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sveske_juice , (edited ) in GODOT ussage this week

I did not know Godot was on steam. Why would one prefer to use steam instead?

dumdum666 ,

Well - you probably don’t have to download any updates yourself when using Steam.

vox ,
@vox@sopuli.xyz avatar

paru -S godot

rndll ,

I’m assuming for automatic updates. Just like some people do with Blender.

sveske_juice ,

Oh yeah for Windows and mac os that makes sense. The problem doesn’t exist om linux with package managers :3

rmuk ,

winget install --id=GodotEngine.GodotEngine -e

JDubbleu ,

I’m all for Linux, I use it literally every day between my Steam Deck and remote dev machine at work, but updating software on Windows and MacOS isn’t hard, and I have no clue why the Linux crowd pretends it is. You could complain about forced updates on Windows, or MacOS having two different applications folders for Lord knows why, or literally anything else that is wrong with either of them, but ease of program updates isn’t a problem for Windows or MacOS.

KrasMazov ,
@KrasMazov@lemmygrad.ml avatar

It’s not that it is hard on Windows, I at least have never seen anyone claiming that, just that it’s annoying having every program self-update or sometimes needing manual updating. A centralized way of updating like you have on Linux is simpler for the end-user, just open the store and update, like smartphones do.

There’s other advantages too, like rolling back or downgrading is easier to do and if an update would break or be buggy and it is caught up before being available to everyone, it can be withheld until fixed.

Natanael ,

Having a million different updater services instead of one is very annoying and even slows down boot

FIST_FILLET ,

mac has homebrew!

flux ,

I suppose it’s the easiest way to try it out.

I wouldn’t use it long-term, because you don’t want Godot to update without you knowing, if there’s something that needs to be changed due to an update. I bet a few people noticed the update from 3.x to 4.x…

I’ve read it also doesn’t come with the C# support, so that’s one reason not to use Steam for it if you’re interested in testing that side.

muhyb ,

If you’re on Windows, it’s an easy way to auto-update. If you’re on Linux, there is no need for that.

Sirosky ,

Dang I’ve been manually updating this entire time… auto updates sounds appealing ngl

InFerNo ,

Just watch out for breaking changes

Waker ,

I use it on steam, for this exact purpose. So it shows in using it. The more people are using it, the more people get aware of it.

If all these people downloaded it directly and not from steam, this post wouldn’t exist :)

Auto updates is interesting, didn’t even consider it, but it can be both a pro and a con I guess…

cloud , in GODOT ussage this week

Godot is free and open source Steam is not. Learn the difference. Steam is just as Unity if not worst.

dumdum666 ,

Why would Steam be worse than Unity? You are mixing things together. Steam Hosts FOSS for free as far as I know - how is this a bad thing in your eyes?

cloud ,

spyware.neocities.org/articles/steam

Unity is a game engine, Steam is some bullshit market place that locks other software behind all sort of junk like drm. As far as i know Unity doesn’t promote gambling to kids

dumdum666 ,

Well… don’t use Steam then.

Moonrise2473 ,

As far as i know Unity doesn’t promote gambling to kids

Install some freemium game that’s using Unity ads and be prepared to get inundated by gambling ads

cloud ,

Install some freemium game that’s using Unity

No thanks i only play libre games

libregamewiki.org/Main_Page

dumdum666 , in GODOT ussage this week

Awesome- hopefully more money will get put into the development fund as well. It is rather small yet.

SoBoredAtWork ,

I forget who and I’m too lazy to search, but a company just announced a recurring $10,000/month donation to Godot. A few others are donating too. So they do have some monetary support!

WhiskyTangoFoxtrot ,
SoBoredAtWork ,

👍 thanks

dylanTheDeveloper , in GODOT ussage this week
@dylanTheDeveloper@lemmy.world avatar

Does godot support 3D? If so does it support PBR materials? Does it support installing 3rd party plugins like HAVOK? Literately the only things i need.

learningduck ,

It support 3D, but I think Vulkan is in Godot 4. I’m not sure how mature it’s. In Godot 3, it only support OpenGL.

fred ,

What are some of the best-looking games in Godot?

learningduck ,

Sonic Color Ultimate.

KSPAtlas ,
@KSPAtlas@sopuli.xyz avatar
  1. Yes
  2. Yes
  3. Yes
vox ,
@vox@sopuli.xyz avatar

yes

nora ,

Tbh that’s a pretty horrible example. It was a rushed product full of graphical glitches, including rapidly flashing lights. This is true especially on the switch. Idk if it’s improved since launch but shit was rough early on.

uis ,
@uis@lemmy.world avatar

Not sure why would you use HAVOK instead of Bullet, but yes

dylanTheDeveloper ,
@dylanTheDeveloper@lemmy.world avatar

Already have experience with it mostly. It’s what I used and what I’m use to when it comes to physics engines

cynetri ,
@cynetri@midwest.social avatar
  1. Yes, not a great as Unity but it’s still pretty good especially after they switched to Vulkan over OpenGL. VR performance still could use some work though.
  2. Yes, PBR materials are fully supported. Actually one of the earlier things in 3D that was implemented, and then imoroved
  3. Yes, now I don’t know if HAVOK has a Godot plugin but there is a Jolt physics plugin that’s designed to be plug-and-play, with a few exceptions (it doesn’t suppory soft bodies afaik)
uis , (edited )
@uis@lemmy.world avatar
  1. Shaders are still GLSL or SPIR-V. Nothing changes in terms of quality.
Nioxic , in How big is your guys' wishlists?

About 10 or 15 games. None of which i am interested in, any longer.

Ive stopped opening steam. Launching all my games through playnite. Its much easier.

cyborganism , in GODOT ussage this week

What’s GODOT?

learningduck ,

It’s an open source game engine. People tend to consider it as a replacement for Unity when it come to 2D game development.

Piers ,

For indie game development in general as of Godot 4.

vox ,
@vox@sopuli.xyz avatar

hey it’s 3d is pretty decent too!
you won’t be making aaa games with it anytime soon but it’s really good for 99% of tasks

beppi ,

Out of interest, why do you say that it may not be good for AAA games?

ThisIsAManWhoKnowsHowToGling ,
@ThisIsAManWhoKnowsHowToGling@lemmy.dbzer0.com avatar

Unity has been the king of portability for a while now. Godot is focused on the PC market.

vox ,
@vox@sopuli.xyz avatar

godot runs everywhere, webgl, webgpu, android, ios, linux, macos, windows, gaem consoles

Tranus ,

My understanding is that running on game consoles can’t be officially supported, because they can’t integrate the necessary proprietary code into the engine while keeping it open source.

jcg ,

They can’t distribute the proprietary bits in with the engine, so you have to work with the Godot team and a publisher which you probably would be doing anyway.

vox ,
@vox@sopuli.xyz avatar

yeah plugins are needed, but the engine core is extremely portable

ThisIsAManWhoKnowsHowToGling ,
@ThisIsAManWhoKnowsHowToGling@lemmy.dbzer0.com avatar

I mean, it’s easier to port a game running on Godot than something written in Assembly. So I’m not shocked to hear that

But up until Unity decided to stick some TNT up their ass and light it last week, the king of porting was Unity. I’m not saying it’s perfect, but if you’re a tiny indie company who wants to get something on Xbox, PS5, the Switch, PC, and even maybe mobile if the game is tiny, Unity was the engine for you.

cynetri ,
@cynetri@midwest.social avatar

To be fair, the only reason Godot can’t port to consoles as easily as Unity is for licensing reasons. Console manufacturers don’t want their console build code released as open-source under MIT like Godot is, so that’s all relegated to third-party services/plugins

Sethayy ,

and there’s many third/almost first party companies to do it for you, they just almost by definition need to charge for it - cause Microsoft and Sony charge them.

The one is even made by the devs and returns its profits to development

Afiefh ,

Before Godot 4 the 3D engine was pretty far behind, think early 2010 teach. With Godot 4 it got an insane upgrade which puts it in par with Unity as far as I understand (not a unity expert), but still behind Unreal (then again, everything is behind Unreal.)

Unfortunately it takes multiple years for a 3D game to be developed, so it’ll be a while before we see actual released 3D games with Godot 4.

uis ,
@uis@lemmy.world avatar

What exactly put it behind? Bad performance?

Sethayy ,

Not many tools supported out of the box. Its beauty comes in its modularity, so anyone could have always made an add-on - but that takes time and money, what most small devs don’t have (but Sega and Tesla could).

Then more recently the devs have had time, and so could make these first-party - and very recently much more stable long term funding, so I’d expect these tools to improve rapidly.

All that being said you could toss a 20 million polygon default cube in UE5 and it’d look/run pretty good

Exec ,
@Exec@pawb.social avatar

Sonic Colours Ultimate was made before Godot 4 was out but it doesn’t look bad at all.

dontcarebear ,

Ironically enough, people are waiting for Godot even though it has been here for a while.

Subverb ,

I got that reference.

captain_aggravated ,
@captain_aggravated@sh.itjust.works avatar

The free, open source game engine everyone should have been using and contributing to this whole time but noooOOOooo.

cyborganism ,

Hahahaha ah ok then.

fakeman_pretendname , in How big is your guys' wishlists?

Mine’s a little out of control at 446 games on the wishlist.

My Steam library is already a little out of control at 547 games.

[Edit] 152 games never played.

JokeDeity ,

LOL, if that’s out of control, what do you call over 1300?

Library

fakeman_pretendname ,

To be honest, I’d probably call it “awesome” and be a bit envious. That must pretty much be a state where whatever mood you’re in, there’s always going to be something you want to play, like someone with an amazing collection of vinyl records, or bookcases full of literature & poetry.

Those are some pretty big numbers on hours played too, so it’s not like you’ve just played each thing for an hour and then chucked it.

I only feel mine’s out of control because of the relatively small amount of time I have to play these days, and the amount of unplayed games - I can play a new game every week for about three years, but actually I just stick another ten hours into “Crusader Truck Manager Fortress Rally Tactics III”, on average.

JokeDeity ,

Ha ha ha, you fool! All this massive library does is give me something to doom scroll before going back to short burst YouTube videos! (Depression is a hell of a drug.) I mostly end up playing a lot of the same games over and over (see my hours on New Vegas) and don’t end up playing the games I bought that look really fun.

fakeman_pretendname ,

Aww mate, sorry to hear that. I’ve been in those pits before. I hope life, the world, or yourself gives you the break you need, or the support you need to get through it.

NabeGewell ,
@NabeGewell@lemmy.world avatar

The more you have the harder it is to choose

Disgusted_Tadpole , in How big is your guys' wishlists?
@Disgusted_Tadpole@lemmy.ml avatar

I think I just have one game in my wishlist. I play games since childhood and I don’t think I’d be able to name 2022, even 1000.

Jeraxus , in How big is your guys' wishlists?

46, I find it too much

Paco , in Which upcomming indie game you have high hopes for ?

Silksong and Hades 2

KingThrillgore , in GODOT ussage this week
@KingThrillgore@lemmy.ml avatar

Godot wants to thank Unity Technologies for it’s generous support

PM_ME_FEET_PICS ,

The Humble Bundle sale is also helping.

bl4kers ,
@bl4kers@lemmy.ml avatar

For those interested: The Complete Godot Software Bundle

It supports Girls Who Code

JokeDeity , in How big is your guys' wishlists?

I use isthereanydeal for buying any game and my list is HUGE. I don’t buy anything until it’s massively discounted but my library is way bigger than anyone I know because they buy everything for $60+.

mihnt , in How big is your guys' wishlists?
@mihnt@kbin.social avatar

Was 92 last night until I saw Mass Effect:A was on sale for dirt cheap.

muhyb , in How big is your guys' wishlists?

You can’t possibly have an interest over so many games, it’s not practical either. Even if you finish 100 games every year 2000 games would take 20 years.

Jerbil , (edited )
@Jerbil@hexbear.net avatar

deleted_by_author

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  • iheartneopets ,

    I’m the same. I use it to basically bookmark upcoming or early access games so that I can receive updates about them on my news feed.

    I don’t tend to buy early access games unless it meets very specific criteria: the developer is one person or just a few people, they have been posting frequent substantial updates (patch notes and such count, but if it has a ton of devlogs that are devoid of anything but fluff, I tend to stay clear), and the project speaks to me. Like if it’s a type of game I’ve always wanted to see made, or something.

    All that to say, I have accumulated a large wishlist as well. Not as big as OP’s, but almost 150 games.

    CosmicSploogeDrizzle , in Which upcomming indie game you have high hopes for ?
    @CosmicSploogeDrizzle@lemmy.world avatar

    Cocoon, from the lead gameplay designer behind Limbo and Inside. Comes out Sept 29th. I can’t wait.

    Blubber28 ,

    And published by Annapurna Interactive to boot (also published Stray, Outer Wilds, and What Remains of Edith Finch). Got it wishlisted too :)

    CosmicSploogeDrizzle ,
    @CosmicSploogeDrizzle@lemmy.world avatar

    I love Annapurna

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