, then play this.
Rhythm Tengoku: A wonderful game about pressing the A button. Sometimes you press the d-pad too. Translation patch.
Summon Night: Swordcraft Story 1/2: If you've ever played the classic 2D Tales games, these are excellent spiritual successors to those. There's a third game that's JP-only, translation patch is being worked on but it's been stuck in development hell for years...
Romhacks:
Celeste Mario's Zap & Dash (NES): SMB1 turned into a Metroidvania with Celeste mechanics ported in. I think what impresses me the most is that they got 4-directional scrolling into this engine.
Super Metroid and A Link to the Past Crossover Randomizer (SNES): It's an absolutely incredible technical feat that this even works. SM and ALttP smashed together into a single ROM, with a few doors that take you from one game to the other, then the item pools are shuffled together so you have to go back and forth to find one game's items in the other. Unfortunately because ALttP is a much bigger game with a lot more items it kinda overshadows SM, you may not find this to be as replayable as the standalone randos. But I recommend trying it once because it's just so cool the first time.
Holy recommendations batman! Definitely glad to see a lot of the same games recommended here, makes me feel like they’re on the right track. Fire 'n Ice seems interesting, and I hadn’t heard of it before. Also added a new word to my vocabulary in the form of “kusoge”. Thank you!
To be clear, 2°C is not going to significantly affect lift. Planes won’t to falling put of the sky on sunny days. Rather, airports and weight limits were designed around historic temperature maximums, and much higher maximum temperatures are showing up much more commonly. Adjusting these limits isn’t hard, but airlines are going to cry every step of the way and pass the cost ditectly to passengers.
Increased turbulence and higher winds are also a concern, increasing maintenance costs and travel times, as well as extreme weather shutting down airports more often.
Nah, that’s just airliners abusing their monopolies to squees every last dime out of your pocket, the poor shareholders need to survive too, you know.
Its not just trans Atlantic either, it’s everywhere. I just booked Mexico Canada and I got the luxury premium of being allowed to take one free carry-on
Both Marxism and Community Activism would be some form of Sociology, no? Plus activism is a movement to install some idea, while the idea would be the result of the science.
Unless the chart is saying that being more effective at activism is a science?
Excuse me, are you whining about Marxism not making the first square together with physics? That would be a rather peculiar statement, but you present it as if it were self evident. Just in case you are shallowly serious I may respond that physics does not acknowledge social reality and admittedly it can hardly account for organic life. Marxism, in the common understanding is a scientific theory of social reality. The fact that it is an economic reductionist theory of social reality does not mean it is physics.
Marxism, in the common understanding is a scientific theory of social reality
You’re talking about “the common understanding” which is ironic in the context of this discussion.
The fact that it is an economic reductionist theory of social reality does not mean it is physics.
I would agree with you if I shared your shallow understanding of the subject. Have you read anything rigorous about dialectic materialism or historical materialism?
Also do you think social reality isn’t a material reality? That is a rather odd position to have?
Hold on, over how many lines? How was this estimate made? I demand to know what latitude gets the first line change for a given text. Also how much text you'd need and whether we have a single source that would fit.
The Atlantic widens about 1cm per year. Words contain about 6 characters on average. At 12 points, or 4mm tall, that comes to about 2x6=12mm for an average word, make it 15mm for ease and spaces,
If the ocean gains 15x100=1500mm (150cm) of word-width per second, thats 150x60x60x24x365 ~ 4.7 billion centimeters of word-space per year.
Given that it only moves about 1cm, that’s a quick and dirty 4.7 billion lines of text.
At 5mm tall (4mm of text, 1mm whitespace between lines), that comes to 23 million meters. Since the earth is about 40.000km or 40 million meters in circumference, and adding in rounding numbers and suffering tectonic drift numbers, 4.7 billion lines seems about the right order of magnitude.
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