If you want a desktop distro up to date with kernel, DE, etc. which does’t crash I can advice Fedora. Aftet the six month release cycle it is easy to update. I used it for a couple of years on my home pc and it was very good.
There are Nvidia drivers and steam in the nonfree repo (it’s a one command to get access to it), they are easy to install. I haven’t tried any gaming but don’t see why it wouldn’t be just as good as any other distro.
Mandrake was my intro to linux back in 2003 as well. I ran it for a few months, but ended up going back to Windows for my main pc. I kept dabbling though, and decided to find a way to make it work two years ago. It’s not been totally smooth for me, but it’s well worth the effort.
Not sure about the latest version, but it definitely works with Proton, google an anime game launcher (it’s likely against the TOS as there’s no kernel-side anti-cheat and telemetry gets disabled but so far no one got banned).
Wow sorry, that’s good to know. I didn’t know the launcher could also be used with Honkai. I’ve been playing Genshin Impact for close to two months with that launcher and I haven’t been banned yet, it could be that Honkai’s checks are stricter?
Were you playing it by the time it launched? Back when Star Rail launched, it was quite tricky because they still were working on it, but nowadays it is going smooth and there haven't had any ban reports in check logs 5 months
I haven't really tested StarRail, but Genshin has been working flawless for months. Went from brand new account to finishing Inazuma questline and now getting into Fontaine with 0 issues(aside from one time where DXVK messed me up, but that's due to my graphics card being a ancient relic XP)
Also, tip, don't enable the FPS Unlocker. It says it makes you get detected by the anti-cheat, but I never faced this, but it seems to lag the game out? Like, with it enabled, I can't even get near Dragonspire
Even if it works (which it does), it’s dangerous to play any MHY game on Linux, as you almost definitely will get banned. There’s a project I was using to play Honkai that supposedly disabled telemetry, but I still got a week-long ban. I currently play in a Windows VM by passing an extra GPU through, but that’s not foolproof either and is also technically ban-worthy.
To add to this, I’m also reporting that since a Genshin Patch in June or July (3.8?), genshin launcher and the game just work without any issues. Installed through Lutris, using the normal launcher installation (so not the one that did the patches).
What I’ve heard is that they don’t think that it’s a big enough market to have to fix bugs that might happen only on linux and such, so they just don’t allow is to play.
It’d be nice, but from what I see most devs against this suggest Linux gamers are a bunch of dirty hackers and it’s somehow much easier to cheat there.
They just conveniently forget that Valve offered to fix any bugs themselves that are specific to Linux/Proton…
Most threads I've seen lately about gaming on Linux have explicitly been about sharing config tips for pirated repacks. I'm not saying it's necessarily representative, but there is the impression that a good number of the already small Linux footprint is pirating the games, so why would a dev make that easier? I get that too some extent some folks might buy the game, ruin into issues, and then try a repack. But it feels like there is a sizable community that just pirates the game.
The discussion is about anti-cheat, so piracy is not relevant here.
And no, there isn’t that impression.
Statistics from Humble Bundles and such have always shown that Linux gamers are willing to pay more than any other platform.
Plenty of games with anticheat have been pirated, like elden ring. I'm just saying that some devs might view not working on Linux as a feature not a bug, if they have the perception that a high proportion of Linux users are using repacks. There are some extremely vocal minorities in the FOSS world that could create that impression.
In any case, nice to see this dev look into the issue. I have my oldest boys using steam deck so the more compatibility the better.
I’m just saying that some devs might view not working on Linux as a feature not a bug
Those devs are exactly the reason why we’d pirate their game with anti-cheats. Not only because the pirated version may work compared to the official one but also, in this case, as a deserved fuck you to the developer.
I’m someone who typically endorses piracy (with the caveat that you should support the people who make the content if you can afford to) yet I will also be the first to straight up buy or not play a game rather than pirating it if it works well on Linux because I think it should be rewarded. And according to Humble Bundle it would seem Linux users pay more than others, so if a specific game is pirated a lot more than acerage on linux then perhaps the problem isn’t the Linux community but the game itself and a good dev would see that and fix their game.
Without mentioning that piracy, as stated by Nintendo and other companies, can actually sometimes help a game (for example if said pirate then talks about the game to others who may buy it, or if they then buy it after trying it and liking it).
Either way this is about anti-cheat, not DRM and anti-piracy. And even more-so by automatically excluding every Linux user you’re also excluding those that would have paid, that’s literally shooting yourself in the foot as pirates wouldn’t have paid you regardless (of course with exceptions) but some users would have and you stopped them from doing that with your move.
Maybe the pirated version does work on linux while the official doesn’t. For example if you wnat to play Rust on linux you have to play on non-EAC servers which are a lot more common on the cracked versions (for anyone trying to run official version of Rust, you can still connect to cracked servers that have their own Anti-Cheat, like any ArabRust server for example)
Right, I get using a cracked version for compatibility, and tried to convey that on my first post. I've done the same thing, especially with older games.
You can do this with the Flatpak version of Steam, but you have to give it access to the disks.
Flatseal is the easiest way to do this.
Open Flatseal
select Steam
scroll down to the “Filesystem” section
click on the + icon on the “Other files” area
either put in the full path, or use something like “/run/media” to give it access to all user-mounted storage devices (this value may vary depending on how the disk is mounted)
Restart Steam (if it was running). You should be able to access additional devices.
You don’t say what version of Debian you’re using but avoid stable on a gaming system. Debian tends to be more minimal OOTB too, and you may need to enable some non-free repos. Hardware matters too, with certain distributions having better Nvidia support in particular.
I can install the proprietary drivers myself. It will be a blast from the past, as when I started in Linux. Fun times. That concern is easy to address.
And just to say - it’s not that you couldn’t fix it, but installing the proprietary drivers for an Nvidia card or updating mesa for AMD or Intel would help.
No, it uses hyprctl to get the pid of the current active window. Which compositor are you using? It might be possible to get the pid in a different way.
linux_gaming
Top
This magazine is from a federated server and may be incomplete. Browse more on the original instance.