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Beaver , in Microsoft’s ‘World of Warcraft’ Gaming Staff Votes to Unionize
@Beaver@lemmy.ca avatar

Maybe now would be a good time to get back into wow

MajorHavoc ,

Let’s see how he union negotiations go.

seliaste ,
@seliaste@lemmy.blahaj.zone avatar

The last expansion was genuinely good and theyre planning a new storyline on a span of 3 extensions!

SnotFlickerman , in Microsoft’s ‘World of Warcraft’ Gaming Staff Votes to Unionize
@SnotFlickerman@lemmy.blahaj.zone avatar

A man chooses.

A slave obeys.

theangriestbird , in Microsoft’s ‘World of Warcraft’ Gaming Staff Votes to Unionize

Fuck YES! Unions unions unions! Unionize the whole industry, let’s fucking goooooo

scrubbles , in Is Game Pass underperforming?
@scrubbles@poptalk.scrubbles.tech avatar

It’s a microsoft product, so according to microsoft it absolutely is. It could be the most profitable product on the planet and they’d say it’s still underperforming.

The_Che_Banana ,

Spot on…Seattle tech culture is so toxic

saigot , in Microsoft’s ‘World of Warcraft’ Gaming Staff Votes to Unionize

That’s the second Microsoft Game studio to unionize isn’t it. How excellent!

shasta , in Microsoft’s ‘World of Warcraft’ Gaming Staff Votes to Unionize

Do they have any leverage? How much money is wow still making off new content at this point?

MajorHavoc ,

They have plenty of leverage. WoW runs on centralized servers which cannot maintain themselves, and are likely still under constant forms of Cyberattack, waiting for a serious vulnerability.

seliaste ,
@seliaste@lemmy.blahaj.zone avatar

WoW is still a lot of money iirc, the playerbase is still big

AdellcomdoisL , in Is Game Pass underperforming?

I feel like, aside from the specificity of video games taking far more time and investment to finish than other media, no to mention the dedication to F2P titles, the news could’ve really pointed out that it most likely is not turning a profit because no other streaming service does.

Netflix has always operated with billions of debt that only grows, Amazon, Disney+ and Max only exist because they’re backed by the biggest corporations in the world, and Spotify pays nickels to its artists.

Which might be another point to consider, that the convenience that users get from subscribing to these services do nothing to actually support the creators behind its titles - see every cancellation, whether its a tv show, movie or game - and while having an ever growing library of media is enticing, having few but objective choices still make far more sense when it comes to gaming.

As an aside I’m not particularly fond of the author brushing the change to digital streaming as inevitable, and going back to buying media being backwards, when we are on the verge of constant media erasure from companies, and with physical ownership - and piracy, in extreme cases - becoming more and more vital. If anything, it is less the technology that got us so far, and more the control that IP holders exercise over digital media, and the ability to delist, control prices and manipulate supply and demand at will.

theangriestbird , in Is Game Pass underperforming?

Really, if any game in your Steam library has a playtime of over 500 hours, you may be getting enough value from the games you buy that a catalog service actually becomes worse value by comparison.

I fit in this bucket, and so do a few of my friends. I’ve gotten so used to the Steam gamer lifestyle of waiting for games to go on sale, buying them on sale, and then slowly building up a massive catalog of games that I think I will enjoy gaming. It’s very rare that a hot new game will entice me to play it without waiting for a sale, because I know what it feels like to be disappointed in a $70 purchase.

If there is a hot new game that I am interested in, Game Pass might be appealing because it allows me play a new game for cheaper. But I also don’t play games very quickly, because I’m busy. A narrative single-player game usually takes me at least two months to get through. If I play that game via PC Game Pass, that’s at least $24. Most of the time, I can get a game on sale for $24 or less within 2 years of that game’s initial release.

I also think about how, if I go the Game Pass route, I will feel a pressure to play that game quickly, because I feel like the meter is running and I don’t want to waste my money. This makes it harder to enjoy the game because I am forced to play it at times that I don’t really feel like it. If I instead buy the game on sale, I can pick up and put the game down at my leisure, which just fits my life better. Sometimes waiting for the sale sucks, but I have my backlog to keep me warm.

stardust ,

Yeah, when I did the 3 month trial I felt pressured to make the most of the subscription so I put aside some games I had planned on playing that I already had. I didn’t find myself needing game pass since I already had enough games so I never renewed once the trial ended.

xavier666 ,

If there is a hot new game that I am interested in, Game Pass might be appealing because it allows me play a new game for cheaper. But I also don’t play games very quickly, because I’m busy.

Steam allows us to avoid FOMO. I’ll wishlist it, meanwhile I’ll play my massive backlog. By the time I complete one single player game, the wishlisted game is already on sale and the game has matured with updates. It’s perfect for the adult gamer.

FlashMobOfOne , in Microsoft’s ‘World of Warcraft’ Gaming Staff Votes to Unionize
@FlashMobOfOne@beehaw.org avatar

TIL World of Warcraft is still a thing.

And goddamnit, yes, their staff should unionize.

dubyakay , in Microsoft’s ‘World of Warcraft’ Gaming Staff Votes to Unionize

Wait, I’m missing something. What does World of Warcraft have in common with Microsoft?

pepsison52895 ,

Microsoft purchased Blizzard.

dubyakay ,

🤯

I must have been under a rock.

No wonder they were able to unionize so quickly. And I bet they had to, knowing Microsoft’s track record.

DebatableRaccoon ,

Being under the ActiBlizzard umbrella wasn’t exactly a walk in the park for a lot of employees either.

Cube6392 ,

I knew a dude who worked at Activision Blizzard and his description of his workplace sounded horrid. The weird part was his fawning bright eyed love for the office culture. He viewed it as a perfect dream workplace. I don’t even know it there’s a takeaway from all that. It just always struck me as notably odd

DebatableRaccoon ,

Sounds like a strange form of Stockholm Syndrome.

t3rmit3 ,

And they paid $69 billion, which is the dumb joke amount Elon initially said he’d pay for Twitter, but these dorks actually did it

megopie , (edited ) in Is Game Pass underperforming?

I think the larger issue here is that you can’t compare music or TV shows to games, at least not in how people interact with them.

TV has always been a subscription model, the only difference with streaming is getting to choose when and what you watch. Games have always ether been pay per play or pay for a copy, with the notable exception of free to play or MMOs that require a subscription. Music is an odd case because it’s split between two models historically, radio and records/CDs.

I generally watch a show or movie once, maybe I’ll rewatch it if I really like it, similar for music. If i loose acces to it because a streaming service drops it, shame, but no big deal. But I’ll often go back and play a game for hundreds of hours, loosing acess to a game is a much bigger deal. People generally put a lot more time and effort in when they play a game, owning it makes more sense in that context. Personally, I don’t buy that many games over all, having access to thousands of titles doesn’t mean much if I’ll only ever play a handful. Something like Game pass is more expensive than the rate i buy new games at and loosing access to a game that i routinely play is a legitimate concern with a streaming model, ether because i stop paying the subscription or they decide to take a title off the service.

dax ,

Growing up without ubiquitous cable or satellite tv, I just did the world’s biggest double take when I read “TV has always been a subscription model”.

Just saying. We had 3 channels. 3. And on Sundays, every one of them was TV church. It was the fucking worst.

megopie ,

Yah I suppose that’s true, broad cast was a thing, suppose that’s the equivalent for free to play or something.

onlinepersona , in Indie Game Publisher Humble Games Reportedly Lays Off All Staff

Our shareholders can’t buy another private jet to pollute the environment, so fuck off. Jake, you can stay though. You’ve been promoted to hold every job with a 5% raise.

And people will keep buying their games 🤷

Anti Commercial-AI license

mindyabeesnes ,

Pfft a 5% raise for doubling responsibilities sounds generous.

ICastFist , in Let's discuss: Age of Empires
@ICastFist@programming.dev avatar

My first experience was with a demo of the first game, it came with 3 maps, the only one that I remember by name being the Battle of Kadesh, despite the 2nd map being the one that I played to absolute exhaustion (it was the map with base building, but no gold), since it was very easy to beat the first computer enemy.

Once I got a 🏴‍☠️ copy of AoE2 (2002-ish?), brother, I spent more time on the map editor than anything else for the first couple of weeks. I loved the huge map size but hated the paltry 200 unit limit. My older brother definitely spent more time playing than I did during that period.

As much as I played, I was always kinda bad at it, mostly because I’m more of a turtle player and always got pissed at how medium AI enemies would always build 4 separate town centers with at least one being very close to my starting area. Yet I would still play and, more importantly, I always loved the numbers and graphics at the end of a game.

Frankly, I think AoE2 really stood the test of time. For a game originally released in 2000 to remain not only relevant but also enjoyable without any official updates or patches for over 15 years (the remaster was announced in 2017) is a noteworthy feat.

abbiistabbii , in Microsoft’s ‘World of Warcraft’ Gaming Staff Votes to Unionize
@abbiistabbii@lemmy.blahaj.zone avatar

Of fucking course Bloomberg would describe Blizzard as “Microsoft’s ‘World of Warcraft’ Gaming staff.”

Faydaikin ,
@Faydaikin@beehaw.org avatar

It’s not incorrect though. It is all Microsofts. The IPs, the staff… everything.

DoucheBagMcSwag , in Game Dependency Graph for Monkey Island 2: LeChuck's Revenge

I still cannot believe that had you put a dog in your pocket. No way anyone could have guessed that

Damage ,

In Day of the Tentacles you had to put a hamster in the freezer to send it to the future

In Full Throttle you had to unleash a bunch of toy bunnies on a freaking minefield to harvest their batteries

troyunrau ,
@troyunrau@lemmy.ca avatar

Definitely a different kind of creative thinking involved haha

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