I haven’t tried ALVR in over a year, but last time I tried it it had some major issues, good to see someone report that it’s working well for them, I look forward to trying it again when I can
OK, so a few possible starting points. It looks like you are running a 32 bit programming but may not have all the 32 bit libraries installed. This may be referred to as multilib or similar, but you need the 32 bit versions to run 32 bit software properly.
Second, if the above doesn’t solve it you may be having the same issue I had with Arcanum. I had taken a rip many years back and it had been corrupted so it would segfault like yours is. The solution was to find an alternate image of the disk which was clean and using that.
I doubt it’s the second thing because for an obscure game like this that at some point became free, most uploads on the internet are probably the same. But I will try a different one if the first option doesn’t work out.
Speaking of it, could you provide a more specific instruction or a proper package name for me to install? Because I tried searching for “multilib” and “32-bit libraries” and I doubt any of the ones I found were what I need, but I can’t tell it all looks pretty confusing.
It has steps for enabling 32 bit support, around step 2 enables and step 3 installs wine again after. You need to go through the wine install again after enabling 32 bit support (i386). If you don’t get all the packages with :i386 at the end remove wine and then install again.
With the upload, if it isn’t bittorrent it may be corrupted without being checked. Maybe look for an md5sum and confirm you have the file as expected. If the md5sum checks out you are sorted, if not you will at least know. That said it is as you say very unlikely to be the file, much more likely the libraries. Let me know how you go.
That looks similar to the other one I tried, so I don’t think it will work. The problem comes into play when holding down a key - the text expanders generally won’t repeat the key properly to work in the game for continuous movement.
Looks like a cool tool though and I’m going to check it out for other uses! Thanks!
I like this, it’s very easy to understand the config file. I would like application specific mappings so I’m going to try keyd first, but I’ll keep this in my back pocket. Thanks!
Yeah, I switched from arrow keys to ESDF going from Doom to Quake. WASD wasn’t the ‘default’ yet back then. And by the time it got annoying with new games coming out, muscle memory was already there. If I could go back in time and do that over, it would save me at least several days of my life rebinding stuff over the years, lol.
Bruh, i wish other distributions could also improve on that matter, i’m not gonna go to Arch, nobody is nice in there and not to mention the kind of show-offs they probably are
You can temporarily set it using sudo sysctl -w vm.max_map_count=1048576 . How to permanently set the value will vary depending on the distro. iirc on debian and fedora, you can create a file under /etc/sysctl.d/ directory with content vm.max_map_count=1048576
Pop!_OS, Fedora, and I think Ubuntu as well have already done this change long ago in this sequence. So no need to switch to Arch. Also, you can edit this manually, it’s just about changing the default.
I suspect it’s intended to be “ground-up rewrite in a better engine with more content” sort of like Isaac’s transition from Flash to its own bespoke C++ engine.
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