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Syrup ,

If we’re going really old school, then Space Invaders. Its way of leveraging the hardware at the time to make the enemies and music speed up after you defeat more of them is elegant. Back then, the more things a game had on screen, the slower it ran. So, destroying more enemies removes more things from the screen, causing both enemies and music to speed up.

This is something that’s taken for granted today, but I think at the time, it was genius.

no_time_like_the ,

Apparently that speed up was originally a bug svg.com/…/details-you-didnt-know-about-space-inva…

Sentinian ,

Both Portal games are perfect. Portal 1 did some much great stuff and portal 2 said fuck it and decided to be more perfect then the first.

scribblemacher ,

I respect this, but always had trouble with portal 2. It has some great parts but is also way too long.

iamak ,

Control seems pretty good at what it wants to do. Nice graphics and soundtrack, fluid movement in combat (closest description I could think of) and cool, intriguing story. It also has one of the best video game quests I’ve played: Ashtray Maze

Skyrim (despite the numerous bugs) is another one I will say is close to perfect. Really good game and the community is pretty great as well.

LeopardStripesx3 ,

Dragon Age. I literally fell in love with Alistair while studying for my masters, so it must have been an excellent storyline for an RPG. I also played it through in full twice because it turned out my initial character choice made my perfect ending impossible…

FlashMobOfOne ,
@FlashMobOfOne@beehaw.org avatar

The two games I wish I could play for the first time again are Dragon Age and Bioshock.

The events that transpired at Ostagar, man, got you into that game REAL quick.

gus ,

Metroid Prime has to be pretty far up there. It was a bold step forward for an established franchise that could have gone wrong so many different ways, but holy cow they nailed it. The controls are probably the only weak part, but to be fair dual analog controls hadn’t really caught on yet. Every area of the map has character. So many of the boss fights are memorable, from Omega Pirate being fueled by raw Phazon and destroying its own soldiers, to Thardus whiting out the whole arena, to Meta Ridley wrecking the shit out of the Artifact Temple. The music is great, bringing back bangers from previous games, subtly remixing in other motifs from the past as well to give the game a familiar feeling, while adding beautiful new ambient music of it’s own. The plot progresses forward with only a limited amount of cut scenes and dialog. It combined two genres in an innovative new way that 20+ years later still hasn’t really been recreated yet.

And then once you’ve finished playing everything and finding every last thing as intended, there’s still more fun to be had in learning some of the more basic glitches to get items way earlier than intended. Giving the devs the middle finger by getting items the first time around without taking a long backtracking trip later to come back and get it. Speeding through areas and blasting through boss fights with equipment and weapons you’re not supposed to have yet. It contributed in large part to the birth of the modern speedrunning scene as people came up with more and more creative ways to get around formerly impassable obstacles.

20+ years old now, and it still holds up (as long as you play Primehack or Remastered to get more modern controls).

IcedCoffeeBitch ,

The only thing I feel could’ve been done better in Prime 1 is the map. I don’t think it aged well in that aspect, but you couñd argue that’s a nitpick

irasponsible ,

I think Terraria? Especially with the years it’s had to grow and improve.

wildeaboutoskar ,
@wildeaboutoskar@beehaw.org avatar

Skyrim. It’s a beautiful game, even now when I play it I take a moment to just look at how gorgeous the scenery is. I love the quests and that you can own a horse/house/child/ get married. I love the potions and crafting and customisation.

I don’t think there are many games quite like Skyrim

Anaminus ,

I have always been a fan of stealth games. Dishonored (especially the first) scratched the itch perfectly! It’s atmospheric. It’s not open world, but each level has its own area to explore that is filled to the brim with stories, sometimes a small side quest etc. I also love how you get to influence the ending.

tegs_terry ,

Lots of contenders for me: Resident Evil 2, A Link to the Past, Ocarina of time, Goldeneye, Half-Life, Diablo II, Skyrim, Alien: Isolation, Borderlands 2, Mario 64

But I gotta go with Runescape

storksforlegs ,
@storksforlegs@beehaw.org avatar

Can we go really old with these?

Because Zelda Link to the Past is a perfect game.

I know how ubiquitous it is, but I still replay it on a regular basis. Its perfectly designed, balanced, simple… Im not saying its superior to modern games or something stupid, I just think its pretty flawless. That is all.

dewin ,

Have you ever looked into any randomizers for ALTTP? They’ll give you a whole new experience in playing the game.

With Archipelago, you can even play with other people playing other randomized games. A Hollow Knight player might need you to find their mantis claw so they can get to the boss that has your hookshot and so on.

dgunay ,

It’s hard to define perfection but Return Of The Obra Dinn has very few flaws IMO. I can only complain about relatively minor UX problems. Everything else is incredible. I still think about the story years later and the music gets stuck in my head to this day. It is such a consummate achievement of game dev and its design achieves maximum results with the limited resources of a solo gamedev.

deedasmi ,

Factorio. The game automatically adjusts difficulty based on your speed and familiarity. Pros scaling rapidly are going to have a harder time with biters than a noob learning the ropes on the exact same difficulty settings. Difficulty settings can be scaled up for a true challenge. Mods are supported damn near as much as first party devs. It’s a very well optimized game. It’s just technically impressive, psychologically fun, and fundamentally well balanced.

somefool ,
@somefool@beehaw.org avatar

Hollow knight. The gameplay, the smoothness of the controls, but also the universe, the atmosphere, the fantastic music. Absolutely wonderful game.

veganzombeh ,

Hollow Knight is the best game I’ve inexplicably never finished

gaael ,

Guild Wars, especially for the PvP mode. I loved the visual feeling of the game, it felt sharper and less cartoony than a WoW.

Some classes were kind of novel too at the time.

And the feature I loved was the limited skillset you had to chose : you could be lvl 20 (max) and know 30 spells but you could only pick 5 in your active bar. It made for so many interesting builds and combinations !

newde ,

Guild Wars

Aaah, that game really left a hole in my heart that was never really filled again. Build crafting during school, playing in the evenings – those were the days. I also loved how the game forced team play much more than other MMORPG’s. And then there’s the lore, the beautiful zones… Truly pretty close to perfect!

Saprophyte ,

I have to agree with you there. The music, the scenery, the plot, just the general aesthetic of the game was incredible. It created an experience in play. I can’t tell you how many times I restarted characters and classes to play through in a slightly different experience. I still pick it up and play occasionally, even though I’m the only one from my guild who has logged in for the past 3 years, it’s nice to just see and experience the game again.

tulwinn ,

I think I would have to go with Stardew Valley. It has something for any mood I’m in.

I can spend my time on the farm, looking after the animals, crops, reorganising. I can go and be social with the neighbours, help them out, do some work towards the community centre. If I feel adventurous I can go explore the mines fighting monsters.

Where I’ve done all that I can start again on a new farm and try a different strategy, I can even play with friends and work together. Its just cozy fun.

m3adow ,
@m3adow@feddit.de avatar

Don't forget the rich modding possibilities and the exhaustive mod landscape.

tulwinn ,

I couldnt speak to them as Ive never tried the mods. They look cool though.

I first got Stardew, on my switch, during my university days. My wife and myself spent a couple of weeks over christmas playing everytime we could. I have purchased it on PC but not really played it.

I mainly play it now on my phone, its a perfect stress reliever, I can nip on for 5 minutes and still achieve something. Neither support the mods!

One day I will get into the mods! oh yes

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