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AnarchoYeasty , in A taxonomy of Roguelikes

Any taxonomy that doesn’t include the Berlin interpretation or consider it’s existence is missing an important piece of roguelikes history and elements imo

Crotaro , in Games on GOG?

It’s a bit rough around the edges, but you (or someone else) might enjoy Genesis: Alpha One

You fly a space ship (well, mine usually look more like stations that can also move), across different life-infested solar systems. The main gimmick is that you build the station yourself out of different modules.

So when your scientists come back from planet surfaces, with some spores on their suits, you might find pockets of ewww hiding in the vents of the station you made yourself. You have/unlock multiple times ways to make sure that the infestation stays relatively isolated to, say, the landing bay. But even with those, you’ll find yourself doing a lot of first-person vent-crawling to figure out where that disgusting crab-thing just came from.

Plus, it’s a rogue-lite with some permanently unlockable progression. There are multiple player factions you can unlock and there’s a NG+ mode, but I found myself not replaying it too much (even though my one played campaign was quite fun). Still, I sunk a good 16-20 hours into it, I think.

festus , in Games on GOG?

You can usually pick up Terraria when it’s on sale for about $5. I haven’t played it in forever but I enjoyed it at the time and apparently it’s only improved since.

Mummelpuffin , in A taxonomy of Roguelikes
@Mummelpuffin@beehaw.org avatar

First thing’s first: Luciole is right. Making hardline categories doesn’t work and you’re better off coming up with properties games could have. But if we’re gonna go down this route:

Dwarf Fortress adventure mode is one among a few games (Stoneshard being another?) that go for… an open-world with fairly traditional rogueish mechanics?

Hardcore Diablo, alongside other ARPGs and stuff like Tales of Maj’Eyal and Rift Wizard, I’d call “skill rogues”? If we’re not gonna care whether they’re turn-based or not. Games where you have a bunch of skills to unlock with cooldowns and very little importance placed on map loot.

Calling everything that isn’t turn-based an “action rogue” seems wrong. Like, Barony? Sure it’s real-time, but it’s seriously the classic Roguelike experience, except in first-person and co-op now. It’s rad as hell.

Something you’re missing IMO is… sandbox-ness? Like the “skill rogues” don’t have a lot of systems that can interact in weird unexpected ways. Nethack is the quintessential systemic sandbox. More modern examples would include Spelunky and to a much greater extent Noita. There’s a lot of overlap with totally different genres here- Immersive sims inherit some of Nethack’s sauce, and so does Dwarf Fortress (as in Fortress Mode).

What the heck even are DoomRL and Jupiter Hell? They’re turn-based but built to almost feel like they’re not. I feel like they’re their own special thing in a way.

F4stL4ne ,
@F4stL4ne@programming.dev avatar

Dunno about the rest but Diablo is a Hack’n Slash not a rogue-like or a roguelite.

Mummelpuffin ,
@Mummelpuffin@beehaw.org avatar

Sure, but they mentioned Diablo and the first game in particular is definitely a descendant of Rogue.

StringPotatoTheory , in Are the Dead Cells DLCs worth looking into at all?

It adds new areas, items, weapons, bosses. It’s very worth it! I think most (if not all) of the content is available on 0BC as well which is nice.

Ongar , in Are the Dead Cells DLCs worth looking into at all?

To me, the base game is hard enough hah I can’t get past the time tower level for the life of me…

UngodlyAudrey , in 87% Missing: the Disappearance of Classic Video Games
@UngodlyAudrey@beehaw.org avatar

Thankfully, most companies kinda turn a blind eye to piracy of their back catalog. It’s really mostly Nintendo that gets all bent out of shape about it, and, honestly, they bring it on themselves for essentially vaulting many of their classics(like most of their GameCube games, for example). It really doesn’t help they they slow drip the releases so that only the same old few games are available at launch(I don’t want to play Clu Clu Land or Urban Champion, Nintendo… and I’m someone who likes those black box NES games more than most). Hopefully Nintendo Online solved that issue, but I doubt it.

Anyway, it’s not like anyone is going to miss, say, Major Minor’s Majestic March for Wii. I would like to encourage companies to release more of their stuff, but realistically, it’s out there for anyone savvy enough to get it. We need to fix this stupid broken copyright system.

Evergreen5970 ,

I think it’s a fun coincidence you brought that game up as something obscure nobody will care about, because I just learned about it because of your post and will probably emulate it for myself lol. Thanks for bringing it to my attention! 😊

RudeGryphon , in Are the Dead Cells DLCs worth looking into at all?

I have to agree with the other comment. I’d say it’s quite worth it. Content is fun and even if you don’t get a whole lot out of it I think the devs are so great it’s 100% worth it just to support them!

Kolanaki , in 87% Missing: the Disappearance of Classic Video Games
@Kolanaki@yiffit.net avatar

Legitimately, right?

Or are 87% of classic games not able to be found even as ROMs through piracy? 🤔

I mean, there’s a lot of other media that is the same… Like books unavailable to be purchased, but out there at a library or as a PDF online somewhere.

worfamerryman ,

There is a paper book I wanted to buy, but it’s not an option. I can only find a paper version used that is being sold for like $200.

The book is called “Parasite Eve”.

Yes, the game was kind of a loose sequel to the book.

Kolanaki ,
@Kolanaki@yiffit.net avatar

I wanted to see about finding copies of super old books from like medieval times and shit. Just copies, mins you. I could really only find authentic style reproductions done by hand that cost thousands to hundreds of thousands of dollars.

I just wanted the contents of the books. To read. Not as, like, a piece of friggin’ art. 😩

worfamerryman ,

Well I doubt those works are copyrighted. So I’d just find the text remove any special formatting or characters and look for a printing service.

Kolanaki , (edited )
@Kolanaki@yiffit.net avatar

If I could look at the text I’d do that; that was what I was expecting to find, after all. But these are like 12th century manuscripts that you can’t even view without special access to places like the Vatican and things of that nature because they are extremely delicate. If a PDF or digital copy exists of things like that, I haven’t been able to find any.

Maybe worth it if you’re a scholar but… I’m just a curious guy lol

worfamerryman ,

If you run for Pope I’d vote for you under the condition that you make all the historical documents digitally available for anyone to view freely.

MrSluagh ,

I’m a Discordian Pope. Maybe I can help you out

alongwaysgone ,

And, you’d be wrong. Works don’t lose their copyright just because they go out of print and are hard to find. Thanks to Disney, copyright survived for the length of the authors life plus 90 years.

worfamerryman ,

I think the documents he is referring to existed long before the United States was even a country. I think he is talking about stuff that was literally written like 800 years ago.

Varyag , in Are the Dead Cells DLCs worth looking into at all?
@Varyag@lemm.ee avatar

Very much so! They add a ton of content to an already pretty content-rich game, and after you have them, you’ll barely notice they weren’t part of the base game before, except maybe the Castlevania one because of the obvious difference in theme. Still, lots of quality content that adds tons of variety to your runs!

liminis ,

I haven’t played the Castlevania one yet (I know, shame on me), but wanted to second how seamlessly the rest are integrated into the game.

emuspawn , in A South Park meme is now a real Hello Kitty game
@emuspawn@fernchat.esotericmonkey.com avatar

I mean, Hello Kitty can go . I wouldn’t be suprised if there were some references in the game.

jarf , in Sega of America staffers vote yes to unionizing

“AEGIS’ goals in forming a union included higher base pay, stable benefits, and adequate staffing to end overwork.”

Yesss

mint , in Sega of America staffers vote yes to unionizing
@mint@beehaw.org avatar

Let’s fucking gooooo

Zana , in Sega of America staffers vote yes to unionizing

Hell yeah

Icarus , in Games on GOG?

I just picked up The Last Stand: Aftermath, and have been really enjoying playing that game.

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