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taiyang ,

That 3DO blip on the right makes me sad, it was arguably a better system than the PlayStation but it just couldn’t make it. (I imagine there are reasons, but I still enjoyed playing things like D on it).

calavera ,

I still have my video game magazines from the 90s. Sometimes I like to read them to see exactly this kind of news.

I remember one saying how the water effect in Unreal was almost real

wjrii ,

Nintendo’s Project Reality

For those wondering, like I was, this was an early hype-laden codename for what would become the N64.

mox ,

The video in this article includes a fun look at some of the Playstation’s limitations, and the lengths to which Crash Bandicoot developers had to go in order to overcome them.

arstechnica.com/…/war-stories-how-crash-bandicoot…

myfavouritename ,

Can the controller go diagonal?

Aw, that was such a sweet time in video game history.

9point6 ,

Very unfortunate placement for the 3DO ad

CaptDust ,

Back in my day, we didn’t need no fancy raytracing for hyper realism

https://sh.itjust.works/pictrs/image/18f2c425-d13d-4724-983e-9347ace9a5b9.jpeg

9point6 ,

Doot

Kolanaki ,
@Kolanaki@yiffit.net avatar

lol is that Kingsfield?

aciDC14 ,

This image gives me

SidewaysHighways ,

They dide

Zarxrax ,

Sony has stated that the access time will be close to zero, as if you are playing on a cartridge.

LMAO

KaRunChiy ,

I can hear the disc clicking away even now

MajorHavoc ,

That bold faced lie stood out to me, as well!

Honestly, it was arguably blazing fast, for what was accomplished.

I know because I had a lot of time to meditate on how fast it was while I waited at loading screens.

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