Freaking finally, Bethesda Games Studio has been an odious thing for a long time! Can’t wait to see what kind of strong-arm action can be leveled against Bethesda. 😏💪🏼
Heres hoping it involves pushing the old guard into advisory roles or atleast breaking up into smaller teams. Theres no reason to have such a large dev team for what their games are, if anything it may be hurting them since it keeps things unfocused.
There have been stories of Todd Howard ‘seagulling’ basically coming into meetings, shitting out ideas that he wanted teams to work on and flew the fuck out of there. It is highly disruptive of a boss to do this; as the dev teams would know how to handle things. It would be nice that if they could optimize their team structures and produce better games as a result. Being in a union would give them better control over their working conditions.
That and his mid 90s dev tendency of bigger equals better probably doesnnt help. Starfield for example shouldve been four systems total, with maybe an independ special one or two. Seriously he focuses on size way too much, especially when Bethesda games dont even do a good job at using strategic emptyness.
Yeah, sometimes big games aren’t all that great; if the focus of a game is diluted too much, the end product becomes mediocre in nature. It shows with Starfield as it’s a bloated mess with little care and attention focused on the core, essential features! Strategic emptiness is such a powerful tool, yet very few devs effectively utilize it.
The worst part is nearly all of the Bethesda games up to about Fallout 4 use strategic emptiness pretty well in a lot of areas. So its not like they dont know how to do it, but its almost like that bigger is better issue bled in too much and resulted in cluttered maps.
Morrowind definitely did from my memory! Yeah, the gaming trend they’ve decided on would be to fill maps with more shit and call it good. I miss those well made maps, that were smaller in scale but were handcrafted with care. Bigger is better tends to lead to worse outcomes, unless the team puts in the hard work…
Yeah, I think Skyrim was good, and I liked Fallout 3/New Vegas, but nothing has majorly changed since those two games other than the graphics. I watched my friend play Starfield and realized that in my opinion, it was just more of the same with a space skin.
I think games can be bad because of the employees not making good games, but for reasonable circumstances. If the employees are making bad products, and management is actually decent, it would be because they’re demotivated and demoralized from poor pay, benefits, and working conditions.
Well I feel dirty now. Hogan was my hero when I was growing up. I was 100% a little Hulkster back in the day. The night he revealed he was joining nWo is seared into my mind. I honestly looked up to the guy. Turns out, all those times he played someone looking out for the little guy, the weak, those who couldn’t defend themselves… was 100% just acting.
This is 100% why they say, never meet your heroes. I am disappointed and my day is ruined.
I wonder if Microsoft buying up so many gaming companies will actually end up helping the unionization movement, they bought all these companies and now the union has one big target instead of a bunch of medium sized ones.
This is the Boeing debacle in software land. Kill the engineering and pay the executives. QA? Testing? Strict standards? People? Naaah, more conferences! More logos on F1 cars!
I disagree. You are correct that the cause of the fuck up is because of bad development practices. However, if every firm is being reckless with development, but only one out of a myriad of competing firms fucks up because of that, maybe you’d take one airline or hospital network offline or something like that.
It’s only because of consolidation and market monopolization of the sector, that an outage at such a global scale was even possible to begin with.
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