For anyone wanting a console / steam link hardware replacement - get a raspberry pi. I run steam link on a 3b and a 4 and it’s amazing on both. I still have 2 steam link boxes from back in the day, but they have slower WiFi, are less stable, and still only work in 1080p. I have none of these issues streaming to the Raspberry Pis. Crispy 4k 60fps streaming.
You have to use a workaround due to some strange bug that Steam hasn’t fixed on linux, but it just means you need to launch it in a little of an abnormal way. After that, it’s ez peasy.
Then when you want to launch steamlink, press alt+ctrl+F1
Then type steamlink
Acknowledge the warnings for low video memory (doesn’t matter)
Press enter the few times it prompts you
Then it will launch steam link
Connect your computer as you normally would
Then when you’re done with steamlink, stop streaming using the menu in steam.
Then press alt+ctrl+F7 to get back to your OS.
I’m doing this on Raspbian on both my 3b and 4 pi.
The subsequent times you launch, you will only have to type alt+ctrl+F1 and then Steamlink, followed by 1 extra “enter”. Use the F7 method above to get back out.
It took like 2 hours of random internet forum sleuthing to piece all this together. Hope it helps some of you!
Pro tip - Connect your Xbox controller to Raspbian and Steamlink will automatically recognize it. I have better luck with that than trying to connect using Steam settings.
Big Picture has been buggy ever since the most recent big update/reskin of Steam.
As someone who actually owns and uses a Steam Link occasionally, the black screens, frozen UI, and other issues have been annoying.
The Big Picture UI that was used for what seemed like years was absolutely outdated visually and needed a refresh, but for me it was bug free and ran just as intended. This new version has added so many bugs that just don’t need to be bugs.
Lazy Bastard in Factorio. Basically automate as much as possible as soon as possible. I recommend everyone go for it to truly appreciate the nature of the game.
There are some tricks you can do to make this one a bit easier. I played on a set seed, first planning a base for it in editor mode, and then copying the entire base as a blueprint. You have to play with biters, but you can set their spawning area to be far enough away that you won’t need to interact with them. I also made a new save file for each major milestone in the base, so if I didn’t reach the end quick enough, I could try to go back to a previous segment that I thought was slow and do it faster.
It really starts off slow, but it feels pretty normal once you have enough technology later in the game. I would always make sure to carry some assemblers and solar panels with me to temporarily place down anytime I would have wanted to hand craft something.
You select a time period in minutes as input. It’ll spit out how much storage it’ll take up based on that + the selected quality (bitrate). I have selected 240 minutes and 24mb/s (highest available bitrate at this time), and the estimate it gave me was 40-45 ish gigs.
Edit: based on the OP screenshot, 60 min at 24mbs takes up 10.8gb:
60/10.8*500/60 ≈ 46.3 hours, nearly 2 days @ 500gb max storage.
I figure they’re trying to boost player numbers before the summer sale (later this week).
Game had a very rough launch, and there’s some questionable decisions the development team ran with (always online), but hopefully it’ll get an offline mode in the future.
I didn’t even see the latest Spider-Man film until it there was a matinee at the dollar theater. I am not paying the equivalent of a car payment to play a PS5 exclusive…I just don’t care that much, boss.
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