A few brainless clicks now and then, you say? A couple years ago I was sick and I played the game The Longing and I remember thinking it was the perfect stuck at home sick game.
Rdr2 has so many odd controls that I literally don’t know what the melee is by default and had to look it up again when I got into another fist fight section. The narrative is basically the only thing convincing me to play. The mechanics are starting to get real repetitive and the game is insanely slow for what it is. It seems like a well done game but I wish the animations and forced pacing took a backseat to give the player more agency. I feel like I’m parts they wanted to make a cutscene but some executive said “no no we need now interaction otherwise it’s not a video game.”
lol, tax collector man. that guy is weird, i guess medium just lets anybody post anything now huh. crowbcat does suck but do does every YouTuber. YouTube systematically does this with all of its content.
My kid is a toddler, I can’t play games around him, even on my Switch or Steam Deck because he’s too distracting and wants too much attention. My wife and I usually play games for about an hour after he goes to sleep and we finish all the chores (laundry, cooking, dishes, food prep, daycare prep).
Between about 9:00pm and 10:00pm, on weekends if either of us have the time we’ll try to get chores done during the day while he’s awake which would give us maybe one more hour.
That’s it though, probably a third of the time we spend that single hour with some other form of relaxation (TV, book, social media, maybe ½ a movie). Another third of the time we just have other obligations or extra chores - maybe we need to do taxes or buy airplane tickets or book hotels for travel. Then, probably one or two nights a week on average we’re just too tired to do anything past 9pm and go to bed early.
So… all said, maybe 3 hours of gaming a week on average. Every so often my wife or I will take the kiddo out by ourselves and the other will have an extra hour or two for whatever but that’s not every week.
See you found a solution but I’m still curious how you had this problem. There were very few enemies that I felt had a health pool wildly too large and it was usually as a result of the enemy upscaling feature rather than death March. Those two enemies begin the Djinn and a certain swordsman fight from the DLC.
I had to consistently play with upscaling on because the enemies were generally too squishy and I was killing them so fast the challenge of death March was wasn’t completely unnoticeable.
I wonder if it was your build or perhaps some other aspect of your gameplay that made this happen?
Yeah, I felt that death march was disappointing with how much of an absolutely cakewalk it was. Quen and the combined options of sidestep and roll made taking any damage at all pretty rare.
I see this weird Death March thing everywhere. I replayed through recently on the easiest setting (story and sword, I think its called?) and had a GREAT time.
If you ever feel the urge, I can’t recommend it enough. The first couple hours of playing are like an extended tutorial. The entirety of White Orchid is a learning zone, really.
As everyone says, once you reach the Bloody Baron quest, you see just how amazing the game and the writing can be!
I think I found for me that it was more the adult game content than anything else that kept me from playing a lot. My kids are 9 now, but when they were 3 or 4 Imy solution was to buy a psvita off ebay and use the remote play a lot. I think they have the same thing for phones and you can buy some pretty cool controller attachments. Although it’s not perfect, it allowed me to play some more intense PS games from anywhere in the house, without having to worry about the little ones seeing them.
I enjoy being able to set my own goals and rules in games. If a game tells me to kill 15 bears just to check off a box, I'm probably not going to want to. But if I decide that I need 15 bear pelts to make myself special armor so I can RP being a barbarian or just look cool then I'm all over it. For me, planning what and how I'm going to do in the game is as fun as actually doing it.
Every time when people talk about game soundtracks, they should include Chrono Cross
For recent games, FFXVI has an amazing soundtrack, I think the OST will be released on July 19th
I recently replayed Persona PSP, and that game has amazing soundtrack, but kinda marred by the fact that there’s only one non-boss battle them, and the encounter rate is too high, so you ended up listening to the same song all the time.
Rationally, I know I should be unhappy with the acquisition. But a part of me is hopeful that this will bring back Blizzard as we fondly remember it before the Activision acquisition, or at least partially.
same here, the optimist (& diablo fan) in me is hoping that microsoft/xbox will make them a good enough company to where i feel comfortable giving them my money again, but the cynical part of my mind is just telling me that they’ll probably just go “welp, kotick’s gone, diablo 4 on game pass everyone!” then go “hands off” & just ignore the company aside from uploading their games to gamepass & funding them, like they did with arkane. hope i’m wrong though
My dad’s a working gamer parent and he definitely struggles with it. He has a lot of time on weekends, but on weekdays he’ll usually only game for about an hour or however long 2 or 3 levels in the game he’s playing is. There’s times where he’s spent well over a month completing a game that me (a college student with way too much free time) completed in a week.
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