Sony was dumb for buying them when they did. Bungie was already kind of in a downward spiral and giving them all that funding just gave them a much nicer toilet for the flushing.
I bought destiny 2 and a bunch of the DLC last year to see what it was all about and it was just a confusing, miserable mess of an experience from start to finish. Well, assuming it was start to finish. I still don’t know where the start was or what the hell was going on. I felt dumb for buying it.
Yup. Sony scammed themselves really with that one.
Destiny 2 is hard to get into as a new player, they kind of deleted all the initial story, so you kind of just get thrown in at the end now. Bungie never knew what to do with that game, they changed stuff randomly and could never decide what system they wanted.
The thing is though, it's a very fun and fluid shooter, the core gameplay is some of the best out there, it just sucks the content gets repetitive and the DLCs are all overpriced.
Oh yeah the gameplay and the environments made me really want to get into it more than anything else. I just couldn’t figure out why I was doing all this stuff or why I’m supposed to care about some dead character who I never met.
Just gotta ignore the lore unless you watch videos on it. I suppose you have to make your own goal in that game, there's no set ending, you just grind until you are bored of it.
I really like the teamwork activities, raids etc. They added a really fun exotic mission which you can only duo, but the community complained you have to communicate with a partner, so probs wont get anymore of that ahaha.
ACNH could have been so incredibly good, but there’s so much low hanging fruit, qol-wise, that they seem to have intentionally not addressed.
I heard some airy fairy info about how they added frustrating aspects to encourage players to take a break but its honestly nonsense. Bulk operations have so much friction, playing the game in multiplayer removes such a great deal of functionality to the point where it’s just not fun to have people on your island.
In fact that’s the part that frustrates me the most, they had mini games and such in a previous entry for multiplayer fun times! Why can’t we have stuff like that in ACNH? Truly baffling.
It did get me through lockdown though, so +1 for that.
It was interesting, at the time, but far more interesting, thoughtful, and artistic indie games have popped up since.
It’s artstyle isn’t as unique as it was on release, nor is the gameplay. It’s no small wonder it did not do well.
This guy must have been huffing his own farts thinking this was a good time and market to do it in.
It’s never been tougher for indie games, and people are outright bored by linear narratives. Braid is presented with events out-of-order but it still tells a linear story.
Much more complex narratives exist now, and Braid just can’t compete on that level.
I absolutely adore this game, but imo it’s a terrible candidate for a remaster. The graphics were already stylized so I doubt a graphics update would make much difference. It’s a puzzle game so the replayability is already low. And I can’t imagine that developer commentary get people excited about buying the game again.
I wish this was successful, but I can see why this went sideways.
Oh absolutely, I just listened to the clip and he said they did commentary “at a much more thorough level than anybody’s ever done it” 🤔 I wonder how that could possibly be true
Tried fez and didn’t even continue past the first 30 min
Tried Undertale, but basically knew the story already from spoilers, and it was kinda boring, uninteresting and too hard.
Played Crashlands and it was a grindfest that actually made me relieved that I finished the game, only to discover it was planet 1 of 3. 👉Uninstalled.
Really enjoyed fear and hunger despite being shit at the game and ended up just cheating. (Was still freaking hard 😭)
Finished and enjoyed Limbo.
I just want a game with a great story, a gameplay with medium low difficulty that isn’t a grindfest and isn’t too long ( usually caused by the endless grinding).
The only way I can access games is by pirating them and I don’t pirate indie games unless they already pretty successful and it wouldn’t hurt them. Yeah, even that 2.99$ is too much when you live in shitty third world country.
i respect that, homie. Have you spent a lot of time with retro games? I think there might be a lot in that category that fit your wheelhouse, but I don’t want to start rattling them off if you don’t have an interest there.
For RPG, you could try something like Sea of Stars, Night in the Woods, or Transistor. For platformers, you could try out Celeste (with assist modes), Inside (from the Limbo people), Sonic Mania, A Hat in Time, or Pizza Tower. I could think of some bigger games as well, but not sure what kind of hardware you’re working with.
I actually enjoy retro gaming. Earthbound and mother 3 are my favorite games! The professor Layton serie is also great! The thing is, while retro games are a huge source of “free” games, they’re often too hard. I also found myself falling in a rabbit hole with an entire generation of retro games that nobody cares about anymore despite being full of great games : flip phone java games" (j2me). I highly recommend trying them if you want to play games on your phone without being thrown a billion ad and microtransactions. Just play the touchscreen variants and your golden. Some good games are : doom RPG 2 and Wolfenstein RPG, literally any game by digital chocolate.
thanks a lot for recommandation, sea of stars and pizza tower look 👌! and yeah my machine isn’t capable to run bigger 3d games. Lol.
Chrono Trigger in fact is a grindfest as beating the game without doing all equipment related sidequests is very hard and for most people - impossible. Additionally I also consider figuring out and searching for stuff in jRPGs as a grind.
Heh? It didn’t feel like a grindfest for me at all. I just look around a lot while playing in general, and i recall there being quite a lot of loot available everywhere i walked. Maybe it’s because of the way i played it idk
I loved To The Moon, which fits your requirements, I think. The sequels are fine, but the stories are pretty well standalone, so you could play just the first one and leave it at that. And it’s only £1.70.
I played Braid ages ago, and it was okay. I can see it being influential when it first came out when there wasn’t many indie games.
Don’t think I really want to play it again though - it told it’s story and that was that. Unless it adds tons more levels or something, I’m not sure what value the remaster adds.
It’s sadly one of many “platformers with interesting mechanics but slow and clunky controls” that the industry has moved away from.
I’ve only heard of the creator making official statements a few times - but they were all like “im the only person in the world making a game that completely innovates its genre every time” and “my remaster is selling like dog-shit”
I took one videogame design class, and the lecturer was like - this guy is a massive douche, but his game is amazing, so he’s allowed to be~
It has an engine that permits recording and “rewinding” gameplay, with a lot of interesting quirks, like elements that don’t rewind. Puzzle platformer based on that.
It was a fascinating thing technically, and the creator did a lot with that capability. But IMHO it’s not otherwise exceptional, like graphically or such.
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