Unfortunately some of my favorite games are no longer around in a playable state.
I friggin loved Atlas Reactor but it shutdown in 2019. Another all time favorite, which is still around but does not have the community to keep it feeling alive is: Shattered Galaxy.
Other games I think deserve to be in the all time best games of all time list are:
This is entirely silly. Specially when you consider they removed the flat structure at Valve recently. Also even when it was flat it was still structured as more important people’s opinions carried more weight. It made it feel like high school according to one developer where there was cliques and entourageous. That’s not anarchy.
Additionally Valve is not overall for Foss projects. Steam itself is still very closed and very restrictive. Proton was created to keep costs down and because Windows at one point threatened to enforce the windows store for outside apps. Potentially destroying steam.
Steam and Valve only contribute to open source as far as it benefits them. They are ex Microsoft employees that understand the embrace and extend side and are embracing Linux and it’s community. Extending wine. And potentially one day extinguishing the broad availability of Linux to replace it with steam os. You see this on their storefront already. Years ago when a game supported Linux on steam you’d see an icon of tux. Now you see an icon of steam os. A subtle reminder that Valve does not care about Linux but instead of being a thriving business.
Gabe is a capitalist. You don’t become a billionaire without abusing workers.
there was cliques and entourageous. That’s not anarchy.
Isn’t that basically one of the key features of anarchy? There may not be an official structure, but people are allowed to form groups and associate based on their values and goals. The fact that this ends up feeling like high school is a pretty big black mark against anarchy in my book.
Though a corporation being anarchist is kinda absurd.
“But one of the most interesting parts is how Half-Life: Alyx changed the studio’s view on development. Robin Walker is one of Valve’s most legendary designers, having worked on Team Fortress since the ’90s. In The Final Hours, Walker told Geoff Keighley — cheers to Ars Technica for spotting this first — how their historical flexibility didn’t always work out.
“We sort of had to collectively admit we were wrong on the premise that you will be happiest if you work on something you personally want to work on the most,” Walker said in the app’s fifth chapter, “Fixing Valve”.
Greg Coomer, who still works at Valve, said the company began “having a lot of cultural conversations about why we were unhappy”. “There were just too many things going on at the company to feel like we were healthy as an organisation.”
“We decided as a group that we would all be happier if we worked on a bigt thing, even if it’s not exactly what we wanted to work on,” Walker added.”
I’m not sure that’s the same thing as “removing the flat structure.”
The main quest-line was engaging, the combat was cool, and the puzzle boxes were fun, but I remember being blown away by the size of the world. You could wander for literally hours, exploring new terrain, and discovering additional characters and bonus quest-lines. Its world was expansive and immersive, and it felt alive, like nothing else playable on a 386sx ever had been before.
The next time I felt that sense of aliveness - but better - in a video game was about a decade later, when I took my first Wyvern ride in World of Warcraft, and realized that everything I was seeing below me was really happening. This wasn’t a teleport: if you saw someone fighting something down below you, it was because another player was really fighting something down there. Mind-blowing!
I remember trying to read the books, inspired by the game, and not being able to get through them. I’d like to think that I recognized the sexism, at whatever-teen I was at the time, but I doubt that.
I suspect they’re not very well written? There were so many poorly-written fantasy books around in the eighties; my buddy and I referred to them collectively as “Cheap Tolkien Knock-offs”.
“Any good?”, I’d ask. “Nah. CTK,” he’d reply. Sometimes I’d read them anyway, but not unless everything else was checked out of the library.
You might want to look specifically at rogue ‘lites’ which tend to have some form of upgrade system outside of the main gameplay loop. In Hades for example, you pick up certain items during a run which you can use to upgrade your character after you die. Other ones that spring to mind are Dead Cells, Slay the Spire, Monster Train and Rogue Legacy. All of these have generally quite short sessions and each run lets you improve your character for subsequent runs.
Survivor games which are very similar to roguelites can also be an option. Vampire Survivors being the big one. Runs are up to 30 minutes long with permanent unlocks in the form of characters and new power ups or boosts.
Soldier of Fortune. I will remember that whistle darn it!
But I lived through the golden era of arena shooters such as Quake III and UT2K4 which was amazing, but most of all the whole FPS genre was really ramping up to new heights every month back then with HL2/CoD and mods such as Counter Strike, Garry’s Mod and the like.
Oh man, I remember when Soldier of Fortune came out. It was the first FPS (that I was aware of at least) that had dismemberment. I remember my mind become completely blown after shooting a guy’s legs off with a shotgun.
Nowadays, it’s nothing special, but back then it was insane.
Definitely. It’s starting to fall into the “They thought of everything!” levels of ways to solve puzzles and beat missions. I love how my character’s personality seems to be driven by the sub missions I do and don’t do. Very cool game so far.
I’m playing through Far Cry 6, and it’s running perfectly (Proton GE). I’m genuinely surprised by how good it works, even if that game chews my battery.
It certainly wasn’t incredible, but for Sonic a 6-7/10 is basically a 9/10 to hardcore Sonic fans. That’s okay, and it means the game inherently isn’t for everyone. It’s got lots of issues, but I think if you can look past the surface level details it has a lot that it does right too.
It’s definitely, from the position of a jaded fan who tried it after years of ignoring (and occasionally playing because they’re so bad) Sonic releases because of the poor quality, the best release in a long time.
You have to understand, it’s sonic fans claiming its a good game. They’ve been left starving for something actually fun for so long that their standards couldn’t really get any lower.
The fact they did something new while also creating a game that some sonic fans find fun is astonishing.
A big one for me is Fallout 1. I only played it for the first time a few years ago and it is one of the only games where as soon as I finished it I wanted to start it again. The only reason I didn’t was to play Fallout 2. There is an extremely valid argument that Fallout 2 is better, but the pacing of 1 is so good. It opened up a whole (niche) genre of games I thought I didn’t like, isometric crpgs, especially ones with turn based combat, relatively low player power, and serious consequences.
The other game I could replay over and over again was Metal Gear Solid 1. In my opinion it is the best in the series relative to its time of release, if that makes sense.
Mischief Makers for n64! its a puzzle platformer by treasure, its controls are a little unintiutive at first, but the games grappling/boost mechanics are so much fun once you get it down.
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