Right when I was playing Horizon Forbidden West, I saw a wrapped up chair that had tape in a blue cross on it, so it looked exactly like the things you can use your pullcaster on in the game. My first thought upon glancing at it was “Oh, I can use my pullcaster on that!”
…No. No, I can not. It’s real life; I do not have a pullcaster and there are no robot dinosaurs.
“The Ascent” on gamepass. My buddy and I are always looking for fun coop games, and I saw the trailer for this and thought it looked fun. We are only a couple hours in but so ar it’s been a pretty enjoyable cyberpunk twinstick shooter with some great visual design. There are some bugs and the shooting takes a while to get used to but lots of fun so far!
Not exactly a double take, but sometimes when I play a lot of Assassin’s Creed I start subconsciously looking for good handholds on buildings in real life.
When I first played Skyrim, I spent so long just wandering around, harvest every mountain flower I found, that every time I saw a bush with flowers, I felt the urge to harvest them because obviously that’s just what you do when you see something that can be harvested. The dopamine hit from resource gathering is very real.
Hahaha, yeah I remember going out in nature back then and the game invaded my reality. I felt the need to harvest plants, but managed to control myself.
I can only speak for the first 3 paid dlc, since I still haven’t played the castlevania one. The first 3 essentially add an alternate route to the game, so about 6ish levels and 5 bosses between them. With the exception of the queen and the sea*, the DLC content isn’t that much harder than base game stuff, and it’s all accessible in the games easiest difficulty (generally they’re easier than stuff from the free updates lol). They’re pretty good at adding a bit of extra variety in what routes you can take through the game, and add some extra items. Compared to some other games I play (stellaris), the DLC do feel pretty optional which is nice to see, and to the best of my knowledge they were also partially intended to support the creation of the free content as well.
*the bosses in that dlc are rough ngl. Queen boss fight is really fun though.
Picked up Diablo 4 to play with my friends, been enjoying it so far. Also still playing Single Player Tarkov here and there and a colony management game called Going Medieval.
Same here, though I do wonder how they will keep us interested, as they have deliberately not shown any combat. Not even stardew valley went as far as removing combat from the gameplay loop.
I think it’s brave if them to experiment with games about literally anything but combat, and I think it’s about time. Games have evolved so much they could give us so many varieties of things to do, and almost all of them just go the same route of shooting and hitting things.
Oh I totally agree, I am very fatigued of violence driven games, and have high hopes for Palia. I’m just a little apprehensive that if they just try to copy the non combat parts of zelda and mix it up with animal crossing, it’s not going to be enough.
Currently playing Horizon: Forbidden West. I love it but it can get somewhat tiring after a while. It’s my third open world game in a row and I definitely feel the need to play something smaller and more focused.
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