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linux_gaming

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tvmole , in What’s the best distro for gaming on linux? Any tips and tricks?

I think most distros will work just fine. It’s gotten so so much easier since Valve invested in Proton to make the Steam Deck work.

Personally, I’m on EndeavourOS with Gnome and it works fine for all my Steam games on an AMD GPU. Years ago, I was on Linux Mint, and that worked just fine for gaming too.

One caveat: if you have an Nvidia GPU, driver support can sometimes be a headache (or at least it was several years ago when I had one). Some distros claim better out of the box support for Nvidia, like Pop OS

warmaster , in What’s the best distro for gaming on linux? Any tips and tricks?

Damn. How embarrassing. I’ve notified them.

mild , in Has anyone gotten Street Fighter 6 to run on Pop_OS?

For me most of the time it is steam trying to install DirectX. Look for a process called directx and kill it, after that the game should start.

goneholo , in Bos Wars development has resumed, v2.8 released

Nice, need to check this out, never heard the name before but it sounds quite amazing

linkbattosai , in Has anyone gotten Street Fighter 6 to run on Pop_OS?
@linkbattosai@lemmy.one avatar

Do you have mangohud or a game scope enabled? There’s currently something going on between the Steam Plant and the NVIDIA drivers where on my end I have to disable mangohud for any of my Steam games launch. I’ve read that the new beta client of Steam fixes the issue.

walderan , in MineClone2 : Release 0.84 - The Very Nice Release

Announcement from the Forum:
0.84 - The Very Nice release

Release trailer
<a href="">https://www.youtube.com/watch?v=5aHym2jUB1M</a>

New server commands

<pre style="background-color:#ffffff;">
<span style="color:#323232;">minetest.register_chatcommand("music", {
</span><span style="color:#323232;">params = "[on|off|invert [<player name>]]",
</span><span style="color:#323232;">description = S("Turns music for yourself or another player on or off."),
</span>

New settings added

<pre style="background-color:#ffffff;">
<span style="color:#323232;">#Maximum amount of hostile mobs (default:300)
</span><span style="color:#323232;">mcl_mob_cap_hostile (Global hostile mob cap) int 300 0 2048
</span><span style="color:#323232;">
</span><span style="color:#323232;">#Maximum amount of non-hostile mobs (default:300)
</span><span style="color:#323232;">mcl_mob_cap_non_hostile (Global non-hostile mob cap) int 300 0 2048
</span><span style="color:#323232;">
</span><span style="color:#323232;">#Maximum amount of ambient water mobs that will spawn near a player (default:20)
</span><span style="color:#323232;">mcl_mob_cap_water_ambient (Mob cap ambient water) int 20 0 1024
</span><span style="color:#323232;">
</span><span style="color:#323232;">#Maximum amount of underground water mobs that will spawn near a player (default:5)
</span><span style="color:#323232;">mcl_mob_cap_water_underground (Mob cap underground water) int 5 0 1024
</span><span style="color:#323232;">
</span><span style="color:#323232;">#Maximum amount of axolotl mobs that will spawn near a player (default:5)
</span><span style="color:#323232;">mcl_mob_cap_axolotl (Mob cap axolotl) int 5 0 1024
</span>

Gameplay Improvements

  • Cherry Blossoms - Saplings added as loot, and trees and craftables added. Initial changes to enable a Wood API. - PrairieWind, SmokeyDope, Wbjitscool
  • Fix issue with drops turning black due to clipping into walls and floors and visually demonstrate drops merging - AncientMariner
  • Hoglins attack frequency reduced now due to new attack_frequency mob setting - AncientMariner
  • Hostile mobs should lose aggro if they cannot see their target - AncientMariner
  • Nerf skeleton attack - AncientMariner
  • Split global cap for peaceful and hostile. Introduce underground water, ambient water, axolotl cap. Slight peaceful spawn balancing. Mob spawning can have more density in some instances. Slightly less passive mob spawning. Some mobs were not counted in cap calculations. Refreshed cap space after spawning in cycle. - AncientMariner
  • Prevent slime blocks from ‘connecting’ to honey blocks when pushing/pulling, like in Minecraft - seventeenthShulker
  • Add support for external custom skins mod - MrRar
  • Double doors fixed - FossFanatic
  • Make elytra enchantable and the enchanted elytra usable - PrairieWind/FlamingRCCars/MrRar
  • Remove slimes from mushroom islands - AncientMariner
  • Remove Flower Forest Beaches from Wolf biome spawn list - PrairieWind
  • Make Piglin Brutes drop golden axes = PrairieWind
  • Make end crystals explode when nearby crystals are punched and explode - PrairieWind
  • Improved pig riding - PrairieWind

Visual Improvements

  • Incorporate sheep eating animation. - epCode
  • New textures for warped for Crimson Fungus, Crimson Fungus planks, Warped Hyphae planks - Exhale
  • New sweet berry textures - SmokeyDope
  • Add Piglin and Creeper description names to death message - AncientMariner
  • Creeper should not walk to player if it does not have line of sight. Mob shouldn’t look at player it does not have line of sight to. - AncientMariner
  • Remove one cause of extra jittering in mobs - AncientMariner
  • Update dead bush generation - PrairieWind
  • Fix a typo in the Acquire Hardware achievement - uqers
  • Clean-up mcl_bamboo text - rudzik8

Sounds

  • Add more fishing sounds! - Niterux
  • Add max_hear_distance flag to composter sounds - SmokeyDope
  • Add barrel sounds - SmokeyDope

Translations

  • Update russian translation - Temak
  • (french) translation enhancements - 3raven
  • Add spanish translations - megustanlosfrijoles

Performance

  • Reduce network activity for elytra flying rocket particles - AncientMariner
  • Mapgen Performance Improvements - FossFanatic
  • Migrate beacons back to abm - chmodsayshello
  • Frequent danger checks and movement actions removed from non-moving and out of range mobs - AncientMariner
  • Duplicate jump and danger checks removed from mob processing - AncientMariner
  • Decreased frequency of processing for some mob actions - AncientMariner
  • Only run certain checks if applicable for mob - AncientMariner

Multiplayer

  • Add global cooldown for the bed quick chat feature - chmodsayshello/AncientMariner
  • Music toggle for players connecting to servers - chmodsayshello
  • Make sure dying sign text respects protection - AncientMariner

Code Quality

  • Oxidation API - PrairieWind
  • Fix sign color requirement and translation issue - PrairieWind
  • Standardise despawn logic and add asserts. Add persistent flag for mobs that have been interacted with. - AncientMariner
  • Replace the zombie pigman with the zombified piglin - AncientMariner
  • Clean up crash code and convert to new style vectors - AncientMariner
  • Fix png start warning and double slab description warning. - AncientMariner
  • OptiPNG a bunch of textures - PrairieWind
  • Beds mesecons dependency incorrectly named - AncientMariner
  • Rename Bucket Textures - AncientMariner
  • Fix global variable references and exit mob_step if missing pos - AncientMariner
  • Fix texture modifiers relying on undocumented behavior - appgurueu

Fixes

  • Piglins no longer aggro for enchanted gold armour - AncientMariner
  • Drop pumpkins, melons and buttons via piston or dirt next to piston - AncientMariner
  • Llamas and other mobs change skin color - AncientMariner
  • Mobs more easily jump from stationary up a block - epCode
  • Fix waterlogged mangrove roots leaving water in the nether - AncientMariner
  • Prevent ALL furnaces from being moved (xp dupe fix) - chmodsayshello
  • Fix gilded blackstone fortune dupe - cora
  • Lightning rod param2 is now saved upon being struck - AncientMariner
  • Adjust hot stuff achievement to use new lava bucket texture name - SmokeyDope
  • Fix dropped out bamboo lines from translation work - AncientMariner
  • Zombie piglin no longer prevent sleep unless hostile. - AncientMariner

Crashes

  • Fix crash when creeper explodes in minecart - AncientMariner
  • Fix crash when using a named spawn egg - cora
  • Fix crash when parrot sits on shoulder - AncientMariner
  • Fix 2 automated wool farm crash and elytra fly over unknown block crash - AncientMariner
  • Change order of numbers passed into random that crash on some Lua versions - AncientMariner
  • solar panels: No crash when minetest.get_natural_light() return nil - MrRar
palitu , in MineClone2 : Release 0.84 - The Very Nice Release

Very nice. I heard about minetest on lemmy. Hopefully I can get my son to play this not the Microsoft one

20gramsWrench ,

I’m playing mineclone2 and it’s still a little rough around the edges, stuff like leaves not falling down, spawn rate of some structures being off the roof and redstone not really being there yest but it’s very close to the og thing in most aspects and runs way better

simple , in Wine 8.12 brings more Wayland work and performance improvements
@simple@lemmy.world avatar

God bless Wine developers for making Linux 10x more viable to use for me.

rodneyck OP ,
@rodneyck@lemmy.world avatar

Amen, to that!!

ShaunaTheDead , in [SOLVED] Lutris WINE .NET Issue During Game Installation - `Failure Processing Application Bundle`
@ShaunaTheDead@kbin.social avatar

Can you follow the instructions here to manually install the game and then switch the same WINE prefix to the game executable after the installation is finished. That should guarantee that they're installed on the same WINE prefix.

simple , in Meta announced 'IGL', a high-performance cross-platform graphics library
@simple@lemmy.world avatar

And it’s open source too, how nice.

burrp , in Meta announced 'IGL', a high-performance cross-platform graphics library
@burrp@burrp.xyz avatar

No thanks.

priapus ,

Like it or not Facebook contributes a lot to open source. This seems like a good project.

drturtle , in Meta announced 'IGL', a high-performance cross-platform graphics library

Can someone with more knowledge of graphics libraries give some insight? How does this fit in with OpenGL, Metal, etc?

BloodSlut OP , in [SOLVED] Lutris WINE .NET Issue During Game Installation - `Failure Processing Application Bundle`

@ShaunaTheDead @bgtlover

I got it to work!

Clearing the environment variable by adding system: env: DOTNET_BUNDLE_EXTRACT_BASE_DIR: DLLsallowed the launcher installer to properly handle the DLLs by creating a folder in the Game’s directory.

It appears that the game installs and launches fine, I’ve yet to test the actual gameplay, but that’s next.

bgtlover ,

@BloodSlut @ShaunaTheDead hohoho, a good head start! I had to clear some environment variables from time to time as well, especially when it comes to wine stuff misinterpreting some vars I thought are only for some specific programs I use, so it's not the first time such happened to me. Glad it worked for you, also glad you worked out what env var to clear.

BloodSlut OP ,

I appreciate the help!

ShaunaTheDead ,
@ShaunaTheDead@kbin.social avatar

Oh, that's great!

BloodSlut OP ,

Thanks for your help!

falsem , in Meta announced 'IGL', a high-performance cross-platform graphics library

Why did they feel the need to create this if Vulkan is a thing?

Edit: Oh it covers not only Metal but also WebGL and WebAssembly. That's pretty neat.

bgtlover ,

@falsem @Voytrekk because they always want to be remembered in history for something good, and they're desperately trying to make something that will eventually, through no try of their own, end up both good and ethical. Also, they want people to use their stuff more, so that they can eventually make it proprietary or something.

Grass , in Mesa RADV Driver Re-Enables Ray-Tracing Pipelines For AMD VanGogh APUs / Steam Deck

How many seconds per frame can I get ray tracing on deck?

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