I could never get through the 2nd ostrich riding sequence in the 2nd level as a kid. The rest of the game was fine, though, once I used the level select to skip ahead. Turns out, it was because my eyesight was shit and I couldn’t even see the correct obstacles on screen (I was trying to avoid the branches, but no it was pink hippos and bird nests the whole time, so my timing on the double jumps was always off). Replaying the game a couple years back when Disney re-released it alongside Aladdin, I found it still tricky, but doable.
Seconding this one. I was like 11 years old and it’s the first time I can remember being disappointed when getting a game. Went from like Mario 64 to OOT to Banjo to Superman 64 and hoo boy what a drop off.
There are way more rings than that, and they’re actually the best parts of the game. It gets so much worse in the levels without rings. Awful combat, terrible puzzles, inconsistent framerate, and thoroughly unclear objectives.
It had misogyny and racism to push it over the top for worst game. ET was just an unplayable mess that disappointed kids my age. Custer’s Revenge is a borderline hate crime that should have gotten everyone involved fired.
There are probably worst games I’ve played that I don’t recall, but there was a Roller Coaster Tycoon knockoff for the Playstation once. First impressions were “I bet this is going to be as customizable a sandbox game as the computer version”. Nope. It’s like the actual Roller Coaster Tycoon, except the parks are tiny, so much of the land is unusable, everything costs a bajillion dollars to make, the parks get demolished every time you “succeed” (since it was level-based), and you get absolutely no warning before a game over screen just drops in on you because you took out the wrong loans. Even being a real park owner probably has less checks and balances than it.
A bunch of early access survival crafting games on steam in the early days of early access. One was trying to be like starship troopers and it got like one update
This reminds me of a method of trying to evaluate art in an objective way. Basically you ask yourself 3 questions:
What is this trying to do?
Does it succeed in what it’s trying to do?
Is what it’s trying to do worth doing?
If the answers to 2 and 3 are “yes”, then it’s probably a good work of art. This helps remove the subjectivity of “do I enjoy it?” when evaluating a work.
I would say the answers for Desert Bus indicate that it is indeed a good work of art. It succeeds in being a monotonous parody of a video game which makes a political statement about what games would be if they lacked any fictional elements or conflict. And I think the statement P&T were trying to make with this game was definitely worth making. Plus, we know from the amount of people who play it as a streamed challenge game that there is some desire for a game like that to exist.
I normally try to play a game for a minimum of 10 hours just to give it a chance in case it grows on me, but this was just such a piece of shit I couldn’t even reach half that…
Looking through the lens of relativity, I’d have to say Witcher I. The fact that the fucking masterpiece that is Witcher III and not-amazing-but-definitely-worth-a-playthrough that is Witcher II both stemmed from the comically bad dumpster fire that was #1 is nothing short of a miracle.
The franchise should have died at #1, but I’m sure glad it didn’t.
I think that’s maybe a bit harsh compared to a lot of the games mentioned here. Witcher 1 definitely has a lot of problems compared to 2 and 3 but it had a lot going for it as well. Sure the combat was broken as hell once you got all the spinning moves and it was super sexist with the women as trading cards thing. But the story and world building were still fun and Geralt was well characterised. It’s not a great game but it did well enough to get them the sequels. Definitely nowhere near the worst game I’ve played.
I remember playing Witcher 1 and being thoroughly underwhelmed by it, so I’m glad to feel validated here instead of just having to label myself as a game troglodyte
Sonic 06. This is coming from someone who eagerly wanted to be optimistic about the game, especially given how, on paper, it seemed very reminiscent of the Adventure games. I purchased an Xbox 360 and the game to try it out, to see if it really was as bad as people say it is.
It was…very sloppy. There are glitches everywhere, to the point where a significant amount of deaths will occur due to them, such as wall running physics just randomly breaking, causing you to fall into pits of lava, having to hit the jump button 10 times just so Knuckles jumps off of a wall every time, and even when not considering the glitches, the controls just feel awkward and clunky, Sonic himself is slow and the physics leave a lot to be desired. I enjoyed the story much more than what the gameplay had to offer.
I’m going to say Battletoads. The game was mostly pretty fun, until you got the jetski section where it was biologically impossible for a human to react in time. The only way to get past this level was to perfectly memorize the sequence of buttons to push.