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What are some good games with *zero* replayability?

I want to try and play some more games. That feels more fulfilling if you play games that you can finish and be done with.

So what are some good games that have zero (or close to zero perhaps) replayability? I’ll start with my own suggestions:

  • Return of the Obra Dinn: Amazing mystery/detective game. However once you’ve played it, you basically can’t play it again as you remember the solution already and the challenge of the game is trivialized.
  • Chants of Sennaar: Really great game about deciphering languages. However, once again, by playing the game once, you’ll remember the languages and the game has no challenge any more.
  • Outer Wilds: Mystery adventure game. There is some replayability as there are perhaps areas that you can still explore, but largely once you figure out the mystery and complete the game, there’s not much more to experience. Some people speedrun the game though.

All of the above games I value extremely highly even though I only played them ~8-10 hours.

Do you have any others?

garbagebagel ,

If you’re ok with point and click/puzzlers, the rusty lake games are probably some of my favourite storylines. Extremely well written imo, creepy and with a few jump scares to keep you on your toes.

Potatos_are_not_friends ,

They’re incredible.

I hooked my wife with Rusty Lake Hotel, which is probably the easiest entry point into the whole series.

Then we went into a few cube games, and then Rusty Lake Roots, which is so well made and where all the best lore is.

Did some more cube games, and right into Rusty Lake Paradise and Samara Room, and Underground Blossom.

I also didn’t tell her The Past Within is also a Rusty Lake game, so when she saw the connections while we were playing, her excitement went through the roof.

JakenVeina ,

Unpacking.

Persen ,

Stray

AceFuzzLord ,

I personally think the main series Danganronpa games alongside Despair Girls have enough of a play through the main story mode (don’t know if there are any other modes for Despair Girls) and then you don’t replay almost ever type of gameplay since they’re visual novels, technically. (I don’t consider them visual novels because I consider those to be just images/animations and a text box on screen with no control over a character).

The 3rd game even has a mode you unlock at the end that has replayability, though, so I don’t know if that would disqualify it.

Also, another game I like with pretty much no replayability besides watching your favorite scenes play out would be the point and click adventure game Beyond the Edge of Owlsgarde. It’s a game that, if you know what you’re doing, can be completed in 2 hours. My first playthrough took a lot longer though, since I didn’t know what I was doing. Also, it only has 2 endings and if you miss the good ending, you’ll get a hint at the end of the bad ending which will guide you to the good ending.

Potatos_are_not_friends ,

I went so hard on Danganronpa. And I hate visual storybook games.

But the incredibly well written scenarios, the intrigue, and the overall wackiness really pulls you in.

I think about the series a lot.

postmateDumbass ,

Tic tac toe has only a handful of replays.

HelixDab2 ,

Global Thermonuclear War has a lot of potential though.

RvTV95XBeo ,

Honestly felt this way about BioShock Infinite - the gameplay was alright, but it was the story that made it good, but you only get to explore it for the first time once. I have zero plans to ever pick that one up again

Same for the latest Tomb Raider trilogy for me

Noblesavage ,

Agreed. It was great game because the story, but I can barely remember anything about the gameplay aside from the interactions with Elizabeth. Sadly, my final moments were destroyed by a visual bug - right at the climax of the story near the end of the game Elizabeth’s hair inexplicably stopped rendering… She was as bald as Sinead O’Connor. It kinda killed the vibe.

FiniteBanjo ,

Bioshock 1 had replayability for me, but the next 2 games were a bother. It’s especially annoying in Bioshock 2 when you’re expected to gather ADAM with the little girls for full completion, when the benefit of doing so doesn’t justify the time it takes.

Potatos_are_not_friends ,

I played BioShock like 3-4 times! There’s just so many ways to go through a level with different character builds!

EmoDuck ,

I replayed it a few years ago with a meele only playthrough. I had to use the pistol a few times but all in all it was more fun than the original play through.

There is a plasmid that lets you dash into an enemies face, which I combined with perks give your sky hook shock damage and an execute.

Evotech ,

Outer wilds

BmeBenji , (edited )

Escape Academy? It’s a great escape room game (even better in co-op) but it’s more engaging than Escape Simulator since there’s a story pulling everything together. The story’s ridiculous but honestly the context adds entertainment value, regardless of how absurd it is.

SuperBrothers: Sword and Sworcery probably fits this bill. It’s an odd game, but I love the shit out of every minute of it. I have 3 hours in that game. I haven’t touched it since 2013, but I still remember just how ethereal and soothing it was while still being an exciting adventure game. One of the odder things about it is how it instructs you when and for how long to play it. For example, it tells you to stop playing it for a few weeks so the moon’s phase can change. Not that that’s a bad thing, but

FiniteBanjo ,

There is a game from the MS-DOS age of 1996 called Realms of the Haunting where you traverse large open areas for hours searching for items and interactables needed to progress.

You might clear it a second time just to make the experience seem like a linear cohesive string of events but I can’t imagine you would want to clear it any more than that.

Classy ,

The Cat Lady

To The Moon

SOMA (you can play it again of course but the raw shock and intensity of the plot is lost the second time)

MarauderIIC ,

Myst

Potatos_are_not_friends ,

Does it hold up?

I never played Myst as a kid but when I tried it a few years ago, the puzzles seem really hard and abstract by today’s standards.

And I played a LOT of point and click games, and most I can solve without a walkthrough. But the 15 mins in Myst felt like I need to play it with a guide.

MarauderIIC ,

I haven’t played it in a while but I did watch a playthrough recently and I don’t think there was any guessing necessary or anything.

farcaller ,

I replayed it the other week after not touching it since the original release. Was fun. I managed to forget a bunch of puzzles, and the new graphics made it fun to just explore the Ages.

JayEchoRay ,
@JayEchoRay@lemmy.world avatar

I enjoyed

  • "One Shot", it has a few achievements that might require going back to try to complete.

It is puzzle top down story adventure game( it does the whole look into your actual files for solutions thing), once I finished the main story I felt satisified. It allows for playing after the ending but doing so feels hollow and unsatisifying which is the point. It asks the question of why do you still want to play, but oh well I will allow it and makes it possible.

Ragnarok314159 ,

Subnautica.

I found it to be one of the best games I have ever played with a fantastic story that really pulled me in. If you do decide to play it, look up nothing. As in don’t even google it because it’s a slightly older game and people spoil the entire thing.

Tedrick02 ,

Great game, too little story line and too much grind to replay.

dustyData ,

It’s actually very granular on the grind difficulty. There’s a story only mode that removes the survival elements and leaves only the material gathering for crafting. There’s also a creative mode where you don’t even have to gather materials and can just build whatever and go wherever and see all the story bits with almost no challenge at all. You choose how you want to go at it.

toddestan ,

For me, it wasn’t just the story, but also just randomly going out and exploring, checking things out, and finding cool (and sometimes scary) things.

It’s one of those games that I’m hoping in like 10 years or something I’ll have forgotten enough of it that if I go play it again it’ll be mostly all new again.

whotookkarl ,
@whotookkarl@lemmy.world avatar

90s style adventure games like Sam and Max hit the road, day of the tentacle, monkey Island, Indiana Jones, etc. Lots of comedy you can’t hear again for the first time, and puzzles that can be memorable.

scummVM can be used to run those games and runs on basically everything, phones, tablets, desktop.

mortrek ,

Yeah I played S&M and Full Throttle probably once every couple months when I was a kid… how else can you recite every scene from the entire game?

FireTower ,
@FireTower@lemmy.world avatar

Might be an unpopular take but the Red Dead Redemption 2 campaign. I’ve tried twice to start a second campaign but it’s so slow. The first time around the narrative carries it, so it doesn’t feel so slow. But knowing what happens next takes that away. The worst part is how ridged it is with mission failure/success conditions. It removes room for creative solutions.

This is not to say it wasn’t wonderful to play once. But it plays like they wanted to make a movie not a game.

Lesrid ,

My biggest complaint with R* games is that they refuse to let players leverage the open world to even a minor extent in their missions. I understand that restrictions are important to telling the story and can even nurture creativity but for as detailed the world and fairly deep their systems are their missions are quite dictatorial.

Asafum ,

I couldn’t even finish it once and it took so long to get to where I stopped that I had important bits spoiled by random comments mentioning who dies and whatnot… It was really good for what I experienced but oh my God is it longggggggg.

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