The irony is that volunteers are going to get CS2 running on Apple Silicon before apple purely by reverse engineering their GPUs for Asahi Linux.
Apple really thought they could do what AMD and 3DFX failed to do and randomly push a competitor to Vulkan/OpenGL that only supports a handful of hardware SKUs that aren’t dominant in the market anyway.
Metal is incredibly successful… Just not on Mac. It’s the graphics API that drives the iPhone and iPad.
It seems like they’re worrying about Macs again, but when Metal was released the focus was iOS and it did bring significant performance improvements to that platform.
We can say whatever we want about mobile games, but in numbers, they’re dominant and the App Store is one of Apple’s biggest revenue sources.
I don’t disagree - I don’t own Apple products, and I very much would prefer if all games also dropped DirectX.
But my point is that Metal didn’t fail, and it’s not “used in a minority of devices” and Apple isn’t “crazy for thinking they would succeed with a new graphics API for games” because by all relevant metrics, dominance over mobile gaming is much more important.
Games “tend” to dominate a single, or very few cores. With modern PCs having 4 or more. You can push an isa-translator off on to a low power core. Since it won’t be a constant, heavy lifting task. Then push the translated instructions through your high performance cores. Your biggest penalty on that will generally be a small bit of latency.
Your biggest hit will likely come from having to wrap graphics APIs. But again, that hit is generally what it takes to do the same under Linux with wine/proton.
But as long as your CPUs can push the instructions fast enough. Your data bus can manage the data transfers in a timely manner. And your graphics subsystem can handle the load. It’s a doable task.
It’s very similar to emulating retro systems in a number of ways.
I love reading the comments on Mac Rumour articles when it’s negative news for Apple’s platforms or services. To paraphrase: “Vulcan bad!” “Lazy Devs!” “But they support Linux?” and “What a dumb business decision!”
Yes, Apple zealots, Valve is absolutely going to support your vendor-specific graphics API on a platform that they aren’t making much money from, and will continue to support and test that platform for years, operating as a charity because they love Apple so much 😂
You can expect this to continue happening for as long as Apple pushes Metal and refuses to support Vulkan […] If macOS wants to get anywhere it has to be a case “why not support it” instead of “we need to make a Metal compatible version of our engine”.
Don’t forget that Apple actively breaks software build processes quite frequently for their platform and doesn’t allow you to fully automate a lot of them because you need accounts to download the relevant tools and can only use them on Apple hardware. That makes supporting it a pain for cross platform projects.
It sucks when you want to port an app to iOS, or an application to MacOS and find out “oh… I need to have a Mac to compile to these platforms… and there’s no way to otherwise test…”
Meanwhile, with android you can just run an emulator.
Are you trying to wishlist the whole platform, I'm at just over 300 but that's really pushing the wishlist (It would be larger if they had things like Movies that you could purchase on the platform)
Nah not even close, it’s so tedious and a pain in the ass to develop for apple. I understand why they don’t want to do it, and as they say, not s lot of people even play on a mac. So why even bother?
Ok, sorry for the misinformation. In the beta there actually was a Browser available but since then it has been removed and there are currently no ways to reenable it.
A home console only slightly more powerful than the Deck (as reported) would be a flop. It would be less powerful than the PS4. People will be plugging this into 4k 120hz TVs.
I’d be very surprised if it was a home console unless they have some kind of magic upscaling they’ve built into Proton.
Some 32" TVs are 4k, 99% of 43"+ TVs are 4k. Most people can afford them because they are very cheap. Usually 90Hz, mostly 100Hz, sometimes 120 or 150Hz
If they manage to put in a 7600 class GPU and sell the whole thing for under $500, it would be a winner. You could build a PC like that, so given the economies of scale, that should be doable.
I’m surprised 4K monitor adoption is still under 4%, less than 1366x768 laptop resolution. I guess I was blinded by graphics card marketing, most can’t really afford to shell out for 4K yet.
It’s not that most people can’t pay for it, sure, a lot can’t. It’s also just that 4k doesn’t really make sense for gaming over 1440p on a 27inch screen.
I mean it definitelyooks sharper even at that size but for the cost to performance hit it’s not currently worth it over 1440 for sure. Maybe in another 5-10 years 4k will be more worth it.
It looks sharper when you’re staring at edges, it’s not really all that noticeable when playing a game and looking around at all. 4k will probably go mainstream, but not because it makes sense, more as a “fuck it why not”.
Side to side yeah lmao. But with a normal ips monitor, with normal pixel response times, regular 120hz, you’ll barely notice it if you’re not actively looking for it or trying to compare. It’s not that complicated of a concept
Hahaha, you’re comparing me with a console pleb. Buddy, I’ve been a gamer all my life, I’m an expert IT systems and devices. The difference between 1440p and 4k within a game is negligible.
You should get your eyes checked for real. Certificates or not your wrong. 👍 even you aren’t infallible.
Ps. You are definitely wrong lol, you don’t need a degree to know this you just need a 4k and 1440p monitor side by side, which I have. Also my PC can definitely drive the 4k display (7800x3d 4090). So you can tell me what you want but my eyes and real world are telling me you are 1,000% wrong. You are evidence you don’t need to be smart to get a degree. Literally 50% more pixel density on 27" screen and you think it’s not noticable. Jesus Christ. Haha your professors should feel bad
For anyone wanting a console / steam link hardware replacement - get a raspberry pi. I run steam link on a 3b and a 4 and it’s amazing on both. I still have 2 steam link boxes from back in the day, but they have slower WiFi, are less stable, and still only work in 1080p. I have none of these issues streaming to the Raspberry Pis. Crispy 4k 60fps streaming.
You have to use a workaround due to some strange bug that Steam hasn’t fixed on linux, but it just means you need to launch it in a little of an abnormal way. After that, it’s ez peasy.
Then when you want to launch steamlink, press alt+ctrl+F1
Then type steamlink
Acknowledge the warnings for low video memory (doesn’t matter)
Press enter the few times it prompts you
Then it will launch steam link
Connect your computer as you normally would
Then when you’re done with steamlink, stop streaming using the menu in steam.
Then press alt+ctrl+F7 to get back to your OS.
I’m doing this on Raspbian on both my 3b and 4 pi.
The subsequent times you launch, you will only have to type alt+ctrl+F1 and then Steamlink, followed by 1 extra “enter”. Use the F7 method above to get back out.
It took like 2 hours of random internet forum sleuthing to piece all this together. Hope it helps some of you!
Pro tip - Connect your Xbox controller to Raspbian and Steamlink will automatically recognize it. I have better luck with that than trying to connect using Steam settings.
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