Note that I’ve linked the latest version at the time of writing this (3.0.2), the original 3.0 version with its changelog is available here: github.com/LostArtefacts/TR1X/releases/tag/3.0...
fixed washed out colors on some games with FSR disabled and incorrect screen resolution applied (such as Deep Rock Galactic) – thanks loathingKernel...
Without any additional commit messages except the repository description, Nvidia posted the source code for its Developer Kit tool on Github under the NVIDIA Corporation organization umbrella.
A new version of the sdl12-compat library is now available, which serves as an SDL2 portability layer for allowing old SDL 1.2.x games and applications work on modern SDL2 systems.
MangoHud, the awesome tool you can use to get a HUD on top of your games (included by default on the Steam Deck), has released version 0.7.0 that includes many new options so here’s what’s changed.
The Wayland Color Management protocol has been years in the making and is needed for a client to specify the color space and HDR metadata of a surface. This color management protocol is ultimately needed for getting high dynamic range (HDR) support working out well within Wayland environments. This week an initial merge request...