I think most distros will work just fine. It’s gotten so so much easier since Valve invested in Proton to make the Steam Deck work.
Personally, I’m on EndeavourOS with Gnome and it works fine for all my Steam games on an AMD GPU. Years ago, I was on Linux Mint, and that worked just fine for gaming too.
One caveat: if you have an Nvidia GPU, driver support can sometimes be a headache (or at least it was several years ago when I had one). Some distros claim better out of the box support for Nvidia, like Pop OS
Do you have mangohud or a game scope enabled? There’s currently something going on between the Steam Plant and the NVIDIA drivers where on my end I have to disable mangohud for any of my Steam games launch. I’ve read that the new beta client of Steam fixes the issue.
<pre style="background-color:#ffffff;">
<span style="color:#323232;">minetest.register_chatcommand("music", {
</span><span style="color:#323232;">params = "[on|off|invert [<player name>]]",
</span><span style="color:#323232;">description = S("Turns music for yourself or another player on or off."),
</span>
New settings added
<pre style="background-color:#ffffff;">
<span style="color:#323232;">#Maximum amount of hostile mobs (default:300)
</span><span style="color:#323232;">mcl_mob_cap_hostile (Global hostile mob cap) int 300 0 2048
</span><span style="color:#323232;">
</span><span style="color:#323232;">#Maximum amount of non-hostile mobs (default:300)
</span><span style="color:#323232;">mcl_mob_cap_non_hostile (Global non-hostile mob cap) int 300 0 2048
</span><span style="color:#323232;">
</span><span style="color:#323232;">#Maximum amount of ambient water mobs that will spawn near a player (default:20)
</span><span style="color:#323232;">mcl_mob_cap_water_ambient (Mob cap ambient water) int 20 0 1024
</span><span style="color:#323232;">
</span><span style="color:#323232;">#Maximum amount of underground water mobs that will spawn near a player (default:5)
</span><span style="color:#323232;">mcl_mob_cap_water_underground (Mob cap underground water) int 5 0 1024
</span><span style="color:#323232;">
</span><span style="color:#323232;">#Maximum amount of axolotl mobs that will spawn near a player (default:5)
</span><span style="color:#323232;">mcl_mob_cap_axolotl (Mob cap axolotl) int 5 0 1024
</span>
Gameplay Improvements
Cherry Blossoms - Saplings added as loot, and trees and craftables added. Initial changes to enable a Wood API. - PrairieWind, SmokeyDope, Wbjitscool
Fix issue with drops turning black due to clipping into walls and floors and visually demonstrate drops merging - AncientMariner
Hoglins attack frequency reduced now due to new attack_frequency mob setting - AncientMariner
Hostile mobs should lose aggro if they cannot see their target - AncientMariner
Nerf skeleton attack - AncientMariner
Split global cap for peaceful and hostile. Introduce underground water, ambient water, axolotl cap. Slight peaceful spawn balancing. Mob spawning can have more density in some instances. Slightly less passive mob spawning. Some mobs were not counted in cap calculations. Refreshed cap space after spawning in cycle. - AncientMariner
Prevent slime blocks from ‘connecting’ to honey blocks when pushing/pulling, like in Minecraft - seventeenthShulker
Add support for external custom skins mod - MrRar
Double doors fixed - FossFanatic
Make elytra enchantable and the enchanted elytra usable - PrairieWind/FlamingRCCars/MrRar
Remove slimes from mushroom islands - AncientMariner
Remove Flower Forest Beaches from Wolf biome spawn list - PrairieWind
Make Piglin Brutes drop golden axes = PrairieWind
Make end crystals explode when nearby crystals are punched and explode - PrairieWind
Improved pig riding - PrairieWind
Visual Improvements
Incorporate sheep eating animation. - epCode
New textures for warped for Crimson Fungus, Crimson Fungus planks, Warped Hyphae planks - Exhale
New sweet berry textures - SmokeyDope
Add Piglin and Creeper description names to death message - AncientMariner
Creeper should not walk to player if it does not have line of sight. Mob shouldn’t look at player it does not have line of sight to. - AncientMariner
Remove one cause of extra jittering in mobs - AncientMariner
Update dead bush generation - PrairieWind
Fix a typo in the Acquire Hardware achievement - uqers
Clean-up mcl_bamboo text - rudzik8
Sounds
Add more fishing sounds! - Niterux
Add max_hear_distance flag to composter sounds - SmokeyDope
Add barrel sounds - SmokeyDope
Translations
Update russian translation - Temak
(french) translation enhancements - 3raven
Add spanish translations - megustanlosfrijoles
Performance
Reduce network activity for elytra flying rocket particles - AncientMariner
Mapgen Performance Improvements - FossFanatic
Migrate beacons back to abm - chmodsayshello
Frequent danger checks and movement actions removed from non-moving and out of range mobs - AncientMariner
Duplicate jump and danger checks removed from mob processing - AncientMariner
Decreased frequency of processing for some mob actions - AncientMariner
Only run certain checks if applicable for mob - AncientMariner
Multiplayer
Add global cooldown for the bed quick chat feature - chmodsayshello/AncientMariner
Music toggle for players connecting to servers - chmodsayshello
Make sure dying sign text respects protection - AncientMariner
Code Quality
Oxidation API - PrairieWind
Fix sign color requirement and translation issue - PrairieWind
Standardise despawn logic and add asserts. Add persistent flag for mobs that have been interacted with. - AncientMariner
Replace the zombie pigman with the zombified piglin - AncientMariner
Clean up crash code and convert to new style vectors - AncientMariner
I’m playing mineclone2 and it’s still a little rough around the edges, stuff like leaves not falling down, spawn rate of some structures being off the roof and redstone not really being there yest but it’s very close to the og thing in most aspects and runs way better
Can you follow the instructions here to manually install the game and then switch the same WINE prefix to the game executable after the installation is finished. That should guarantee that they're installed on the same WINE prefix.
Clearing the environment variable by adding system: env: DOTNET_BUNDLE_EXTRACT_BASE_DIR: DLLsallowed the launcher installer to properly handle the DLLs by creating a folder in the Game’s directory.
It appears that the game installs and launches fine, I’ve yet to test the actual gameplay, but that’s next.
@BloodSlut@ShaunaTheDead hohoho, a good head start! I had to clear some environment variables from time to time as well, especially when it comes to wine stuff misinterpreting some vars I thought are only for some specific programs I use, so it's not the first time such happened to me. Glad it worked for you, also glad you worked out what env var to clear.
@falsem@Voytrekk because they always want to be remembered in history for something good, and they're desperately trying to make something that will eventually, through no try of their own, end up both good and ethical. Also, they want people to use their stuff more, so that they can eventually make it proprietary or something.
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