Personally I have never had issues with my monitors having different refresh rates, at least not while using Gnome. Maybe it is more of a X11 KDE issue.
Really wish i knew about this before buying the game, had a lot of fun, but i’m not going back to Windows just so i can play battlebit, really regret recommending this game to my friends now…
And for anyone having even a sliver of hope, the devs don’t care about us, we only make about 1,6% of Battlebit’s Player Count and they have already stated that they will implement it in their game and thats non-negotiable.
In the future they might implement linux support again, but as of now, i cannot in good faith recommend a game that restricts players choices and has an intrusive AC like Faceit.
I had a chance to use UHD 630 for mild Linux gaming for a couple of months 5 years ago. So far it was good. Was able to Minecraft (No shaders though) with decent fps and a couple of 3d browser games such as Forward Assault (Some Counter strike like game), Tetr.io and Bemuse.
For Steam games… it was able to play 2d games great. Majority of newly released 3d games (Indie, triple A is out of the question) that time, the iGPU struggleds however.
Well I only wanted to play Skyrim at 1080p and it was able to deliver.
Also was able to play Dota and Counter Strike Global Offensive too.
I don’t think the newer intel iGPUs are any better, I mean it can play 3d games fine but usually performs OK on games a generation behind or older.
Hoping the bug with Corsair Vengeance RGB Pro is fixed so it doesn’t take up a huge amount of CPU resources to run effects. I had a really cool set of effects going that I just couldn’t use because of this.
I’d be using Wayland unless you have some good reason not to. You will not get good performance out of xorg with multiple monitors. Vsync on Wayland will match your screens refresh rate. The experience is a lot better imo.
Arc won’t have proper game support until it’s using the Xe driver (not until at least kernel 6.5) instead of i915. You can follow the progress of sparse rendering support for Xe here. Hardware AV1 encoding will with Xe, however.
If you want to stream your gaming (as long as it doesn’t require sparse rendering) and enjoy hardware AV1 encoding of the video you will have to disable Xe and revert to i915. You can choose one or the other.
There is a little hope for i915 to fake sparse rendering support (for games that don’t really use it, yet expect the feature flag). But you will still be stuck with last gen driver performance unless the optimizations are back-ported somehow.
I think I found a fix, I added it as a lutris game and launched from there, and seems to be working now. I didn’t set up a prefix, just searched for cyberpunk and added the already installed game.
Not sure if that’s the fix, or if the latest software update I did fixed it.
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