The only way I can see this working is battle royale style, stick 100 taxies on a map and kill the lowest performer every 10 seconds. But also allow for some sort of stealing other people’s pasangers and money to make it interactive. That has the potential to be fun if made correctly, which it won’t be unfortunately.
You know it. Think of all the skins, decals, tires, and practical effects for the car. Then there’s going to be all the clothes for your character! Oh and spray paint for some reason, every game needs spray paints that everyone hates so it can fill up slots in the loot box!
Let’s be honest here. The original series was on arcades and you had to get from point A to point B. For the current generation of gamers this is the equivalent of a mini-game you play on the loading screen of the main game. I’m not defending the GaaS shit, but what did you guys expect?
In terms of expectation, this is more in line with my fears than my hopes.
All the effort they’re putting into slowing the pace of the game is just added cost for development and it’s going to hurt them where it really matters, music licensing.
Half the appeal of the original was a soundtrack of popular music that fit the mood of the frenetic gameplay perfectly. Now they’ll have to pick lower-energy tracks to suit a meandering “open world” game that might get interrupted by other players at any moment.
Well, who else is gonna wait for some passionate fan of the original to play 2 minutes of that game, get a refund, then work on an open source clone of the original that will absolutely be the unofficial official sequel literally all fans wanted?
Oddly enough, I saw the base Sims 4 and a couple expansions last time I was at Walmart. They were mixed in with the discount PC gambling, match 3, and other low quality games.
Am I gonna be taxing around other players? Why would they do this to an arcade-style classic? Also clearly using “open world” as a buzzword since the original game was also an open world; you just had a time limit that prevented any real exploration.
As with most games I’ll wait until about 3 months after it releases before I consider whether I’m going to buy it. It’s not like it’s going to run of copy’s out is it?
Some fuckwit VP needs fired over this decision. It was a simple game: pickup fairs, earn extra time, unlock stuff as you progress. If a publisher want extra cash, do more levels, or different jobs (delivery driver addon anyone?). And a fun soundtrack
Should have been able to bang it out for a million quid, and then reap the rewards. But nooo, now we have a game nobody wants to play, costing 20mil and will have servers shut down 2 years after launch
Surely this AAA-budget live service game with a terrible premise won’t faceplant immediately and force us to close the studio…but let’s make it an MMO, just to be safe.