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@packetloss@lemmy.world avatar

packetloss

@[email protected]

Avid tech and PC enthusiast. System Administrator by day, Dad by night.

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packetloss ,
@packetloss@lemmy.world avatar

370W average. https://lemmy.world/pictrs/image/0a7be344-ec71-4fcd-85ad-688a7f7afb96.png

3 x Lenovo x3650 M5 (Proxmox Nodes)

  • 1 x Xeon E5-2697A v4
  • 128GB DDR4 ECC
  • 2 x 960GB sATA SSD
  • 3 x 900GB SAS3 10K RPM HDD
  • 1 x nVidia Quadro M2000

TP Link TL-SG3428X switch

Raspberry Pi 3B+ (physical Pi-hole server)

Generic Mini PC Intel N3150 (OpenVPN client)

Dell Optiplex (OPNSense firewall)

  • Intel i5 4590
  • 8GB
packetloss ,
@packetloss@lemmy.world avatar

That’s for everything listed above. This is measured straight from my UPS which everything is connected to.

packetloss ,
@packetloss@lemmy.world avatar

I use Nala for package management in my Debian systems. I’ve created aliases for ‘apt’ & ‘apt-get’ to use Nala instead.

Also ‘ll’ alias for ‘ls -lah’.

That’s about it though.

packetloss ,
@packetloss@lemmy.world avatar

It’s a loot bug from Lethal Company.

packetloss ,
@packetloss@lemmy.world avatar

We just renewed support for our socket based perpetual licences for 3 years. This gives us plenty of time to find an alternative solution.

packetloss ,
@packetloss@lemmy.world avatar

It’s how long it takes the system to render the next frame. High frame times are no good. Equates to lower average fps, and poor player experience. You also want stable frame times. This equates to smooth gameplay and less “stuttering”. Anything under 20ms is considered good. 10ms and less is great. Anything over 50ms will be perceived by the player in a negative way.

packetloss ,
@packetloss@lemmy.world avatar

I highly doubt people are uninstalling their ad blockers. If anything they’ll just disable it on YouTube if it’s that big of an issue to them.

Firefox + uBlock still works for me on desktop. For my SmartTV and my phone I’m using other frontend applications to get around the ads.

packetloss OP ,
@packetloss@lemmy.world avatar

Looking to perform daily backups of all users OneDrive files, SharePoint data, Teams (teams, channels, files, tabs), Exchange Online mailboxes.

This would be for long-term retention. 5+ years. Thinking of using object storage like Wasabi as a destination.

packetloss OP ,
@packetloss@lemmy.world avatar

What I’m trying to achieve is backup and archival of data for long term retention and recovery.

There are certain legal obligations that as an organization we need to fulfill. Being able to recover emails and data from up to 5 years ago. If a user leaves or deletes an email or a file that we suddenly need to reference years down the road, that is not possible with the retention tools MS gives us.

So I’m looking for a solution that allows me to backup this data daily and store it for 5 to 7 years for future reference and recovery if needed.

packetloss OP ,
@packetloss@lemmy.world avatar

It’s actually a completely separate product from Veeam Backup & Replication. Not a connector or add-on to VBR. Would be nice if it was.

packetloss ,
@packetloss@lemmy.world avatar

All the time!

I’ve woken up smacking myself thinking a spider is crawling on me, and then spend the next 20 minutes trying to convince myself that there’s no spider and its safe to fall asleep again.

packetloss ,
@packetloss@lemmy.world avatar

Haha!

Totally had me. Excellent shitpost.

packetloss OP ,
@packetloss@lemmy.world avatar

No, we don’t have any licenses other than Business Basic or Business Standard.

packetloss OP , (edited )
@packetloss@lemmy.world avatar

Edit: September 25, 2023 - Added more details to the solution for my issue.

Just wanted to update this so if anyone else is having the same issue hopefully it helps them.

During initial tenant setup I created a couple of retention policies. I thought these would only affect Teams data, but it turns out it also applied to Exchange Online mailboxes. When I tried to remove the Exchange Online license from the user it would give an Exchange error message in admin console and the mailbox would not get removed.

The issue turned out to be caused by holds that were applied to the user mailbox. Specifically these two:

DelayHoldApplied

ReleaseDelayHoldApplied

Both were set to $true.

  1. I removed the retention policies, they probably weren’t configured correct in the first place.
  2. Used the following Powershell command to identify the holds applied to mailboxes:

Get-Mailbox | FL Identity,*HoldApplied*

  1. Used the “Set-Mailbox” command to remove those holds:

Set-Mailbox -Identity @mydomain.com -RemoveDelayHoldApplied

Set-Mailbox -Identity @mydomain.com -RemoveDelayReleaseHoldApplied

  1. Delete the user’s mailbox by removing the Exchange Online license from the user and waited for the mailbox to disappear from the Exchange Online admin center.
  2. Run the following command to wipe out the pre-existing mailbox data. Without doing this, even after the on-prem user is synced Exchange Online will not care that the user has an on-prem mailbox, and will restore the previously deleted cloud mailbox from step 4.

Set-User @mydomain.com -PermanentlyClearPreviousMailboxInfo

  1. Force a sync of users using Azure AD Connect
  2. Re-enable the Exchange Online license for the user. After this is done in the users Mail settings you should see a message “This user’s on-premises mailbox hasn’t been migrated to ‎Exchange Online‎. The ‎Exchange Online‎ mailbox will be available after migration is completed”

Thanks to everyone who replied and offered help.

packetloss ,
@packetloss@lemmy.world avatar

Update the OS and all installed applications using a single command.

packetloss ,
@packetloss@lemmy.world avatar

Is this how you partition a hard drive?

packetloss ,
@packetloss@lemmy.world avatar

This.

I just went from Arch to Debian 12 Bookworm. Running the stable branch, but so far most of the packages are rather recent. Kernel is 6.1 instead of 6.4, but I could switch to the Testing or Unstable branch to get the “bleeding edge” packages/kernels if I need to. But honestly so far it’s been a real pleasure to use. Everything is just working and is stable.

packetloss ,
@packetloss@lemmy.world avatar

I don’t have a Steam Deck, but I just made the transition to fully running Arch on my gaming rig. So far everything just works.

packetloss ,
@packetloss@lemmy.world avatar

The only time I’ve experienced a AAA game not working at launch or shortly after launch is when the developer explicitly goes out of the way to block usage on Linux.

Looking at you Bungie.

pradeepmalarvannan , to linux
@pradeepmalarvannan@ohai.social avatar

Shifted to MX Linux, based on Debian, with Xfce desktop. Looks not bad in my opinion, but let's see how it goes. @thelinuxEXP @linux @Linux @debian

packetloss ,
@packetloss@lemmy.world avatar

Honest question, but why not just install Debian with the Xfce DE? Why rely on a fork for updates?

From what I can tell both by testing MX Linux and by reading about it, it’s nothing more than Debian with a few pre-installed packages and some customization. All of which could be done on Debian directly without much trouble.

packetloss ,
@packetloss@lemmy.world avatar

Not saying you have to or anything, and I can understand and respect using something like MX Linux to save time on the customization. Just know that because it’s based on Debian, any core OS updates will be delayed while the MX team rebases them into their fork.

packetloss OP ,
@packetloss@lemmy.world avatar

We are going through a replacement of our BSS/BMM system, going from 2 systems to 9, so far… Maybe more in the future. All to handle the same number of customers.

packetloss OP ,
@packetloss@lemmy.world avatar

Of course… how could I not with that look he’s giving. Haha

packetloss OP ,
@packetloss@lemmy.world avatar

Haha! He gets a TON of cuddles, don’t you worry. But he’ll act like he’s deprived to get more.

packetloss OP ,
@packetloss@lemmy.world avatar

I don’t blame you, haha

packetloss ,
@packetloss@lemmy.world avatar

Zabbix stores all it’s data in a PostgreSQL or MySQL database. However… there are 2 ways that Zabbix Agents work. Either in passive mode, or in active mode.

Passive Agent = “poller” process on the Zabbix server sends a request to the agent asking for values for the items it’s monitoring (based on template applied to host). Depending on the number of hosts you’re monitoring and how many poller processes are configured to start with the Zabbix server, you may run into a situation where requests are queued because the poller process is too busy. Increasing the number of poller processes will fix this, but it also adds additional load to your DB as each poller process will connect to your DB to write data, and each poller process will consume a certain amount of memory. Too many and you’ll run out of RAM, or bog down your DB.

Active Agent = “trapper” process on the Zabbix server listens for item values from being sent to it from the agents. Agents will query the Zabbix server to see what templates are applied to it’s host, and will figure out what items it’s supposed to monitor. The agent will actively query the items without the Zabbix server requesting it, and will send the item values to the server as scheduled. This puts a lot less load on the Zabbix server.

Item values are not read from the DB to activate the trigger. When a value is received that matches the trigger’s expression, then the trigger is activated. Live values are used to activate triggers and trigger actions (alerts).

packetloss ,
@packetloss@lemmy.world avatar

“Whether we wanted it or not, we’ve stepped into a war with the Cabal on Mars. So let’s get to taking out their command, one by one. Valus Ta’aurc. From what I can gather he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon. He’s well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold.” - Commander Zavala, Destiny 2 (RIP Lance Reddick)

packetloss ,
@packetloss@lemmy.world avatar

I agree with this. Would be totally up for seeing this sort of content on here, just as long as it didn’t flood the feed.

packetloss ,
@packetloss@lemmy.world avatar

Also yet another version with the address book not implemented, but I bet the sign in button is still on the client to continue to confuse new users. Almost 2 years that button has been there to do nothing.

packetloss ,
@packetloss@lemmy.world avatar

As a parent I can say for sure the temperature sensor will be used a lot.

packetloss ,
@packetloss@lemmy.world avatar

I am so excited for this game. Love the dev features that they’re doing each week. So cool to see the changes first hand, and it’s an awesome way to build hype while managing expectations.

packetloss ,
@packetloss@lemmy.world avatar

Day-to-day use: Bitwarden, YouTube (Revanced), Liftoff.

Productivity use: Duo Authenticator, JuiceSSH, WireGuard

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