Any taxonomy that doesn’t include the Berlin interpretation or consider it’s existence is missing an important piece of roguelikes history and elements imo
It’s a bit rough around the edges, but you (or someone else) might enjoy Genesis: Alpha One
You fly a space ship (well, mine usually look more like stations that can also move), across different life-infested solar systems. The main gimmick is that you build the station yourself out of different modules.
So when your scientists come back from planet surfaces, with some spores on their suits, you might find pockets of ewww hiding in the vents of the station you made yourself. You have/unlock multiple times ways to make sure that the infestation stays relatively isolated to, say, the landing bay. But even with those, you’ll find yourself doing a lot of first-person vent-crawling to figure out where that disgusting crab-thing just came from.
Plus, it’s a rogue-lite with some permanently unlockable progression. There are multiple player factions you can unlock and there’s a NG+ mode, but I found myself not replaying it too much (even though my one played campaign was quite fun). Still, I sunk a good 16-20 hours into it, I think.
You can usually pick up Terraria when it’s on sale for about $5. I haven’t played it in forever but I enjoyed it at the time and apparently it’s only improved since.
First thing’s first: Luciole is right. Making hardline categories doesn’t work and you’re better off coming up with properties games could have. But if we’re gonna go down this route:
Dwarf Fortress adventure mode is one among a few games (Stoneshard being another?) that go for… an open-world with fairly traditional rogueish mechanics?
Hardcore Diablo, alongside other ARPGs and stuff like Tales of Maj’Eyal and Rift Wizard, I’d call “skill rogues”? If we’re not gonna care whether they’re turn-based or not. Games where you have a bunch of skills to unlock with cooldowns and very little importance placed on map loot.
Calling everything that isn’t turn-based an “action rogue” seems wrong. Like, Barony? Sure it’s real-time, but it’s seriously the classic Roguelike experience, except in first-person and co-op now. It’s rad as hell.
Something you’re missing IMO is… sandbox-ness? Like the “skill rogues” don’t have a lot of systems that can interact in weird unexpected ways. Nethack is the quintessential systemic sandbox. More modern examples would include Spelunky and to a much greater extent Noita. There’s a lot of overlap with totally different genres here- Immersive sims inherit some of Nethack’s sauce, and so does Dwarf Fortress (as in Fortress Mode).
What the heck even are DoomRL and Jupiter Hell? They’re turn-based but built to almost feel like they’re not. I feel like they’re their own special thing in a way.
Thankfully, most companies kinda turn a blind eye to piracy of their back catalog. It’s really mostly Nintendo that gets all bent out of shape about it, and, honestly, they bring it on themselves for essentially vaulting many of their classics(like most of their GameCube games, for example). It really doesn’t help they they slow drip the releases so that only the same old few games are available at launch(I don’t want to play Clu Clu Land or Urban Champion, Nintendo… and I’m someone who likes those black box NES games more than most). Hopefully Nintendo Online solved that issue, but I doubt it.
Anyway, it’s not like anyone is going to miss, say, Major Minor’s Majestic March for Wii. I would like to encourage companies to release more of their stuff, but realistically, it’s out there for anyone savvy enough to get it. We need to fix this stupid broken copyright system.
I think it’s a fun coincidence you brought that game up as something obscure nobody will care about, because I just learned about it because of your post and will probably emulate it for myself lol. Thanks for bringing it to my attention! 😊
I have to agree with the other comment. I’d say it’s quite worth it. Content is fun and even if you don’t get a whole lot out of it I think the devs are so great it’s 100% worth it just to support them!
Or are 87% of classic games not able to be found even as ROMs through piracy? 🤔
I mean, there’s a lot of other media that is the same… Like books unavailable to be purchased, but out there at a library or as a PDF online somewhere.
I wanted to see about finding copies of super old books from like medieval times and shit. Just copies, mins you. I could really only find authentic style reproductions done by hand that cost thousands to hundreds of thousands of dollars.
I just wanted the contents of the books. To read. Not as, like, a piece of friggin’ art. 😩
If I could look at the text I’d do that; that was what I was expecting to find, after all. But these are like 12th century manuscripts that you can’t even view without special access to places like the Vatican and things of that nature because they are extremely delicate. If a PDF or digital copy exists of things like that, I haven’t been able to find any.
Maybe worth it if you’re a scholar but… I’m just a curious guy lol
And, you’d be wrong. Works don’t lose their copyright just because they go out of print and are hard to find. Thanks to Disney, copyright survived for the length of the authors life plus 90 years.
I think the documents he is referring to existed long before the United States was even a country. I think he is talking about stuff that was literally written like 800 years ago.
Very much so! They add a ton of content to an already pretty content-rich game, and after you have them, you’ll barely notice they weren’t part of the base game before, except maybe the Castlevania one because of the obvious difference in theme. Still, lots of quality content that adds tons of variety to your runs!
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