It is still hidden, but one of the reasons why the native Linux version is better than Proton.
Asynchronous saving
Many of you might not be aware that Factorio has support for saving your game in the background, without freezing while it does so. This feature is tucked away in the hidden settings and only works on macOS and Linux. This is one great example of taking advantage of a platform’s features to benefit the game, which would not be available to us if we simply went through Proton.
Asynchronous saving works by using the fork syscall to essentially duplicate the game. The primary instance - the one you interact with - continues playing, but the newly forked child runs the saving process then exits on completion. I have used it for many years and have never had issues, but the setting remains hidden because there are a few unsolved problems with it and it requires a significant amount of RAM to work.
I would love to promote this feature away from its hidden status in 2.0. If you are playing on Linux or macOS, please enable asynchronous saving (ctrl+alt+click Settings -> “The rest” -> non-blocking-saving) and report any issues you find. I am particularly interested in reproducing a seemingly random freeze that occurs at the end of the process. Thank you in advance!
A lot of displays don’t support DP unfortunately. I have an LG C2 which is perfect for desktop use and one of the more affordable OLED screens out there, and it does not support DP. The PC monitor equivalent that uses the same panel is made by Asus, but that one has a $600 dollar mark up.
There are converters these days, albeit with some minor quirks. And they typically only use DP 1.4 anyway, although that’s enough for perceptually lossless 4k@120hz + HDR.
Do they support VRR though? Last I heard that was still an issue with these converters.
Yes, some of them do but it can be dependent on the firmware (some of them are flashable). I will add that my display supports both Freesync over HDMI and VRR, and it’s not always clear which it is actually using under the hood, so be aware of that. You’ll need a pretty recent kernel. Definitely at least 6.3 but prefer 6.6 or later.
My experience is the adapters have much better support under Linux as well, with them being almost useless on Windows (no HDR, no VRR, and potentially no 120Hz). But it’s been a while since I’ve tested.
Did you copy the wrong link? This was a random youtube video.
Good to hear that some adapters do work though. The lack of HDMI 2.1 basically prevented me from ever considering AMD, but if there are converters that work that certainly opens up my options.
Thanks! So VRR works out of the box for you or did you have to do tweaks to get it to work? The answers on the Amazon page are conflicting, with the manufacturer saying VRR is not supported but some users saying it does. Don’t know who to believe.
Should work out of the box with Plasma 5/6 (6 if you want HDR) and Sway.
VRR didn’t work with older firmware versions but there have been updates since so the manufacturer information may be out of date. If it doesn’t work, there are links in the gitlab thread for newer firmware (you’ll probably need Windows to update although I saw some vague references that it might be possible on Linux). The adapter is mostly useless on Windows for the record, although you can just swap to a direct HDMI connection in that case.
Oh and I’ll add there are some instances where you may need to power cycle your TV/monitor and/or switch console VTs, if you get a black screen or if HDR fails to toggle on/off.
And lastly, gamescope session didn’t work reliably last time I checked, but it’s been a while.
even after renaming MangoHud.conf to MangoHud.conf.old in ~/.config/MangoHud/ And launch a game with MangoHud, it does work. However, where would the config be if it doesn’t show up in ~/.config/MangoHud/
That’s what I am trying to figure out, the Readme and Archwiki don’t have the paths I am looking for.
i’m not sure if its my bias towards linux that thinks it should be added or the bias against linux that has it not added, but showing the % of games that are playable on linux and windows without showing linux and windows native games seems like an incomplete dataset
I had a net top thing from asus that had worse specs than that running fine a few years ago on AntiX. It was just used as a thin client mostly but did the job.
I use the steelseries arctis 7 (I think, it’s the non-pro version). It works great in Endeavor and is very simple. I don’t think I can tell how much charge the battery has but I charge it every night so that’s not an issue. Highly recommend buying a magnetic USB cord for it.
I was looking into these but it mentions software a lot in the reviews as in you must use the software to ensure good audio quality. Is this true? How long have you had them?
I’ve had mine for at least 5 years, probably more. You don’t need any software on Linux, it’s picked up as a normal USB audio device: SteelSeries ApS SteelSeries Arctis 7I’m no audiophile, but audio quality is great. I had the Logitech G930 before and I like this better. The one USB device actually presents 2 audio devices to the computer because it has this neat dial that lets you mix your game sound and chat sounds right on the headset.
I have the Arctis 7 as well and the default EQ sounds just fine, although I do prefer the Bass Boost. You can run the software inside a Windows VM, passthrough the USB dongle and configure all your settings as well. They get saved into the headset and work just fine in Linux without Linux native software.
I’ll go against what most comments said and recommend DirectX 11. Yes, DXVK will translate it to Vulkan anyway, but Larian’s own Vulkan implementation is definitely less stable compared to DX11.
I’ve experienced multiple crashes during simple things like opening the character sheets using the tab key, or crafting alchemy potions. I never had a single crash using DX11. I used Fedora 39/40 and openSUSE Tumbleweed, so the kernels were fairly recent. Radeon 7800 XT GPU.
I had the same experience under Windows 10 (before I switched to Linux), Vulkan has smoother frametimes but DX11 is more stable.
YMMV, this is just my experience from almost 400 hours played so far.
They borked the Vulkan Renderer somewhere around Patch…3 I think? It used to be so performant, but now it runs only at 40-60fps on my Nvidia 3090 compared to the DX11 renderer which can render at 80-120 T_T
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