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Anaminus ,

I have always been a fan of stealth games. Dishonored (especially the first) scratched the itch perfectly! It’s atmospheric. It’s not open world, but each level has its own area to explore that is filled to the brim with stories, sometimes a small side quest etc. I also love how you get to influence the ending.

wildeaboutoskar ,
@wildeaboutoskar@beehaw.org avatar

Skyrim. It’s a beautiful game, even now when I play it I take a moment to just look at how gorgeous the scenery is. I love the quests and that you can own a horse/house/child/ get married. I love the potions and crafting and customisation.

I don’t think there are many games quite like Skyrim

irasponsible ,

I think Terraria? Especially with the years it’s had to grow and improve.

gus ,

Metroid Prime has to be pretty far up there. It was a bold step forward for an established franchise that could have gone wrong so many different ways, but holy cow they nailed it. The controls are probably the only weak part, but to be fair dual analog controls hadn’t really caught on yet. Every area of the map has character. So many of the boss fights are memorable, from Omega Pirate being fueled by raw Phazon and destroying its own soldiers, to Thardus whiting out the whole arena, to Meta Ridley wrecking the shit out of the Artifact Temple. The music is great, bringing back bangers from previous games, subtly remixing in other motifs from the past as well to give the game a familiar feeling, while adding beautiful new ambient music of it’s own. The plot progresses forward with only a limited amount of cut scenes and dialog. It combined two genres in an innovative new way that 20+ years later still hasn’t really been recreated yet.

And then once you’ve finished playing everything and finding every last thing as intended, there’s still more fun to be had in learning some of the more basic glitches to get items way earlier than intended. Giving the devs the middle finger by getting items the first time around without taking a long backtracking trip later to come back and get it. Speeding through areas and blasting through boss fights with equipment and weapons you’re not supposed to have yet. It contributed in large part to the birth of the modern speedrunning scene as people came up with more and more creative ways to get around formerly impassable obstacles.

20+ years old now, and it still holds up (as long as you play Primehack or Remastered to get more modern controls).

IcedCoffeeBitch ,

The only thing I feel could’ve been done better in Prime 1 is the map. I don’t think it aged well in that aspect, but you couñd argue that’s a nitpick

LeopardStripesx3 ,

Dragon Age. I literally fell in love with Alistair while studying for my masters, so it must have been an excellent storyline for an RPG. I also played it through in full twice because it turned out my initial character choice made my perfect ending impossible…

FlashMobOfOne ,
@FlashMobOfOne@beehaw.org avatar

The two games I wish I could play for the first time again are Dragon Age and Bioshock.

The events that transpired at Ostagar, man, got you into that game REAL quick.

iamak ,

Control seems pretty good at what it wants to do. Nice graphics and soundtrack, fluid movement in combat (closest description I could think of) and cool, intriguing story. It also has one of the best video game quests I’ve played: Ashtray Maze

Skyrim (despite the numerous bugs) is another one I will say is close to perfect. Really good game and the community is pretty great as well.

Sentinian ,

Both Portal games are perfect. Portal 1 did some much great stuff and portal 2 said fuck it and decided to be more perfect then the first.

scribblemacher ,

I respect this, but always had trouble with portal 2. It has some great parts but is also way too long.

Syrup ,

If we’re going really old school, then Space Invaders. Its way of leveraging the hardware at the time to make the enemies and music speed up after you defeat more of them is elegant. Back then, the more things a game had on screen, the slower it ran. So, destroying more enemies removes more things from the screen, causing both enemies and music to speed up.

This is something that’s taken for granted today, but I think at the time, it was genius.

no_time_like_the ,

Apparently that speed up was originally a bug svg.com/…/details-you-didnt-know-about-space-inva…

takeda ,

Witcher 3. They very well combined open world with story telling, with tons of side quests, many of which affect the story. The characters aren’t one dimensional. For example Bloody Barron is a low life, but also draws sympathy as he pays for his sins from the past. The world is also unforgiving, many times you have to make a decision between shitty option and even shit tier option. The graphics and characters are also very detailed. All of that creates a great atmosphere.

If you haven’t played it, you should give it a try.

TheyHaveNoName ,

My vote goes to Shadow of the Colossus. The story, the mood, those damn creatures. Just enough frustration to keep you going and enough variation to not make it boring.

Schlock ,

I would interpret “perfect” as “i can’t find anyhing negative to say about this game”. So for me the candidates are:

  • Portal 1&2
  • Factorio
  • Outer Wilds
  • FTL
  • TowerFall: Ascension
  • Dishonored 2
  • Prey (the Arkane studios one)
  • Minit
  • and maybe Nidhogg
Frell ,

Outer Wilds. I consider it the best video game ever made and I’ve spent quite some time thinking about if there’s something I could add, change or remove that would improve it and so far I’ve yet to come up with anything of substance (beyond tiny QoL changes or reeeally nitpicky stuff).

MrBobDobalina ,

I’ve just joined beehaw, this is my first browse, and one of the first comments I see is for Outer Wilds… Feels good. One of my favourite games / stories / media / art pieces ever. I love it and all of the brilliant minds behind it, I’ve never thought so about a game once finished anywhere near as much as this one.

interolivary ,
@interolivary@beehaw.org avatar

Outer Wilds is one of the more interesting games to come out in recent memory, but personally I just didn’t like the

spoilerfairly tight (for me) time limit. I like to do things at a slower pace for a variety of reasons, and I’d love to have a way to change the time scale so that things don’t happen in just 20-something minutes. I know it theoretically gives you infinite time to explore and do stuff, but that one cycle is always ~20 minutes, and that’s what I’d love to be able to slow down.

MoonRocketeer ,

I still need to get around playing the DLC but I feel like I’d need to watch a video to get caught up on the story. That said, yeah, the gameplay and story is absolutely incredible. Perfectly-executed mystery box.

DeadSpy2 ,

You could always add the DLC :D (I’m half joking of course, but it’s soooo good. I think it’s on par, if not a little bit better, than the main game.)

legion ,

Perfection is overrated. Most of my favorite gaming experiences are with games of which I would be able to cite plenty of flaws.

I like games with sharp edges.

That said, there are a lot of good games being mentioned in these comments.

zagaberoo ,

What’s a favorite example of a game you love in spite of genuinely painful sharp edges?

jmanes ,

Super Mario RPG for SNES. … I’m old

IcedCoffeeBitch ,

Easily one of my favorite RPGs.

Also it’s getting a remaster(and I’m not old :P) so there are and/or will be more young fans than what you realize

Oneeightnine ,
@Oneeightnine@feddit.uk avatar

For a game to be perfect I think it’s got to be absolutely pinpoint in achieving what it sets out to do. Doesn’t matter if it’s a small game, or an expansive open world.

I’m gonna go with Superhot. For my money it took an idea, and ran with it to its natural conclusion. It’s laser focused on that one core mechanic and pulls it off so well that I don’t think anyone else has even tried to replicate it.

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