I mean very rarely the editions of the game itself is different (I’m thinking of the windows epic and steam fallout new vegas versions) and one doesn’t mod properly, but failing something like that I go with whatever has the less obtrusive DRM. So lately I’ve been getting whatever I can on gog.
For me it’s GOG first. Using lgogdownloader and wine directly (in a custom apparmor profile). No DRM, no forced updates, no annoying client that takes forever to start. Games are also dramatically much easier to isolate and sandbox this way.
If the game is not there, then yes, Steam (as a separate unix user).
While I’d generally rather have Steam’s no-opt-out automatic updates rather than GOG’s manual updates, Skyrim’s update a while back breaking modded play for months was definitely a counterexample.
I agree with cmnybo. If you like the long term prospects for the Intel discrete GPUs, grab one. But currently, drivers are still early in their development, so be ready to experience some growing pains.
Apparently they’re a really good choice for video encoding (e.g. if you’ve got a Jellyfin server or are a streamer or something) because of AV1 codec support. (I think that’s the important one, anyway.)
Ill say promising. Mesa recently landed sparse support so that should make a lot more games playable now, perf is decent but there are for sure still bugs, for instance for me and a couple others, gamescope doesn’t work right
You want to use the latest kernel and mesa versions (preferably git or release candidate versions). The new Xe kernel module allegedly doesn’t support hardware accelerated video decoding so you’ll need to stick with i915. If Intel’s new GPUs dont have the hardware acceleration issue it would be a no-brainer to buy once the performance issues are ironed out.
Steam. Valve pumps money into Linux gaming, and it shows by games running really well with almost no effort on my part. I’ve also had issues running controllers on GOG through Heroic (maybe fixed?), whereas it’s flawless and incredibly configurable on Steam.
If GOG starts to give Linux actual attention, I’ll prefer them for their DRM-free stance. But my gaming experience is just so much better on Steam that I don’t bother with GOG most of the time.
Saves are either stored in wineprefix/user/documents user/Appdata/local user/Appdata Roaming I juat go around copying those and games that I own legit steam stores the saves
I would personally love to use GOG for their buy-to-own model, but I’m incredibly tied into the Steam ecosystem. I just can’t live without Remote Play Together for playing with distant friends, the Workshop is incredibly convenient for modding, and free no-setup cloud sync of all my saves is a no-brainer. Gabe Newell was right when he talked about piracy being a service issue. If you provide the best service, people will keep coming back.
In that same vein, I’ll never buy another Ubisoft title as long as I live. Their crappy launcher makes it impossible to play their games on Linux.
I do kind of wish that there was a Steam Input equivalent that wasn’t tied to Steam. Linux has the technical underpinnings to be capable of creating virtual controllers from other controllers, have per-app settings, but the actual implementations out there are kind of lacking.
Not OP but look for games that say remote play together on Steam. As long as you own the game you can invite your steam friends to play with you and they join your host game without needing to purchase. An example I’m familiar with that works good is human fall flat.
Edit: start the game, open friends menu, open chat with friend, invite to play together or whatever it says on the banner
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