Just want to point out that we already have a Star Trek mod for Stellaris and it is still actively maintained by the community. It already have custom models, lore, species, and everything else in the game anyway. It offers more than what I would suspects that this game would offer:
Dorfromantik is a very chill puzzle game that runs great on Steam Deck if that’s your thing, a favourite of mine while the TV is going in the background.
If you’re into factory games I 1000% recommend Shapez, which is a shape-building game that doesn’t have the notion of grinding or currency or running out of resources. It’s immensely satisfying when you get the perfect mechanism together and you’re churning out shapes. Definitely one for mouse and keyboard though.
Definitely recommend Dorfromantik! Islanders is another super chill casual game (and also a builder) that I started and fell in love with the other day.
Considering how many blogs are just AI generated garbage now, it doesn’t surprise me that the big players are looking to automate their articles.
The issue is that AI can’t really create… it just remakes what it already knows and has seen before. No hot takes. No new ideas. Just whatever has been done before.
Also, Chat GPT at least still writes at the level of a somewhat talented ninth grader. Its prose is stilted, and the way it structures essays and stories is super formulaic.
It's absolutely not at the level it can replace a talented human writer yet. (I have no doubt that day is coming, probably sooner than we think, but it's not here yet.)
So publishers making the switch will see the quality of their content drop, and with it the number of clicks / revenue they get. Enough to offset the salaries of all the writers they fired? Probably depends on the publication. For clickbait farms, probably not, but the higher quality the readers are used to the more the publishers stand to lose.
A lot of sites like these are already just click farms with “articles” consisting of a headline and a couple poorly-researched sentences. Switching to AI probably won’t significantly change the quality of what they’re churning out.
Something to keep in mind is that these companies aren’t concerned with total profit or revenue or anything like that - it’s all about the percentage. I suspect in the short term, these AI-articles will look very profitable. Networking effects, consumer habits, and SEO will carry the day for a time.
But what always screws these MBA types is the inability to recognize the specific natures of their business and the second order effects. Not all costs are representable on a spread-sheet.
Basically, the second order to me really boils down to this: AI generated content isn’t really a ‘brand’. Good writing shops tend to build a following with their writers and expectations with their editors. The writing, investigative, and editorial bent of a house is essentially what makes a shop. See The Economist and The New Yorker as examples. In other places, a lot of niche shops are selling personality as much as product with youtube, podcasts, and others.
this means there is no real ‘value add’ someone like an AI shop can provide. You are throwing yourselves down the hole of becoming a pure commodity, and as every business major knows, being a commodity sucks. Short term profitable, but literally no one cares about where a mass produced nail comes from and its a race to the bottom of price.
So, as time goes on, with the barrier for entry being incredibly low, every bill and joe who fancies themselves an SEO wizard has no reason to not jump in, so your competition rises and your ability to charge some value for (ads?) drops a lot. But that’s the tip of the iceberg. Many of the companies that would occupy this brandless, commodity-filling space are way better positioned to make a run at it than the GAMURS Groups of the world. Microsoft’s Bing chat and (probably soon to follow Bard) will whip your ass in the long-game. Why search Bing to get an AI article from the Escapist when Bing will do it for me? I really doubt anything churned out by an AI with some edits will be that much better per convenience.
This whole could easily collapse in on itself. Like a lot of people in the AI space, I’m interested to watch what happens when AI begins to consume and be built on its own content.
Basically, the second order to me really boils down to this: AI generated content isn’t really a ‘brand’. Good writing shops tend to build a following with their writers and expectations with their editors. The writing, investigative, and editorial bent of a house is essentially what makes a shop. See The Economist and The New Yorker as examples. In other places, a lot of niche shops are selling personality as much as product with youtube, podcasts, and others.
Yep. This is why I’ve been a paying subscriber to Ars Technica for over a decade. You’re exactly correct. Ditto with NPR.
I would just look through any number of online list of “Best Swarm Survivors”. There’s dozens of different themes and tweaks from the VS formula, including boat and train varieties! I also watch the YouTube channel Never Nathaniel as he’s a pretty awesome source of both info and entertainment on the matter (as well as other games). He’s literally the only streamer I’ve watched and I couldn’t tell you why, his formula just works.
One more that is outside of the swarm survival genre, Child of Light. Though there is a fun and endearing story that irecommend, once you get through the first 20 minutes, you can kind of just not care and enjoy the simple but interesting play style of an almost-turned-based RPG.
not entirely. while steam does auto approve refunds for games that are both owned less than 14 days & played less than 2 hours (not sure if this part is automated or if they train staff to just glance at the playtime & click refund in their ticket system), they still have a refund department to vet & process refunds that fall outside of that category. they’ll send you an email if what you’re refunding doesn’t fit the criteria for automatic approval:
if you played the game for over 2 hours, even if it’s just by one minute, your request is gonna be in limbo for a while until a support team member gets to it. i’ve had it happen a few times over the years & in my experience it takes anywhere from like 1 or 2 days to as many as 5, depending on how busy it is (steam sales seem to slow them down). i’ve also heard from some on the steam community that even when a refund is auto approved it can sometimes still get stuck in the system for a few days.
yeah, i’d contact steam if it’s really bothering you but otherwise just wait. steam support is one of the chillest cs teams i’ve ever dealt with so you shouldn’t have any problem either way. also keep in mind a few popular games are on sale atm so they might just be processing some more than usual
Yep, it was 100% a ‘bigger’ game, so I’m sure I’m just stuck somewhere in the mix. Everything I click in the support pages just takes me back to my already requested request for a refund, so can’t even reach any live chat support.
My main take-away is to just be patient (it’s so not in my nature!)
I’m disappointed they don’t have the capability to work on ES, Fallout, and this in parallel. You’d think that they sold enough Skyrim units to do that but seem to feel like they can’t do all those things at once.
I’ll also add Urbek City Builder. It’s a city building game but it’s a more simplified one. Resource management is very easy and you can build your city as fast or as slow as you need.
The Burnout, WipeOut and Ridge Racer series. All of those are perhaps the best arcade racers ever released on consoles, and they’re all dead now. I’ve been playing the PS1 and PS2 games, and they all still hold up tremendously today.
gaming
Hot
This magazine is from a federated server and may be incomplete. Browse more on the original instance.