Thanks for the really detailed explanation! This is a really nice overview for me.
I’ll try again to run the game on Steam on a few versions of Proton. If that doesn’t work, I might try relinking my accounts as another commenter suggested.
Google has proven to be outstanding in showing off limited corporate attention span and fad chasing. Not sure why the Sony boss has anything to fear from Google.
Weird. Each compatibility game should be running on their own proton prefix, each prefix is independent and changes to one game environment should never affect other games. Soldier configures it all automatically. I’ve never had to clear “downloads cache?” I wouldn’t even know where that is. How did you debug the issue, did you try protontricks? It makes directX and other common tinkering options simple.
Also, 40 minutes to compile shaders, even if it’s just once on first run, sounds sus. I’ve never had a game take longer that maybe 5. Maybe there’s something else in your system interfering? Do you happen to have Nvidia, by chance?
This ☝️. Every game has its own “container” of Proton and redistributables. My guess is that you have an odd install of Steam. I’d ditch what you have and migrate over to the Flatpak install.
Its a fairly common issue that crops up when you google the symptoms. Ended up doing a logging run and figured out it was hanging in (I forget the official term but the stage where steam installs dependencies into the prefix). And the way to reset that is to clear the download cache in Settings/Downloads.
And yeah, nvidia. But the Warframe shaders are apparently a pretty well known issue. No idea why, but I do know DE are a lot closer to old school iD these days in that a lot of people there enjoy doing fun graphics/engine stuff. Just amuses me that Warframe will take 40 minutes after an update/new proton version whereas Hitman is like 40 seconds.
This GPU is right on the edge of what DXVK supports. Kepler (600/700 series) isn’t supported past 1.10.3, but the 750 ti happens to be a super early Maxwell card. Might be worth trying proton 7.0 to see if that makes a difference anyway, since that version uses DXVK 1.10.3.
I can definitely recommend FTL: Faster Than Light. I still play it after many years in the exact same way you describe, that is short sessions. t’s all based on battles that last minutes at most while part of an overall campaign. You can quit anytime, even during battle, and it will just saw the state. You can pause during battle to think as well.
it also has simple rules but with a lot of depth. You upgrade your ship from time to time and also get new weapons or defences. It actually sounds like a perfect fit for what you want. It’s cheap too.
Definitely try again because there’s so much depth when you unlock new ship designs that are manned by other races than just human. Every time I boot it up I’m surprised how quickly 3 hours zaps by.
Most webcams use USB UVC protocol which is supported on Linux. I have a Logitech Brio 4K webcam I use for doing YouTube videos (with OBS) and I have some cheaper Redragon webcam I use for video calls. Both work great. I also just picked up a 4K HDMI USB capture device that also uses UVC and it works just fine as well.
For graphics card, AMD is best. Intel is getting there as well. NVIDIA works but the drivers are proprietary, out of kernel, outside of Mesa, and painful to maintain. Do not recomment NVIDIA. I personally use an Intel Arc A770 in my main PC and it works fine for the games I play EXCEPT that Yuzu emulator runs like absolute crap with it, so this past week I swapped it out for my older AMD RX580 to play TOTK at 60fps.
Usually the games can run as solid as on windows. Only issue tends to be anti-cheat software not playing nice. Apex seems to function well via Proton. Checkout ProtonDB for a list of what’s working.
Well… sometimes I run across some bugs with OW2 playing in Linux, for example:
Battle.net freezing before login
Everytime that I died the game stop detecting keyboard inputs, but after alt + tab the game detect again.
Random performance drops
Is nothing big but I not playing competitive anymore, I imagine if I was playing competitive I’ll be pretty pissed off if a bug like that occurred during a match(the battle.net case only if I had to restart the game/PC during a match)
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