Also, the teams behind ESO and the mainline titles are not the same. The main team that made Skyrim, Oblivion and the others is focused on Starfield now, and probably for the next three-ish years with the post-release content.
Came here to say this, just because it has voxel style graphics doesn't make it a boomer shooter. I would say it's definitely a regular FPS in the style of Battlefield or modern CoD vs a boomer shooter like Wolfenstein or modern examples like Warhammer 40k: Boltgun or Ultrakill.
I agree, it is a very fun game and captures the classic chaotiveness that I got from playing Battlefield 2 back in the day.
I mean its just a shooter that follows in the footsteps of wolfenstein/doom with very maze like designs with a reliance of colored key(cards), secrets in walls, where you are typically holding your whole arsenal at once. I wouldn't really call BF1942 a boomer shooter or any of the older BF games part of the genre, which is mostly mirroring.
I think System Shock belongs here too. It was an immersive sim in 1994, was one of the first games to make use of audio logs, and had 3D models and environments before Quake. It initially released on floppys without voice acting so it didn’t sell too well, and it wasn’t until later that it started getting more widely appreciated as the groundbreaking title it is. Another thing is that the controls and graphics can make it a bit of a pain to play today - this was before WASD and mouselook were standardized.
FACEIT is yet another completely useless, doesn’t-actually-work, trust-the-client anti-cheating tool. Basically, it makes it so that cheaters (and the game publisher) can claim cheating isn’t happening because, “there’s an anti-cheat tool” but in reality it doesn’t stop actual cheaters.
The entire purpose of anti-cheat tools appears to be to stop casual Linux gamers from being able to play the game. Microsoft has a big part in it as well because the very same intentional vulnerabilities in Windows that hackers use to install undetectable rootkits are what get used by anti-cheat software.
If Microsoft wanted they could close those vulnerabilities by making all privilege levels above administrator (of which Windows has two which is insane) inaccessible to anyone but Microsoft. Instead they just collect money from 3rd party vendors to sign their driver encryption keys, inherently trusting those vendors not to make software with vulnerabilities. It’s a recipe for insecurity and Microsoft likes it that way. It acts as a form of vendor lock-in.
Anti-cheat tools pretty much all work with the same basic assumption: Trust the client. What’s the first rule of network programming?Never trust the client!
Considering that Bethesda doesn’t seem to have enough people to work full time with two major releases simultaneously, giving Fallout to other studios wouldn’t be that far fetched. Otherwise Microsoft would have to wait for Elder Scrolls 6 release to have a full team working on a Fallout game, and that release window is rumoured to be 5-6 years from now. So 8+ more years without a real main series game in one of their big franchises seems like bad business…
Interesting thing is that Microsoft has the key building blocks from Interplay era under their banner already. Through Obsidian they have Tim Cain, Chris Jones and Feargus Urquhart, who lead the first two Fallout games. inExile has Brian Fargo, the original idea man of the series. And Bethesda has the IP. They could really get the original team together to cook up a new game.
They could really get the original team together to cook up a new game.
I shit you not, that was likely an idea MS had when they started buying up all the studios. But the boys are slowly starting to retire from game development or have moved on to greener pastures and other ideas, so good luck on the prospect of some OG Fallout/Wasteland stuff coming.
Plus, let’s not delude ourselves into thinking MS gives a shit about the customers, the franchises or anything other than their own wallets.
And Bethesda has been a shitshow for a while now and it shows in their games. Poor management leads to poor development and poor products. If they have 3000+ employees and only releases one game every 5(+/-) years. And the games are still so alpha-levels of broken upon release that the Modding Community have to fix every release, for the same bugs, every time, you’re doing something wrong.
I’m not trying to be super negative here. Cynical? Sure. But mostly just trying to give another perspective.
I believe something is coming. But don’t get your hopes up too high. In the end, it’s more that likely just about milking something that maybe should have remained dead.
I really loved Divinity Original Sin II, but I've never finished it. At a certain point I lost momentum and afterwards the idea of trying to pick back up where I left off is just too daunting, and the idea of starting over again is even more daunting.
It's a great game but there IS a catch that wasn't mentioned.
The devs plan on implementing one of the more intrusive Anti-Cheats (Face It Anti Cheat) which doesn't work on Linux which also stops all Steam Deck users from playing. It also forces you to disable virtualization on windows. I can't recall the last time I had to go into bios to disable an option to turn off important windows features.
According to their stream, it's non-negotiable and will be added regardless of what the community wants. But they did mention that community servers would be able to pick which Anti Cheat they wanted to use?
Well tbf, on most devices it’s usually disabled by default so this is one of the typical “well 99% of our users are unaffected so eat it or go away”. Always kinda dick-ish to do something like this.
But they did mention that community servers would be able to pick which Anti Cheat they wanted to use?
As I understand, there are three tiers to this:
Official servers will use FaceIt exclusively.
Servers rented from official partners will have the choice of FaceIt or EAC.
Community-run servers will only be able to use EAC, and won’t be hooked into the global progression system.
One of the many problems with FaceIt is that the server-side component is not allowed to be freely distributed, which is why community-run servers won’t have the option to use it.
Personally, there is no way I am buying this unless if they reverse their plans to use FaceIt.
From what I read, it also requires Secure Boot to be enabled. I played the game for 90 minutes before reading about the anti-cheat change, fortunately I didn’t hit 2 hours and took a refund.
I was about to buy this but apparently they are planning to change their current anti cheat software to FaceIt which does not support Linux. EAC is still used for upcoming selfhosted servers but ranking up is disabled. I’d rather not feel like being considered as a second class citizen so I’ll have to skip for now.
Other than that the game looks fun. I prefer to look in to the current state of the game rather than the promises of future content (which kind of contradicts my anti cheat point but eh), and I feel like the current price would be worth it even though it’s an early access game.
I thought I was alone with that feeling. I’m in exactly the same boat as you.
For me, it’s a tiny bit different, because I played BOTW shortly before my daughther was born in 2017. I still had time for games like that back in the day. Now I don’t only have a daughter, but a son as well.
When I grab the controller and start playing something time intensive like BOTW and now TOTK, I usually feel really guilty really quick, because there are so many other things to do, that in theory should have a higher priority.
Just do what I do. Split your time between family, work, house projects, errands, and play a little of each backlogged game you have. Get absolutely nothing in your life done by trying to do everything 24/7. This way you get the benefit of feeling like you have no free time while also having the benefit of getting burnt out and overstressed. It can't backfire. 100% sustainable.
Don't forget taking so long a break between games that you completely forget what you're supposed to be doing, and if the game offers no sort of recap/hand-holding quest system - you have to start from scratch.
At which point the daunting nature of that overwhelms you and you just sit there browsing your catalog for something new to play/continue until you're 15 minutes past your allotted time - and you're now even further behind.
If you are in to singleplayer bot matches Ravenfield is pretty cool. The game's workshop is vast, so you can go from a WWI shooter to 40K and everything in between.
The issue is scammers buy keys with stolen or fraudulent credit card info, then they sell those keys via key resellers like G2A to make money.
Meanwhile the original sale gets disputed, and the sellers are hit with a chargeback, which means not only do the developers have to pay back the money they made, but they also LOSE money because of chargeback fees that credit card companies levy on them for the disputed transaction.
It doesn’t matter that they can void the key that was fraudulently purchased, they still lost money on that sale because of the chargeback fee. That’s why they’re saying “please at least pirate it”, because in that case, while they’re not making a sale, they’re at least not losing money on the transaction.
Fighting games? Street Fighter 6, The King of Fighters XV and Guilty Gear Strive all have crossplay, are pretty recent and good fun even if you don’t want to fully dedicate yourselves to it.
Never played it but heard good things about it. Is it similar to Mordhau? If it is, I second your recommendation, because I played that game with friends and had a ton of fun.
It’s a lot closer to a typical fighting game than Mordhau, TBH. Combat is more structured around “moves” that you have rather than being able to just drag a weapon around wherever.
I really wish more indies could take on the no-sales policy. It’d give me tons more peace of mind to buy a game when I actually want to play it, rather than always waiting and doing weird backlog hoarding when Valve decide it’s wallet-opening-time.
But as the video shows, the policy was a risk for Wube even back in the day – it’s an even bigger risk now that everyone and their dog expects to wait for the sale, and especially if you happen to have a game that’s not quite as incredibly popular as Factorio.
It’s not exactly the same thing, but itch.io allow developers to have a “reverse sale”, where the price goes up for a given period. It was mostly a joke feature, perhaps intended to provoke a little thought about sales culture.
Factorio is in the minority IMO. My experience has been that indie games will often, say that they probablely wont do sales as a way to engourage purchases during beta and then a bit after release when there are potential financial benefits on the line they do sales anyway. I am totally not speaking from first hand experience /s.
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