could also be an issue with the user not being part of the proper group (in this case ‘input’) check out this wiki entry regarding groups: wiki.archlinux.org/title/Users_and_groups
Mac OS does have 15x the number of users (in the US at least, closer to 6x the users outside the US), so this is still an accomplishment in my opinion.
I used to work in the video industry so I know dozens and dozens of Mac users and I’d say under 10 of them play games. And only one of them plays games on their computer…by dual booting to windows.
I bought a mac book pro once because I was getting into graphic design and bought into the hype that mac was the way to go even after being a windows user for 10 years at the time.
But…I still had to integrate with windows networks for administration work, had to use windows only applications for work, use windows for the bulk of my games…
Obviously I ended up dual booting with windows for a while, but in the end I just stopped using the mac os.
The launcher hasn’t worked in over a year for me, it just refuses to log in. I think from what i ended up reading on reddit recently that it’s an mtu issue, but changing mtu also didn’t do anything. I might have to change something in a config file but i didn’t want to bother going through the trouble to get their stupid launcher working. I don’t really play their games anyway. Most of the games on my account are games that they gave away for free.
I’m not seeing anyone comment on the last paragraph of the article, so I’ll paste it here.
With the SteamOS / Steam Deck monthly numbers not showing any magnificent gains, I am curious over this 0.5% increase for Linux gaming overall and whether it’s genuine.
The likely explanation is when looking at the demographics and seeing Steam by Chinese users dropping 3.4% while the English usage picked up by 3.4%. Chinese gamers and reporting differences there have previously vastly swayed Steam statistics in prior months.
All they said for sure was they sold out their first two production runs which were based on pre-order numbers, and that was over 1mil at the time they said that. Found this quote though:
“According to Omdia, the Steam Deck sold an estimated 1.62 million units in 2022, and is on track to sell about 1.85 million units throughout 2023. This would push total Steam Deck unit sales to 3.47 million by the end of 2023.”
So if true, they blew through those first units super fast, and then ramped production again. I’m sure they sold a ton last month when t was 20% off for Summer Sale as well.
I’m happy for the growth— but are we sure this isn’t just from the increased counts due to the steam deck?
I read further; “When looking at the Steam Linux breakdown, the SteamOS Holo that powers the Steam Deck is now accounting for around 42% of all Linux gamers on Steam. “
I made the switch fully recently. It's honestly nicer overall for sure. Glad to see things picking up. The more that move over, the more support Linux will get.
Just installed Pop OS a few days ago and already got the survey, so I guess I’m helping?
That said, gaming on Linux is still a bit too fiddly to set up for your average person. Out of the 6 games I played so far, I had to tinker with 3 of them to get them running, despite having none of these problems on a Steam Deck. Though the common theme seems to be non-Steam launchers (Ubisoft Connect, Riot Games and FFXIV) causing them.
For non-gaming purposes (browsing, programming, multimedia) on the other hand it’s been smooth sailing.
you are editing the right ini file by changing another setting and see if it takes effect in the game
something else like Mangohud is forcing vsync
If it you manage to turn of vsync and the mouse lag is gone you probably want to limit your frame rate to something close to your monitor refresh rate to minimize screen tearing. You could use Mangohud or libstrangle for that.
i’m now quite shure the ini tweaks are correct because i did it with the BethINI tool and i tried without mangohud (i can see frametime throu the shadowboost menu) still at 60 fps
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